index
:
project-spc
demo
loek/audio
loek/bounce-vel-bug
loek/cleanup
loek/collision-system
loek/config
loek/doxygen
loek/hotfix
loek/leak-fix
loek/replay
loek/savemgr
loek/scripts
loek/tests
loek/util
loek/wrap
master
max/game
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
wouter/gameloop
24-25 b13 spc: minor project engine
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Transform.h
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Author
Age
*
removed space coordinates
WBoerenkamps
11 days
*
make format
WBoerenkamps
11 days
*
save
WBoerenkamps
13 days
*
nitpick #59
Loek Le Blansch
2024-12-06
*
implemented feedback
heavydemon21
2024-12-06
*
comments i animator and sprite. added sprite indepentdent scale and angle
heavydemon21
2024-12-02
*
Replaced Vector2<double> by vec2 typedef
max-001
2024-11-22
*
Minor changes due to templating of Vector2
max-001
2024-11-21
*
merge `master` into `loek/cleanup`
Loek Le Blansch
2024-11-15
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wrap lines at column 95 instead of 80
Loek Le Blansch
2024-11-15
*
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process feedback on #26
Loek Le Blansch
2024-11-15
*
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`make format`
Loek Le Blansch
2024-11-13
*
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fix physics test
Loek Le Blansch
2024-11-13
*
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add script unit tests + major refactoring
Loek Le Blansch
2024-11-12
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/
*
Made it RAII
heavydemon21
2024-11-08
*
merge #25 + nitpicking
Loek Le Blansch
2024-11-07
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Make format
max-001
2024-11-07
*
added physics system
jaroWMR
2024-11-07
*
add game_object_id_t type
Loek Le Blansch
2024-11-07
*
Removed destructor
max-001
2024-11-07
*
Added Doxygen comments
max-001
2024-11-06
*
merge #18
Loek Le Blansch
2024-11-05
*
Merge remote-tracking branch 'origin/master' into max/gameobject
max-001
2024-11-05
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*
remove util and api namespaces
Loek Le Blansch
2024-11-05
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Implemented get_instances_max() at Transform component
max-001
2024-11-05
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Replaced Point references with Point copy by value
max-001
2024-11-05
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/
*
minor script system fixes
Loek Le Blansch
2024-10-31
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`make format`
Loek Le Blansch
2024-10-24
*
add PR #9 comments as code comments
Loek Le Blansch
2024-10-24
*
more nitpicking
Loek Le Blansch
2024-10-23
*
`clang-format`
Loek Le Blansch
2024-10-23
*
rendering and assetmanager
heavydemon21
2024-10-23
*
fixed everything and can now work with new compiler, example rendering and ma...
heavydemon21
2024-10-22
*
rendering system
heavydemon21
2024-10-08