| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | Adjusted rendering so that now a gameobject can have multiple sprites with pa... | heavydemon21 | 2024-11-12 |
| * | adjusted renderingsystem | heavydemon21 | 2024-11-11 |
| * | adjusted rendering and example | heavydemon21 | 2024-11-11 |
| * | rendering particle | heavydemon21 | 2024-11-11 |
| * | adjusted render a little and added a error img of the chosen img did not load... | heavydemon21 | 2024-11-11 |
| * | nitpicks (merge #27) | Loek Le Blansch | 2024-11-08 |
| * | fixed the includes and const settings | heavydemon21 | 2024-11-08 |
| * | code style | heavydemon21 | 2024-11-08 |
| * | update clang-tidy configuration | Loek Le Blansch | 2024-11-07 |
| * | Made game_object_id const | max-001 | 2024-11-07 |
| * | `make format` | Loek Le Blansch | 2024-11-05 |
| * | create facade folder | Loek Le Blansch | 2024-11-05 |
| * | `make format` | Loek Le Blansch | 2024-11-05 |
| * | remove util and api namespaces | Loek Le Blansch | 2024-11-05 |
| * | move systems + update contributing.md | Loek Le Blansch | 2024-11-05 |