diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-22 21:57:08 +0100 |
---|---|---|
committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-22 21:57:08 +0100 |
commit | 004ee3aafb6beb4e984877186bced560010f4ddb (patch) | |
tree | 9f6f79dd0a2c50e35bcc7bd5d76b0e41a20af7a7 /src/crepe | |
parent | 1499363d85abedbdb571e33801b821f4dfabc638 (diff) |
fix RenderSystem unit test path resolution + reset Config before each testloek/hotfix
Diffstat (limited to 'src/crepe')
-rw-r--r-- | src/crepe/api/Config.h | 13 | ||||
-rw-r--r-- | src/crepe/api/Texture.cpp | 13 | ||||
-rw-r--r-- | src/crepe/api/Texture.h | 12 |
3 files changed, 13 insertions, 25 deletions
diff --git a/src/crepe/api/Config.h b/src/crepe/api/Config.h index 13eabd1..0c9d116 100644 --- a/src/crepe/api/Config.h +++ b/src/crepe/api/Config.h @@ -11,19 +11,18 @@ namespace crepe { * modified *before* execution is handed over from the game programmer to the engine (i.e. the * main loop is started). */ -class Config { +class Config final { public: //! Retrieve handle to global Config instance static Config & get_instance(); private: Config() = default; - - // singleton - Config(const Config &) = delete; - Config(Config &&) = delete; - Config & operator=(const Config &) = delete; - Config & operator=(Config &&) = delete; + ~Config() = default; + Config(const Config &) = default; + Config(Config &&) = default; + Config & operator=(const Config &) = default; + Config & operator=(Config &&) = default; public: //! Logging-related settings diff --git a/src/crepe/api/Texture.cpp b/src/crepe/api/Texture.cpp index 9be9421..264d7b1 100644 --- a/src/crepe/api/Texture.cpp +++ b/src/crepe/api/Texture.cpp @@ -9,14 +9,9 @@ using namespace crepe; using namespace std; -Texture::Texture(unique_ptr<Asset> res) { +Texture::Texture(const Asset & src) { dbg_trace(); - this->load(std::move(res)); -} - -Texture::Texture(const char * src) { - dbg_trace(); - this->load(make_unique<Asset>(src)); + this->load(src); } Texture::~Texture() { @@ -24,9 +19,9 @@ Texture::~Texture() { this->texture.reset(); } -void Texture::load(unique_ptr<Asset> res) { +void Texture::load(const Asset & res) { SDLContext & ctx = SDLContext::get_instance(); - this->texture = std::move(ctx.texture_from_path(res->get_path())); + this->texture = ctx.texture_from_path(res.get_path()); } int Texture::get_width() const { diff --git a/src/crepe/api/Texture.h b/src/crepe/api/Texture.h index 6965223..b4f7d07 100644 --- a/src/crepe/api/Texture.h +++ b/src/crepe/api/Texture.h @@ -25,16 +25,10 @@ class Texture { public: /** - * \brief Constructs a Texture from a file path. - * \param src Path to the image file to be loaded as a texture. - */ - Texture(const char * src); - - /** * \brief Constructs a Texture from an Asset resource. - * \param res Unique pointer to an Asset resource containing texture data. + * \param src Asset with texture data to load. */ - Texture(std::unique_ptr<Asset> res); + Texture(const Asset & src); /** * \brief Destroys the Texture instance, freeing associated resources. @@ -59,7 +53,7 @@ private: * \brief Loads the texture from an Asset resource. * \param res Unique pointer to an Asset resource to load the texture from. */ - void load(std::unique_ptr<Asset> res); + void load(const Asset & res); private: //! The texture of the class from the library |