diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-28 13:01:07 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-28 13:01:14 +0100 |
commit | 63bce3dd21c82e2b4e45c07934d5a26684cdaa93 (patch) | |
tree | a46da0cb575fa21add7b07f2784c7889e4bc2771 /src/crepe/system/RenderSystem.cpp | |
parent | 2a2a3391ff0b449602825c3182af33c2ff52abc0 (diff) | |
parent | 85aa57e33d493502b05984ce44db6c68f627a6f2 (diff) |
merge `master`
Diffstat (limited to 'src/crepe/system/RenderSystem.cpp')
-rw-r--r-- | src/crepe/system/RenderSystem.cpp | 45 |
1 files changed, 33 insertions, 12 deletions
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index 6c65e10..ea60a95 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -6,10 +6,10 @@ #include <vector> #include "../manager/ComponentManager.h" +#include "../api/Camera.h" #include "../api/ParticleEmitter.h" #include "../api/Sprite.h" #include "../api/Transform.h" -#include "../api/Vector2.h" #include "../facade/SDLContext.h" #include "RenderSystem.h" @@ -20,7 +20,8 @@ using namespace std; void RenderSystem::clear_screen() { this->context.clear_screen(); } void RenderSystem::present_screen() { this->context.present_screen(); } -void RenderSystem::update_camera() { + +const Camera & RenderSystem::update_camera() { ComponentManager & mgr = this->component_manager; RefVector<Camera> cameras = mgr.get_components_by_type<Camera>(); @@ -29,9 +30,13 @@ void RenderSystem::update_camera() { for (Camera & cam : cameras) { if (!cam.active) continue; + const Transform & transform + = mgr.get_components_by_id<Transform>(cam.game_object_id).front().get(); this->context.set_camera(cam); - this->curr_cam_ref = &cam; + this->cam_pos = transform.position + cam.offset; + return cam; } + throw std::runtime_error("No active cameras in current scene"); } bool sorting_comparison(const Sprite & a, const Sprite & b) { @@ -50,12 +55,12 @@ RefVector<Sprite> RenderSystem::sort(RefVector<Sprite> & objs) const { void RenderSystem::update() { this->clear_screen(); - this->update_camera(); this->render(); this->present_screen(); } -bool RenderSystem::render_particle(const Sprite & sprite, const double & scale) { +bool RenderSystem::render_particle(const Sprite & sprite, const Camera & cam, + const double & scale) { ComponentManager & mgr = this->component_manager; @@ -71,19 +76,35 @@ bool RenderSystem::render_particle(const Sprite & sprite, const double & scale) for (const Particle & p : em.data.particles) { if (!p.active) continue; - this->context.draw_particle(sprite, p.position, p.angle, scale, - *this->curr_cam_ref); + + this->context.draw(SDLContext::RenderContext{ + .sprite = sprite, + .cam = cam, + .cam_pos = this->cam_pos, + .pos = p.position, + .angle = p.angle, + .scale = scale, + }); } } return rendering_particles; } -void RenderSystem::render_normal(const Sprite & sprite, const Transform & tm) { - this->context.draw(sprite, tm, *this->curr_cam_ref); +void RenderSystem::render_normal(const Sprite & sprite, const Camera & cam, + const Transform & tm) { + this->context.draw(SDLContext::RenderContext{ + .sprite = sprite, + .cam = cam, + .cam_pos = this->cam_pos, + .pos = tm.position, + .angle = tm.rotation, + .scale = tm.scale, + }); } void RenderSystem::render() { - ComponentManager & mgr = this->component_manager; + const Camera & cam = this->update_camera(); + RefVector<Sprite> sprites = mgr.get_components_by_type<Sprite>(); RefVector<Sprite> sorted_sprites = this->sort(sprites); @@ -92,10 +113,10 @@ void RenderSystem::render() { const Transform & transform = mgr.get_components_by_id<Transform>(sprite.game_object_id).front().get(); - bool rendered_particles = this->render_particle(sprite, transform.scale); + bool rendered_particles = this->render_particle(sprite, cam, transform.scale); if (rendered_particles) continue; - this->render_normal(sprite, transform); + this->render_normal(sprite, cam, transform); } } |