diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/crepe/api/Vector2.cpp | 10 | ||||
-rw-r--r-- | src/crepe/api/Vector2.h | 13 | ||||
-rw-r--r-- | src/example/collision.cpp | 12 |
3 files changed, 21 insertions, 14 deletions
diff --git a/src/crepe/api/Vector2.cpp b/src/crepe/api/Vector2.cpp index 09bb59b..947c49e 100644 --- a/src/crepe/api/Vector2.cpp +++ b/src/crepe/api/Vector2.cpp @@ -3,7 +3,7 @@ namespace crepe { // Constructor with initial values -Vector2::Vector2(float x, float y) : x(x), y(y) {} +Vector2::Vector2(double x, double y) : x(x), y(y) {} // Subtracts another vector from this vector and returns the result. Vector2 Vector2::operator-(const Vector2 & other) const { @@ -16,7 +16,7 @@ Vector2 Vector2::operator+(const Vector2 & other) const { } // Multiplies this vector by a scalar and returns the result. -Vector2 Vector2::operator*(float scalar) const { +Vector2 Vector2::operator*(double scalar) const { return {x * scalar, y * scalar}; } @@ -35,7 +35,7 @@ Vector2 & Vector2::operator+=(const Vector2 & other) { } // Adds a scalar value to both components of this vector and updates this vector. -Vector2 & Vector2::operator+=(float other) { +Vector2 & Vector2::operator+=(double other) { x += other; y += other; return *this; @@ -54,4 +54,8 @@ bool Vector2::operator!=(const Vector2 & other) const { return !(*this == other); } +double Vector2::dot(const Vector2& other) const { + return this->x * other.x + this->y * other.y; +} + } // namespace crepe diff --git a/src/crepe/api/Vector2.h b/src/crepe/api/Vector2.h index 741951b..90d9d57 100644 --- a/src/crepe/api/Vector2.h +++ b/src/crepe/api/Vector2.h @@ -6,15 +6,15 @@ namespace crepe { class Vector2 { public: //! X component of the vector - float x; + double x; //! Y component of the vector - float y; + double y; //! Default constructor Vector2() = default; //! Constructor with initial values - Vector2(float x, float y); + Vector2(double x, double y); //! Subtracts another vector from this vector and returns the result. Vector2 operator-(const Vector2 & other) const; @@ -23,7 +23,7 @@ public: Vector2 operator+(const Vector2 & other) const; //! Multiplies this vector by a scalar and returns the result. - Vector2 operator*(float scalar) const; + Vector2 operator*(double scalar) const; //! Multiplies this vector by another vector element-wise and updates this vector. Vector2 & operator*=(const Vector2 & other); @@ -32,7 +32,7 @@ public: Vector2 & operator+=(const Vector2 & other); //! Adds a scalar value to both components of this vector and updates this vector. - Vector2 & operator+=(float other); + Vector2 & operator+=(double other); //! Returns the negation of this vector. Vector2 operator-() const; @@ -42,6 +42,9 @@ public: //! Checks if this vector is not equal to another vector. bool operator!=(const Vector2 & other) const; + + //! + double dot(const Vector2& other) const; }; } // namespace crepe diff --git a/src/example/collision.cpp b/src/example/collision.cpp index 9faac69..dc97c81 100644 --- a/src/example/collision.cpp +++ b/src/example/collision.cpp @@ -13,7 +13,7 @@ using namespace std; int main(int argc, char * argv[]) { - GameObject game_object1(0, "Name", "Tag", Vector2{1, 1}, 90, 1); + GameObject game_object1(0, "Name", "Tag", Vector2{10, 10}, 0, 1); game_object1.add_component<Rigidbody>(Rigidbody::Data{ .mass = 1, .gravity_scale = 1, @@ -21,11 +21,11 @@ int main(int argc, char * argv[]) { .constraints = {0, 0, 0}, .use_gravity = true, .bounce = false, - .offset = {3,3} + .offset = {0,0} }); - game_object1.add_component<BoxCollider>(Vector2{5, 5}, 100, 50); + game_object1.add_component<BoxCollider>(Vector2{5, 5}, 5, 5); - GameObject game_object2(1, "Name", "Tag", Vector2{20, 2}, 90, 1); + GameObject game_object2(1, "Name", "Tag", Vector2{20, 0}, 90, 1); game_object2.add_component<Rigidbody>(Rigidbody::Data{ .mass = 1, .gravity_scale = 1, @@ -33,9 +33,9 @@ int main(int argc, char * argv[]) { .constraints = {0, 0, 0}, .use_gravity = true, .bounce = false, - .offset = {4,4} + .offset = {0,0} }); - game_object2.add_component<BoxCollider>(Vector2{6, 6}, 100, 50); + game_object2.add_component<BoxCollider>(Vector2{5, 5}, 5, 5); CollisionSystem coltest; coltest.update(); return 0; |