index
:
project-spc
demo
loek/audio
loek/cleanup
loek/collision-system
loek/config
loek/doxygen
loek/hotfix
loek/replay
loek/savemgr
loek/scripts
loek/tests
loek/util
loek/wrap
master
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
wouter/gameloop
24-25 b13 spc: minor project engine
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path:
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crepe
Commit message (
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Merge branch 'wouter/gameloop' of github.com:lonkaars/crepe
Loek Le Blansch
2024-11-24
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fixed loop fix
WBoerenkamps
2024-11-22
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fix RenderSystem unit test path resolution + reset Config before each test
loek/hotfix
Loek Le Blansch
2024-11-22
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fixed a rezing and camera origin is now middlepoint
heavydemon21
2024-11-25
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added doxygen comments
heavydemon21
2024-11-22
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make format
heavydemon21
2024-11-22
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working moving camera, flip animations, resizing with animations, and black bars
heavydemon21
2024-11-22
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working scaling image with scaling world to screen
heavydemon21
2024-11-22
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working aspect ratio in world units. and add pillarboxing/letterboxing depend...
heavydemon21
2024-11-22
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Merge branch 'master' into niels/decoupling_pixel_and_pos
heavydemon21
2024-11-21
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adjusted branch based on feedback
heavydemon21
2024-11-20
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rendering based on world unites instead of pixels
heavydemon21
2024-11-18
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first version world postions with camera
heavydemon21
2024-11-18
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improved readablity of check_collision function and reset LoopManager
JAROWMR
2024-12-01
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moved function
JAROWMR
2024-12-01
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improved doxygen comments
JAROWMR
2024-12-01
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removed struct and renamed structs
JAROWMR
2024-12-01
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feedback changes
JAROWMR
2024-12-01
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Merge branch 'master' of github.com:lonkaars/crepe into jaro/collision-system
JAROWMR
2024-11-23
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more documentation
Loek Le Blansch
2024-11-22
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added doxygen comments
JAROWMR
2024-11-23
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Fixing PR
JAROWMR
2024-11-23
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fixed tiny bugs in system
JAROWMR
2024-11-22
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refactored collision system
JAROWMR
2024-11-22
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script fix
JAROWMR
2024-11-22
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merge with master
JAROWMR
2024-11-22
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merge with master
JAROWMR
2024-11-22
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Merge remote-tracking branch 'origin/master' into max/vector2
max-001
2024-11-22
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Merge branch 'niels/rendering_transform_midpoint_bugfix' of github.com:lonkaa...
Loek Le Blansch
2024-11-22
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rendering particles in at the center point and not in the top left corner.
heavydemon21
2024-11-21
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store `game_object_id` by value instead of reference in Script
Loek Le Blansch
2024-11-21
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`make format`
Loek Le Blansch
2024-11-21
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use OptionalRef instead of pointer references
Loek Le Blansch
2024-11-21
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merge `master` into `loek/scripts`
Loek Le Blansch
2024-11-21
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`make format`
Loek Le Blansch
2024-11-21
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Merge branch 'master' into loek/scripts
Loek Le Blansch
2024-11-21
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pull script/event changes from `loek/collision-system`
Loek Le Blansch
2024-11-21
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add Script::subscribe
Loek Le Blansch
2024-11-20
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Merge branch 'master' into loek/scripts
Loek Le Blansch
2024-11-20
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add Log function to script
Loek Le Blansch
2024-11-20
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Replaced Vector2<double> by vec2 typedef
max-001
2024-11-22
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Added <T> to arguments
max-001
2024-11-22
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Fix: added #pragma once
max-001
2024-11-21
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Fix: added #pragma once
max-001
2024-11-21
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Extended Vector2
max-001
2024-11-21
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Minor changes due to templating of Vector2
max-001
2024-11-21
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Made Vector2 templated
max-001
2024-11-21
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fixed merge master
JAROWMR
2024-11-22
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copy constructor for collider for collision system
JAROWMR
2024-11-21
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merge with master
JAROWMR
2024-11-21
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