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path: root/src/crepe/facade/SDLContext.h
Commit message (Collapse)AuthorAge
* Merge branch 'master' of https://github.com/lonkaars/crepe into ↵WBoerenkamps5 days
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| * fix code standardLoek Le Blansch5 days
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| * make formatWBoerenkamps8 days
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| * keyboard state workingWBoerenkamps8 days
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| * removed sdlcontext from header and implemented initiliser list for EventDataWBoerenkamps8 days
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| * make formatWBoerenkamps9 days
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| * added window events back to code and function cleanupWBoerenkamps9 days
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| * keyboard state implementedWBoerenkamps9 days
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| * saveWBoerenkamps10 days
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| * saveWBoerenkamps10 days
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| * Merge branch 'master' of https://github.com/lonkaars/crepe into ↵WBoerenkamps10 days
| |\ | | | | | | | | | wouter/inputSystem
| * | make formatWBoerenkamps13 days
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| * | get_keyboard_state workingWBoerenkamps13 days
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| * | make formatWBoerenkamps13 days
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| * | seperated long functionWBoerenkamps13 days
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| * | testing window eventsWBoerenkamps13 days
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| * | made getKeyboardStateWBoerenkamps13 days
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| * | saveWBoerenkamps2024-12-07
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* | | final changesWBoerenkamps5 days
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* | | last changesWBoerenkamps5 days
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* | | text now working with optionalWBoerenkamps5 days
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* | | feedback changesWBoerenkamps8 days
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* | | make formatWBoerenkamps9 days
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* | | added enter between functionsWBoerenkamps9 days
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* | | Merge branch 'master' of https://github.com/lonkaars/crepe into ↵WBoerenkamps9 days
|\ \ \ | | |/ | |/| | | | wouter/text-component
| * | removed \class in sdlcontextheavydemon2110 days
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| * | Merge branch 'master' into niels/UIheavydemon2111 days
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| * | | updated the code so that get_events() calculates pixel units to game unitsheavydemon2111 days
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| * | | making rendering fonts and UIheavydemon2112 days
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* | | fontcontext removed from sdlcontextWBoerenkamps9 days
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* | | font facade added to SDLContextWBoerenkamps9 days
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* | | font workingWBoerenkamps9 days
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* | implemented feedbackheavydemon2111 days
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* | fixed the aspect ratio and removed the ratio from sprite and give it to ↵heavydemon2113 days
| | | | | | | | texture. however the problem still lies with if animator is given the aspect ratio is then off
* | made sdlcontext not a singleton anymoreheavydemon2113 days
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* | removed singleton from SDLContext, problem now is cannot call ↵heavydemon2114 days
|/ | | | functionalities in the constructor sprite and animator and texture because it can only be filled at rendersystem call
* nitpick #59Loek Le Blansch2024-12-06
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* make formatheavydemon212024-12-06
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* implemented feedbackheavydemon212024-12-06
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* Merge branch 'master' into decouplingheavydemon212024-12-06
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| * feedback changesWBoerenkamps2024-12-05
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| * loeks feedback changesWBoerenkamps2024-12-04
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| * make formatWBoerenkamps2024-12-03
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| * Merge branch 'jaro/collision-system' into wouter/exampleGameWBoerenkamps2024-12-03
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| | * implemented feedback removed get_width and height --> get_size for both ↵heavydemon212024-12-03
| | | | | | | | | | | | texture and sdlcontext
| | * make formatheavydemon212024-12-02
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| | * rendering color workingheavydemon212024-12-02
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| | * fixed the color functionalityheavydemon212024-12-02
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| | * Merge branch 'master' into niels/rendering_colorheavydemon212024-12-02
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| | * \ Merge remote-tracking branch 'origin/master' into niels/rendering_colorheavydemon212024-11-18
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