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-rw-r--r--src/crepe/facade/SoundContext.h8
-rw-r--r--src/crepe/system/AudioSystem.cpp28
-rw-r--r--src/crepe/system/AudioSystem.h4
-rw-r--r--src/crepe/system/System.cpp4
-rw-r--r--src/test/AudioTest.cpp174
5 files changed, 150 insertions, 68 deletions
diff --git a/src/crepe/facade/SoundContext.h b/src/crepe/facade/SoundContext.h
index 91d3fe9..c651cd5 100644
--- a/src/crepe/facade/SoundContext.h
+++ b/src/crepe/facade/SoundContext.h
@@ -24,10 +24,10 @@ public:
SoundContext & operator=(const SoundContext &) = delete;
SoundContext & operator=(SoundContext &&) = delete;
- Sound::Handle play(Sound & resource);
- void stop(Sound::Handle &);
- void set_volume(Sound &, Sound::Handle &, float);
- void set_loop(Sound &, Sound::Handle &, bool);
+ virtual Sound::Handle play(Sound & resource);
+ virtual void stop(Sound::Handle &);
+ virtual void set_volume(Sound &, Sound::Handle &, float);
+ virtual void set_loop(Sound &, Sound::Handle &, bool);
private:
SoLoud::Soloud engine;
diff --git a/src/crepe/system/AudioSystem.cpp b/src/crepe/system/AudioSystem.cpp
index b105a4d..84a101a 100644
--- a/src/crepe/system/AudioSystem.cpp
+++ b/src/crepe/system/AudioSystem.cpp
@@ -29,39 +29,43 @@ void AudioSystem::update() {
}
void AudioSystem::diff_update(AudioSource & component, ComponentPrivate & data, Sound & resource) {
- bool update_volume = component.volume != data.last_volume;
- bool update_loop = component.loop != data.last_loop;
- bool update_active = component.active != data.last_active;
+ SoundContext & context = this->get_context();
- if (update_active) {
+ if (component.active != data.last_active) {
if (component.active) {
component.oneshot_play = component.play_on_awake;
} else {
- this->context.stop(data.handle);
+ context.stop(data.handle);
return;
}
}
if (!component.active) return;
+
if (component.oneshot_play) {
- data.handle = this->context.play(resource);
+ data.handle = context.play(resource);
component.oneshot_play = false;
}
if (component.oneshot_stop) {
- this->context.stop(data.handle);
+ context.stop(data.handle);
component.oneshot_stop = false;
}
- if (update_volume) {
- this->context.set_volume(resource, data.handle, component.volume);
+ if (component.volume != data.last_volume) {
+ context.set_volume(resource, data.handle, component.volume);
}
- if (update_loop) {
- this->context.set_loop(resource, data.handle, component.loop);
+ if (component.loop != data.last_loop) {
+ context.set_loop(resource, data.handle, component.loop);
}
}
void AudioSystem::update_last(const AudioSource & component, ComponentPrivate & data) {
data.last_active = component.active;
- if (!component.active) return;
data.last_loop = component.loop;
data.last_volume = component.volume;
}
+SoundContext & AudioSystem::get_context() {
+ if (this->context.empty())
+ this->context.set<SoundContext>();
+ return this->context.get<SoundContext>();
+}
+
diff --git a/src/crepe/system/AudioSystem.h b/src/crepe/system/AudioSystem.h
index dee82f6..a004c60 100644
--- a/src/crepe/system/AudioSystem.h
+++ b/src/crepe/system/AudioSystem.h
@@ -35,8 +35,10 @@ private:
void diff_update(AudioSource & component, ComponentPrivate & data, Sound & resource);
+protected:
+ virtual SoundContext & get_context();
private:
- SoundContext context {};
+ Private context;
};
} // namespace crepe
diff --git a/src/crepe/system/System.cpp b/src/crepe/system/System.cpp
index f68549b..ecc740d 100644
--- a/src/crepe/system/System.cpp
+++ b/src/crepe/system/System.cpp
@@ -1,7 +1,5 @@
-#include "../util/Log.h"
-
#include "System.h"
using namespace crepe;
-System::System(const Mediator & mediator) : mediator(mediator) { dbg_trace(); }
+System::System(const Mediator & mediator) : mediator(mediator) {}
diff --git a/src/test/AudioTest.cpp b/src/test/AudioTest.cpp
index 2a2d0e1..9c3cb9c 100644
--- a/src/test/AudioTest.cpp
+++ b/src/test/AudioTest.cpp
@@ -1,6 +1,5 @@
-#include "util/Log.h"
#include <gtest/gtest.h>
-#include <future>
+#include <gmock/gmock.h>
#include <crepe/manager/ComponentManager.h>
#include <crepe/manager/ResourceManager.h>
@@ -14,62 +13,141 @@ using namespace crepe;
using namespace testing;
class AudioTest : public Test {
+private:
+ class TestSoundContext : public SoundContext {
+ public:
+ MOCK_METHOD(Sound::Handle, play, (Sound & resource), (override));
+ MOCK_METHOD(void, stop, (Sound::Handle &), (override));
+ MOCK_METHOD(void, set_volume, (Sound &, Sound::Handle &, float), (override));
+ MOCK_METHOD(void, set_loop, (Sound &, Sound::Handle &, bool), (override));
+ };
+
+ class TestAudioSystem : public AudioSystem {
+ public:
+ using AudioSystem::AudioSystem;
+ StrictMock<TestSoundContext> context;
+ virtual SoundContext & get_context() {
+ return this->context;
+ }
+ };
+
+private:
Mediator mediator;
-public:
ComponentManager component_manager{mediator};
ResourceManager resource_manager{mediator};
- AudioSystem system {mediator};
+public:
+ TestAudioSystem system {mediator};
+ TestSoundContext & context = system.context;
private:
GameObject entity = component_manager.new_object("name");
public:
- AudioSource & bgm = entity.add_component<AudioSource>("mwe/audio/bgm.ogg");
- AudioSource & sfx1 = entity.add_component<AudioSource>("mwe/audio/sfx1.wav");
- AudioSource & sfx2 = entity.add_component<AudioSource>("mwe/audio/sfx2.wav");
- AudioSource & sfx3 = entity.add_component<AudioSource>("mwe/audio/sfx3.wav");
-
- void SetUp() override {
- bgm.play_on_awake = true;
- }
+ AudioSource & component = entity.add_component<AudioSource>("mwe/audio/bgm.ogg");
};
TEST_F(AudioTest, Default) {
- bool example_done = false;
-
- future example = async([&](){
- // Start the background track. This happens automatically due to the play_on_awake property
- // being true. The following call is optional and doesn't start two simultanious voices if
- // left in:
- // bgm.play();
-
- // Play each sample sequentially while pausing and resuming the background track
- this_thread::sleep_for(500ms);
- sfx1.play();
- this_thread::sleep_for(500ms);
- sfx2.play();
- bgm.active = false;
- this_thread::sleep_for(500ms);
- sfx3.play();
- bgm.active = true;
- this_thread::sleep_for(500ms);
-
- // Play all samples simultaniously
- sfx1.play();
- sfx2.play();
- sfx3.play();
- this_thread::sleep_for(1000ms);
- });
-
- future system_loop = async([&](){
- while (!example_done) {
- auto next = chrono::steady_clock::now() + 25ms;
- system.update();
- this_thread::sleep_until(next);
- }
- });
+ EXPECT_CALL(context, play(_)).Times(0);
+ EXPECT_CALL(context, stop(_)).Times(0);
+ EXPECT_CALL(context, set_volume(_, _, _)).Times(0);
+ EXPECT_CALL(context, set_loop(_, _, _)).Times(0);
+ system.update();
+}
+
+TEST_F(AudioTest, Play) {
+ system.update();
+
+ {
+ InSequence seq;
- example.wait();
- example_done = true;
- system_loop.wait();
+ EXPECT_CALL(context, play(_)).Times(0);
+ component.play();
+ }
+
+ {
+ InSequence seq;
+
+ EXPECT_CALL(context, play(_)).Times(1);
+ system.update();
+ }
+}
+
+TEST_F(AudioTest, Stop) {
+ system.update();
+
+ {
+ InSequence seq;
+
+ EXPECT_CALL(context, stop(_)).Times(0);
+ component.stop();
+ }
+
+ {
+ InSequence seq;
+
+ EXPECT_CALL(context, stop(_)).Times(1);
+ system.update();
+ }
+}
+
+TEST_F(AudioTest, Volume) {
+ system.update();
+
+ {
+ InSequence seq;
+
+ EXPECT_CALL(context, set_volume(_, _, _)).Times(0);
+ component.volume += 0.2;
+ }
+
+ {
+ InSequence seq;
+
+ EXPECT_CALL(context, set_volume(_, _, component.volume)).Times(1);
+ system.update();
+ }
+}
+
+TEST_F(AudioTest, Looping) {
+ system.update();
+
+ {
+ InSequence seq;
+
+ EXPECT_CALL(context, set_loop(_, _, _)).Times(0);
+ component.loop = !component.loop;
+ }
+
+ {
+ InSequence seq;
+
+ EXPECT_CALL(context, set_loop(_, _, component.loop)).Times(1);
+ system.update();
+ }
+}
+
+TEST_F(AudioTest, StopOnDeactivate) {
+ system.update();
+
+ {
+ InSequence seq;
+
+ EXPECT_CALL(context, stop(_)).Times(1);
+ component.active = false;
+ system.update();
+ }
+}
+
+TEST_F(AudioTest, PlayOnActive) {
+ component.active = false;
+ component.play_on_awake = true;
+ system.update();
+
+ {
+ InSequence seq;
+
+ EXPECT_CALL(context, play(_)).Times(1);
+ component.active = true;
+ system.update();
+ }
}