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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-28 10:21:22 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-28 10:21:22 +0100
commitca81cf4cdb99cfe42359526ff3840f58f4cf214a (patch)
treea0e7b53a39ed9ceba1b8dca20d5dee7a89c52520 /src/crepe/system
parent7508f7b26e73df24e2fcb4296b31d26470fddf76 (diff)
make format
Diffstat (limited to 'src/crepe/system')
-rw-r--r--src/crepe/system/RenderSystem.cpp2
-rw-r--r--src/crepe/system/RenderSystem.h2
2 files changed, 1 insertions, 3 deletions
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp
index 0bef69b..8895f02 100644
--- a/src/crepe/system/RenderSystem.cpp
+++ b/src/crepe/system/RenderSystem.cpp
@@ -6,10 +6,10 @@
#include <vector>
#include "../ComponentManager.h"
+#include "../api/Camera.h"
#include "../api/ParticleEmitter.h"
#include "../api/Sprite.h"
#include "../api/Transform.h"
-#include "../api/Camera.h"
#include "../facade/SDLContext.h"
#include "RenderSystem.h"
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h
index 7279b5c..e70831e 100644
--- a/src/crepe/system/RenderSystem.h
+++ b/src/crepe/system/RenderSystem.h
@@ -13,7 +13,6 @@ class Camera;
class Sprite;
class Transform;
-
/**
* \class RenderSystem
* \brief Manages rendering operations for all game objects.
@@ -80,7 +79,6 @@ private:
//! camera postion in the current scene
vec2 cam_pos;
-
};
} // namespace crepe