index
:
project-spc
demo
loek/audio
loek/cleanup
loek/collision-system
loek/config
loek/doxygen
loek/hotfix
loek/replay
loek/savemgr
loek/scripts
loek/tests
loek/util
loek/wrap
master
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
wouter/gameloop
24-25 b13 spc: minor project engine
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path:
root
/
src
/
crepe
/
facade
/
SDLContext.cpp
Commit message (
Expand
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Author
Age
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implemented feedback wouter, improved animator. however if spritesheet aspect...
heavydemon21
5 days
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fixed the aspect ratio and removed the ratio from sprite and give it to textu...
heavydemon21
6 days
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made sdlcontext not a singleton anymore
heavydemon21
7 days
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removed singleton from SDLContext, problem now is cannot call functionalities...
heavydemon21
7 days
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implemented feedback
heavydemon21
9 days
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make format
heavydemon21
9 days
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implemented final max feedback
heavydemon21
9 days
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merged master
heavydemon21
10 days
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Merge branch 'master' into decoupling
heavydemon21
10 days
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nitpick #55
Loek Le Blansch
10 days
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make format
WBoerenkamps
11 days
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fixed changes with mediator
WBoerenkamps
11 days
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loeks feedback changes
WBoerenkamps
11 days
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make format
WBoerenkamps
13 days
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world units for click
WBoerenkamps
13 days
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Merge branch 'jaro/collision-system' into wouter/exampleGame
WBoerenkamps
13 days
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`make format`
Loek Le Blansch
13 days
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implemented feedback removed get_width and height --> get_size for both textu...
heavydemon21
13 days
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make format
heavydemon21
13 days
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rendering color working
heavydemon21
13 days
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fixed the color functionality
heavydemon21
13 days
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Merge branch 'master' into niels/rendering_color
heavydemon21
13 days
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implemented PR#35 feedback
heavydemon21
2024-11-18
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Merge remote-tracking branch 'origin/master' into niels/rendering_color
heavydemon21
2024-11-18
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Working color, fucked up git merge
heavydemon21
2024-11-14
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color paremeter in sprite works
heavydemon21
2024-11-14
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small {} changes
WBoerenkamps
2024-11-27
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added enters
WBoerenkamps
2024-11-25
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changed enum name
WBoerenkamps
2024-11-25
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make format
WBoerenkamps
2024-11-25
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code standard fixing
WBoerenkamps
2024-11-25
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button test working
WBoerenkamps
2024-11-25
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most test working
WBoerenkamps
2024-11-25
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creating inputSystem tests
WBoerenkamps
2024-11-24
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merge
WBoerenkamps
2024-11-24
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Merge remote-tracking branch 'origin/master' into max/vector2
max-001
2024-11-22
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rendering particles in at the center point and not in the top left corner.
heavydemon21
2024-11-21
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Replaced Vector2<double> by vec2 typedef
max-001
2024-11-22
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Minor changes due to templating of Vector2
max-001
2024-11-21
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input facade
WBoerenkamps
2024-11-24
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button handling
WBoerenkamps
2024-11-19
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sdl changes
WBoerenkamps
2024-11-18
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added mouse and key event triggering
WBoerenkamps
2024-11-18
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added keycode conversion
WBoerenkamps
2024-11-18
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make format
heavydemon21
12 days
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implemented feedback, cameraValues need better name?
heavydemon21
12 days
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make format
heavydemon21
13 days
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added all the contructor strutcts for animator,sprite and camera
heavydemon21
13 days
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making struct constructors
heavydemon21
13 days
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comments i animator and sprite. added sprite indepentdent scale and angle
heavydemon21
14 days
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