aboutsummaryrefslogtreecommitdiff
path: root/src/crepe/system/RenderSystem.cpp
Commit message (Collapse)AuthorAge
* merge masterLoek Le Blansch4 days
|\
| * Merge branch 'master' of https://github.com/lonkaars/crepe into ↵WBoerenkamps5 days
| |\ | | | | | | | | | wouter/text-component
| * | readded const and used emplace insteadWBoerenkamps5 days
| | |
| * | final changesWBoerenkamps5 days
| | |
| * | last changesWBoerenkamps5 days
| | |
| * | text now working with optionalWBoerenkamps5 days
| | |
| * | code not workingWBoerenkamps5 days
| | |
* | | merge masterLoek Le Blansch5 days
|\ \ \ | | |/ | |/|
| * | broken particle testJAROWMR10 days
| | |
| * | updated particle emitterJAROWMR10 days
| |/
* | merge masterLoek Le Blansch10 days
|\|
| * make formatheavydemon2111 days
| |
| * include order fixedheavydemon2111 days
| |
| * Merge branch 'master' into niels/UIheavydemon2111 days
| |\
| * | updated the code so that get_events() calculates pixel units to game unitsheavydemon2111 days
| | |
| * | making rendering fonts and UIheavydemon2113 days
| | |
* | | merge masterLoek Le Blansch11 days
|\ \ \ | | |/ | |/|
| * | implemented feedback wouter, improved animator. however if spritesheet ↵heavydemon2112 days
| | | | | | | | | | | | aspect_ratio is not the same as the single frame then the scaling is wrong
| * | made sdlcontext not a singleton anymoreheavydemon2114 days
| | |
| * | removed singleton from SDLContext, problem now is cannot call ↵heavydemon2114 days
| |/ | | | | | | functionalities in the constructor sprite and animator and texture because it can only be filled at rendersystem call
* / big WIPLoek Le Blansch12 days
|/
* nitpick #59Loek Le Blansch2024-12-06
|
* fixed testsheavydemon212024-12-06
|
* implemented feedbackheavydemon212024-12-06
|
* implemented final max feedbackheavydemon212024-12-06
|
* Merge branch 'master' into decouplingheavydemon212024-12-06
|\
| * Merge branch 'master' into loek/scriptsLoek Le Blansch2024-12-04
| |\
| | * implemented feedback removed get_width and height --> get_size for both ↵heavydemon212024-12-03
| | | | | | | | | | | | texture and sdlcontext
| | * Merge branch 'master' into niels/rendering_colorheavydemon212024-12-02
| | |\
| | * | implemented PR#35 feedbackheavydemon212024-11-18
| | | |
| | * | merged masterheavydemon212024-11-18
| | | |
| | * | Merge remote-tracking branch 'origin/master' into niels/rendering_colorheavydemon212024-11-18
| | |\ \
| * | | | `make format`Loek Le Blansch2024-11-30
| | | | |
| * | | | add more documentation to Mediator + fix system mediator useLoek Le Blansch2024-11-28
| | | | |
| * | | | merge `master`Loek Le Blansch2024-11-28
| |\ \ \ \ | | | |_|/ | | |/| |
| * | | | manager mediator refactorLoek Le Blansch2024-11-28
| | | | |
* | | | | make formatheavydemon212024-12-04
| | | | |
* | | | | implemented feedback, cameraValues need better name?heavydemon212024-12-04
| | | | |
* | | | | added all the contructor strutcts for animator,sprite and cameraheavydemon212024-12-02
| | | | |
* | | | | making struct constructorsheavydemon212024-12-02
| | | | |
* | | | | cleaner camera implementationheavydemon212024-11-30
| |/ / / |/| | |
* | | | implemented loek feedbackheavydemon212024-11-28
| | | |
* | | | make formatheavydemon212024-11-28
| | | |
* | | | adjusted more it should now be finsishedheavydemon212024-11-28
| | | |
* | | | implemented feedback to have draw structheavydemon212024-11-28
| | | |
* | | | implemented feedback. biggest changes are teh camera_ref removedheavydemon212024-11-27
| | | |
* | | | make format and offset for the cameara relative from the transform gameobjectheavydemon212024-11-27
| | | |
* | | | implemented feedback on PR40 and made camera sizes ivec2heavydemon212024-11-27
| | | |
* | | | implemented all the feedbackheavydemon212024-11-26
| | | |
* | | | make formatheavydemon212024-11-22
| | | |