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| * | | | | | | make formatWBoerenkamps2024-12-10
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| * | | | | | | feedback changesWBoerenkamps2024-12-10
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| * | | | | | | clarified doxygen and changed function nameWBoerenkamps2024-12-10
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| * | | | | | | changed infinity to 0WBoerenkamps2024-12-10
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| * | | | | | | fixed 0 division and duplicate startWBoerenkamps2024-12-10
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| * | | | | | | removed autoWBoerenkamps2024-12-09
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| * | | | | | | checked for 0 divisionWBoerenkamps2024-12-09
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| * | | | | | | removed unused functions and friend relationssWBoerenkamps2024-12-09
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| * | | | | | | switched doxygenWBoerenkamps2024-12-09
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| * | | | | | | added doxygensWBoerenkamps2024-12-09
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| * | | | | | | fixed a small mistake in sceneManager and added the load_next_scene to the loopWBoerenkamps2024-12-09
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| * | | | | | | removed white line and standard target fps = 60WBoerenkamps2024-12-09
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| * | | | | | | merge masterWBoerenkamps2024-12-09
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| * | | | | | | Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/gameloopWBoerenkamps2024-12-09
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| * | | | | | | changed some function namesWBoerenkamps2024-12-09
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| * | | | | | | make formatWBoerenkamps2024-12-08
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| * | | | | | | added scaled fixed delta timeWBoerenkamps2024-12-08
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| * | | | | | | removed commentsWBoerenkamps2024-12-07
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| * | | | | | | added line breakWBoerenkamps2024-12-07
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| * | | | | | | removed duplicate dispatchWBoerenkamps2024-12-07
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| * | | | | | | make formatWBoerenkamps2024-12-07
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| * | | | | | | Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/gameloopWBoerenkamps2024-12-07
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| * | | | | | | more doxygen changesWBoerenkamps2024-12-07
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| * | | | | | | changed looptimerManager doxygenWBoerenkamps2024-12-07
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| * | | | | | | added loopTimer and eventManager to mediator and removed the singletonsWBoerenkamps2024-12-07
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| * | | | | | | gameloop test workingWBoerenkamps2024-12-05
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| * | | | | | | saveWBoerenkamps2024-12-05
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| * | | | | | | make formatWBoerenkamps2024-12-05
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| * | | | | | | changed time back to 1 secondWBoerenkamps2024-12-05
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| * | | | | | | added loopTimer to mediator and fixed update loopWBoerenkamps2024-12-05
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| * | | | | | | | testsWBoerenkamps2024-12-04
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| * | | | | | | | gameloop testsWBoerenkamps2024-12-04
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| * | | | | | | | testWBoerenkamps2024-12-04
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| * | | | | | | | merge 2 gameloop branchesWBoerenkamps2024-12-04
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| | * | | | | | | | looptimer no singletonWBoerenkamps2024-12-04
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| * | | | | | | | | Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/gameloopWBoerenkamps2024-12-01
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| * | | | | | | | | | start of testsWBoerenkamps2024-11-24
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| * | | | | | | | | | Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/gameloopWBoerenkamps2024-11-24
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| * | | | | | | | | | | fps counter functionalityWBoerenkamps2024-11-24
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* | | | | | | | | | | | saveWBoerenkamps2024-12-11
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* | | | | | | | | | | | Merge branch 'master' of https://github.com/lonkaars/crepe into ↵WBoerenkamps2024-12-11
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| * | | | | | | | | | | reverted to masterheavydemon212024-12-11
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| * | | | | | | | | | | implemented feedbackheavydemon212024-12-11
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| * | | | | | | | | | | make formatheavydemon212024-12-11
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| * | | | | | | | | | | adjusted aspect ratioheavydemon212024-12-11
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| * | | | | | | | | | | Merge branch 'master' into niels/remove_singletonheavydemon212024-12-11
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| * | | | | | | | | | | implemented feedback wouter, improved animator. however if spritesheet ↵heavydemon212024-12-10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | aspect_ratio is not the same as the single frame then the scaling is wrong
| * | | | | | | | | | | fixed the aspect ratio and removed the ratio from sprite and give it to ↵heavydemon212024-12-09
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | texture. however the problem still lies with if animator is given the aspect ratio is then off
| * | | | | | | | | | | made sdlcontext not a singleton anymoreheavydemon212024-12-08
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| * | | | | | | | | | | removed singleton from SDLContext, problem now is cannot call ↵heavydemon212024-12-08
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | functionalities in the constructor sprite and animator and texture because it can only be filled at rendersystem call