index
:
project-spc
demo
loek/audio
loek/cleanup
loek/collision-system
loek/config
loek/doxygen
loek/hotfix
loek/replay
loek/savemgr
loek/scripts
loek/tests
loek/util
loek/wrap
master
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
wouter/gameloop
24-25 b13 spc: minor project engine
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Rigidbody.h
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*
Replaced Vector2<double> by vec2 typedef
max-001
2024-11-22
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Minor changes due to templating of Vector2
max-001
2024-11-21
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merge `master` into `loek/cleanup`
Loek Le Blansch
2024-11-15
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wrap lines at column 95 instead of 80
Loek Le Blansch
2024-11-15
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process feedback on #26
Loek Le Blansch
2024-11-15
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fix physics test
Loek Le Blansch
2024-11-13
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add script unit tests + major refactoring
Loek Le Blansch
2024-11-12
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merge #25 + nitpicking
Loek Le Blansch
2024-11-07
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corrected doxygen comment
jaroWMR
2024-11-07
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Make format
max-001
2024-11-07
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added physics system
jaroWMR
2024-11-07
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add game_object_id_t type
Loek Le Blansch
2024-11-07
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remove util and api namespaces
Loek Le Blansch
2024-11-05
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add PR #9 comments as code comments
Loek Le Blansch
2024-10-24
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more nitpicking
Loek Le Blansch
2024-10-23
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`clang-format`
Loek Le Blansch
2024-10-23
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merge with niels/rendering
jaroWMR
2024-10-23
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rendering and assetmanager
heavydemon21
2024-10-23
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Merge branch 'jaro/poc-physics' into niels/rendering
heavydemon21
2024-10-23
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merge with master
jaroWMR
2024-10-23
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/
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move user-facing classes to api namespace
Loek Le Blansch
2024-10-23