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path: root/src/crepe/facade/SDLContext.h
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* Merge branch 'master' into niels/UIheavydemon216 days
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| * implemented feedbackheavydemon216 days
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| * fixed the aspect ratio and removed the ratio from sprite and give it to ↵heavydemon218 days
| | | | | | | | texture. however the problem still lies with if animator is given the aspect ratio is then off
| * made sdlcontext not a singleton anymoreheavydemon219 days
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| * removed singleton from SDLContext, problem now is cannot call ↵heavydemon2110 days
| | | | | | | | functionalities in the constructor sprite and animator and texture because it can only be filled at rendersystem call
* | updated the code so that get_events() calculates pixel units to game unitsheavydemon216 days
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* | making rendering fonts and UIheavydemon218 days
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* nitpick #59Loek Le Blansch11 days
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* make formatheavydemon2111 days
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* implemented feedbackheavydemon2111 days
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* Merge branch 'master' into decouplingheavydemon2112 days
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| * feedback changesWBoerenkamps13 days
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| * loeks feedback changesWBoerenkamps13 days
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| * make formatWBoerenkamps2024-12-03
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| * Merge branch 'jaro/collision-system' into wouter/exampleGameWBoerenkamps2024-12-03
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| | * implemented feedback removed get_width and height --> get_size for both ↵heavydemon212024-12-03
| | | | | | | | | | | | texture and sdlcontext
| | * make formatheavydemon212024-12-02
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| | * rendering color workingheavydemon212024-12-02
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| | * fixed the color functionalityheavydemon212024-12-02
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| | * Merge branch 'master' into niels/rendering_colorheavydemon212024-12-02
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| | * \ Merge remote-tracking branch 'origin/master' into niels/rendering_colorheavydemon212024-11-18
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| | * | | color paremeter in sprite worksheavydemon212024-11-14
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| * | | | added on_enter and on_hoverWBoerenkamps2024-11-28
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| * | | | make formatWBoerenkamps2024-11-27
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| * | | | pr feedbackWBoerenkamps2024-11-27
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| * | | | extra enterWBoerenkamps2024-11-25
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| * | | | added entersWBoerenkamps2024-11-25
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| * | | | changed enum nameWBoerenkamps2024-11-25
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| * | | | make formatWBoerenkamps2024-11-25
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| * | | | most test workingWBoerenkamps2024-11-25
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| * | | | mergeWBoerenkamps2024-11-24
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| * | | | | input facadeWBoerenkamps2024-11-24
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| * | | | | added mouse and key event triggeringWBoerenkamps2024-11-18
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| * | | | | added keycode conversionWBoerenkamps2024-11-18
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* | | | | implemented feedback, cameraValues need better name?heavydemon2114 days
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* | | | | added all the contructor strutcts for animator,sprite and cameraheavydemon212024-12-02
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* | | | | comments i animator and sprite. added sprite indepentdent scale and angleheavydemon212024-12-02
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* | | | | make formatheavydemon212024-11-30
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* | | | | cleaner camera implementationheavydemon212024-11-30
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* | | | | first version of new viewport floats without the use of sdl functionsheavydemon212024-11-30
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* | | | `make format`Loek Le Blansch2024-11-28
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* | | | implemented loek feedbackheavydemon212024-11-28
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* | | | make formatheavydemon212024-11-28
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* | | | adjusted more it should now be finsishedheavydemon212024-11-28
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* | | | implemented feedback to have draw structheavydemon212024-11-28
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* | | | make format and offset for the cameara relative from the transform gameobjectheavydemon212024-11-27
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* | | | implemented feedback on PR40 and made camera sizes ivec2heavydemon212024-11-27
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* | | | implemented all the feedbackheavydemon212024-11-26
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* | | | make formatheavydemon212024-11-26
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* | | | added window default config settingsheavydemon212024-11-26
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