Commit message (Collapse) | Author | Age | |
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* | audio system kinda working | Loek Le Blansch | 2024-11-29 |
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* | more audio system WIP | Loek Le Blansch | 2024-11-29 |
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* | more utility classes for Audio system | Loek Le Blansch | 2024-11-29 |
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* | merge `loek/scripts` | Loek Le Blansch | 2024-11-29 |
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| * | add more documentation to Mediator + fix system mediator use | Loek Le Blansch | 2024-11-28 |
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| * | merge `master` | Loek Le Blansch | 2024-11-28 |
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| | * | implemented loek feedback | heavydemon21 | 2024-11-28 |
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| | * | make format | heavydemon21 | 2024-11-28 |
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| | * | adjusted more it should now be finsished | heavydemon21 | 2024-11-28 |
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| | * | removed animator rectangle | heavydemon21 | 2024-11-28 |
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| | * | implemented feedback to have draw struct | heavydemon21 | 2024-11-28 |
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| | * | make format | heavydemon21 | 2024-11-28 |
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| | * | implemented feedback. biggest changes are teh camera_ref removed | heavydemon21 | 2024-11-27 |
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| | * | make format and offset for the cameara relative from the transform gameobject | heavydemon21 | 2024-11-27 |
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| | * | implemented feedback on PR40 and made camera sizes ivec2 | heavydemon21 | 2024-11-27 |
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| | * | implemented all the feedback | heavydemon21 | 2024-11-26 |
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| | * | adjusted vector2 to vec2 | heavydemon21 | 2024-11-26 |
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| | * | Merge branch 'master' into niels/decoupling_pixel_and_pos | heavydemon21 | 2024-11-26 |
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| | * | | make format | heavydemon21 | 2024-11-22 |
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| | * | | working moving camera, flip animations, resizing with animations, and black bars | heavydemon21 | 2024-11-22 |
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| | * | | working scaling image with scaling world to screen | heavydemon21 | 2024-11-22 |
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| | * | | Merge branch 'master' into niels/decoupling_pixel_and_pos | heavydemon21 | 2024-11-21 |
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| | * | | | adjusted branch based on feedback | heavydemon21 | 2024-11-20 |
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| | * | | | rendering based on world unites instead of pixels | heavydemon21 | 2024-11-18 |
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| * | | | | manager mediator refactor | Loek Le Blansch | 2024-11-28 |
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* | | | | remove large think | Loek Le Blansch | 2024-11-28 |
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* | | | | big WIP | Loek Le Blansch | 2024-11-26 |
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* | | | | merge with `master` | Loek Le Blansch | 2024-11-22 |
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| * | | | Merge remote-tracking branch 'origin/master' into max/vector2 | max-001 | 2024-11-22 |
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| | * | | | `make format` | Loek Le Blansch | 2024-11-21 |
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| | * | | | use OptionalRef instead of pointer references | Loek Le Blansch | 2024-11-21 |
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| * | | | Replaced Vector2<double> by vec2 typedef | max-001 | 2024-11-22 |
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| * | | | Minor changes due to templating of Vector2 | max-001 | 2024-11-21 |
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| * | | merge `master` into `loek/util` | Loek Le Blansch | 2024-11-20 |
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| | * | | make format | heavydemon21 | 2024-11-20 |
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| | * | | implemented feedback | heavydemon21 | 2024-11-20 |
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| | * | | fixed the reference bug in render particle, it was in the example problem | heavydemon21 | 2024-11-20 |
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| | * | | rendering system bug | heavydemon21 | 2024-11-20 |
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| | * | | Merge branch 'master' into niels/RenderingParticle | heavydemon21 | 2024-11-20 |
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| | * | | | fixxed bug with particleemiiter and sprite in single component | heavydemon21 | 2024-11-20 |
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| | * | | | implemented feedback | heavydemon21 | 2024-11-20 |
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| | * | | | updated adjsuted rendering based on feedback | heavydemon21 | 2024-11-20 |
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| | * | | | adjusted so that all gets are auto | heavydemon21 | 2024-11-18 |
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| | * | | | merged master | heavydemon21 | 2024-11-18 |
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| | * | | | Merge remote-tracking branch 'origin/master' into niels/RenderingParticle | heavydemon21 | 2024-11-18 |
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| | * | | | adjusted based on feedback of PR#31 | heavydemon21 | 2024-11-14 |
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| | * | | | forget a doxygen docs on a function | heavydemon21 | 2024-11-14 |
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| | * | | | Merge branch 'master' into niels/RenderingParticle | heavydemon21 | 2024-11-14 |
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| | * | | | | Adjusted rendering so that now a gameobject can have multiple sprites with ↵ | heavydemon21 | 2024-11-12 |
| | | | | | | | | | | | | | | | | | | | | | | | | particles and another texture | ||
| | * | | | | adjusted renderingsystem | heavydemon21 | 2024-11-11 |
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