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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-22 21:57:08 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-22 21:57:08 +0100
commit004ee3aafb6beb4e984877186bced560010f4ddb (patch)
tree9f6f79dd0a2c50e35bcc7bd5d76b0e41a20af7a7 /src/crepe
parent1499363d85abedbdb571e33801b821f4dfabc638 (diff)
fix RenderSystem unit test path resolution + reset Config before each testloek/hotfix
Diffstat (limited to 'src/crepe')
-rw-r--r--src/crepe/api/Config.h13
-rw-r--r--src/crepe/api/Texture.cpp13
-rw-r--r--src/crepe/api/Texture.h12
3 files changed, 13 insertions, 25 deletions
diff --git a/src/crepe/api/Config.h b/src/crepe/api/Config.h
index 13eabd1..0c9d116 100644
--- a/src/crepe/api/Config.h
+++ b/src/crepe/api/Config.h
@@ -11,19 +11,18 @@ namespace crepe {
* modified *before* execution is handed over from the game programmer to the engine (i.e. the
* main loop is started).
*/
-class Config {
+class Config final {
public:
//! Retrieve handle to global Config instance
static Config & get_instance();
private:
Config() = default;
-
- // singleton
- Config(const Config &) = delete;
- Config(Config &&) = delete;
- Config & operator=(const Config &) = delete;
- Config & operator=(Config &&) = delete;
+ ~Config() = default;
+ Config(const Config &) = default;
+ Config(Config &&) = default;
+ Config & operator=(const Config &) = default;
+ Config & operator=(Config &&) = default;
public:
//! Logging-related settings
diff --git a/src/crepe/api/Texture.cpp b/src/crepe/api/Texture.cpp
index 9be9421..264d7b1 100644
--- a/src/crepe/api/Texture.cpp
+++ b/src/crepe/api/Texture.cpp
@@ -9,14 +9,9 @@
using namespace crepe;
using namespace std;
-Texture::Texture(unique_ptr<Asset> res) {
+Texture::Texture(const Asset & src) {
dbg_trace();
- this->load(std::move(res));
-}
-
-Texture::Texture(const char * src) {
- dbg_trace();
- this->load(make_unique<Asset>(src));
+ this->load(src);
}
Texture::~Texture() {
@@ -24,9 +19,9 @@ Texture::~Texture() {
this->texture.reset();
}
-void Texture::load(unique_ptr<Asset> res) {
+void Texture::load(const Asset & res) {
SDLContext & ctx = SDLContext::get_instance();
- this->texture = std::move(ctx.texture_from_path(res->get_path()));
+ this->texture = ctx.texture_from_path(res.get_path());
}
int Texture::get_width() const {
diff --git a/src/crepe/api/Texture.h b/src/crepe/api/Texture.h
index 6965223..b4f7d07 100644
--- a/src/crepe/api/Texture.h
+++ b/src/crepe/api/Texture.h
@@ -25,16 +25,10 @@ class Texture {
public:
/**
- * \brief Constructs a Texture from a file path.
- * \param src Path to the image file to be loaded as a texture.
- */
- Texture(const char * src);
-
- /**
* \brief Constructs a Texture from an Asset resource.
- * \param res Unique pointer to an Asset resource containing texture data.
+ * \param src Asset with texture data to load.
*/
- Texture(std::unique_ptr<Asset> res);
+ Texture(const Asset & src);
/**
* \brief Destroys the Texture instance, freeing associated resources.
@@ -59,7 +53,7 @@ private:
* \brief Loads the texture from an Asset resource.
* \param res Unique pointer to an Asset resource to load the texture from.
*/
- void load(std::unique_ptr<Asset> res);
+ void load(const Asset & res);
private:
//! The texture of the class from the library