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-rw-r--r--src/example/game.cpp87
1 files changed, 83 insertions, 4 deletions
diff --git a/src/example/game.cpp b/src/example/game.cpp
index 6bdb804..5712358 100644
--- a/src/example/game.cpp
+++ b/src/example/game.cpp
@@ -29,7 +29,7 @@ public:
Asset start_begin_asset{"asset/jetpack_joyride/background/start/titleFG_1_TVOS.png"};
start_begin.add_component<Sprite>(start_begin_asset, Sprite::Data{
.sorting_in_layer = 0,
- .order_in_layer = 0,
+ .order_in_layer = 1,
.size = vec2(0, 800),
});
@@ -37,7 +37,7 @@ public:
Asset start_end_asset{"asset/jetpack_joyride/background/start/titleFG_2_TVOS.png"};
start_end.add_component<Sprite>(start_end_asset, Sprite::Data{
.sorting_in_layer = 0,
- .order_in_layer = 1,
+ .order_in_layer = 2,
.size = vec2(0, 800),
});
@@ -46,17 +46,96 @@ public:
"asset/jetpack_joyride/background/hallway/hallway1FG_1_TVOS.png"};
hallway_begin.add_component<Sprite>(hallway_begin_asset, Sprite::Data{
.sorting_in_layer = 0,
- .order_in_layer = 0,
+ .order_in_layer = 1,
.size = vec2(0, 800),
});
+ GameObject hallway_middle
+ = mgr.new_object("hallway_middle", "background", vec2(1400, 0));
+ Asset hallway_middle_asset{
+ "asset/jetpack_joyride/background/hallway/hallway1FG_2_TVOS.png"};
+ hallway_middle.add_component<Sprite>(hallway_middle_asset, Sprite::Data{
+ .sorting_in_layer = 0,
+ .order_in_layer = 2,
+ .size = vec2(0, 800),
+ });
+
+ GameObject hallway_end = mgr.new_object("hallway_end", "background", vec2(2000, 0));
+ Asset hallway_end_asset{
+ "asset/jetpack_joyride/background/hallway/hallway1FG_1_TVOS.png"};
+ hallway_end.add_component<Sprite>(hallway_end_asset, Sprite::Data{
+ .sorting_in_layer = 0,
+ .order_in_layer = 1,
+ .size = vec2(0, 800),
+ });
+
+ GameObject forest_begin = mgr.new_object("forest_begin", "background", vec2(2600, 0));
+ Asset forest_begin_asset{
+ "asset/jetpack_joyride/background/forest/forestFG_1_TVOS.png"};
+ forest_begin.add_component<Sprite>(forest_begin_asset, Sprite::Data{
+ .sorting_in_layer = 0,
+ .order_in_layer = 2,
+ .size = vec2(0, 800),
+ });
+
+ GameObject forest_middle
+ = mgr.new_object("forest_middle", "background", vec2(3400, 0));
+ Asset forest_middle_asset{
+ "asset/jetpack_joyride/background/forest/forestFG_3_TVOS.png"};
+ forest_middle.add_component<Sprite>(forest_middle_asset, Sprite::Data{
+ .sorting_in_layer = 0,
+ .order_in_layer = 2,
+ .size = vec2(0, 800),
+ });
+
+ GameObject forest_end = mgr.new_object("forest_end", "background", vec2(4200, 0));
+ Asset forest_end_asset{"asset/jetpack_joyride/background/forest/forestFG_2_TVOS.png"};
+ forest_end.add_component<Sprite>(forest_end_asset, Sprite::Data{
+ .sorting_in_layer = 0,
+ .order_in_layer = 2,
+ .size = vec2(0, 800),
+ });
+
+ GameObject forest_background_1
+ = mgr.new_object("forest_background", "background", vec2(2600, 0));
+ Asset forest_background_1_asset{
+ "asset/jetpack_joyride/background/forest/forestBG1_1_TVOS.png"};
+ forest_background_1.add_component<Sprite>(forest_background_1_asset,
+ Sprite::Data{
+ .sorting_in_layer = 0,
+ .order_in_layer = 0,
+ .size = vec2(0, 800),
+ });
+
+ GameObject forest_background_2
+ = mgr.new_object("forest_background", "background", vec2(3400, 0));
+ Asset forest_background_2_asset{
+ "asset/jetpack_joyride/background/forest/forestBG1_1_TVOS.png"};
+ forest_background_2.add_component<Sprite>(forest_background_2_asset,
+ Sprite::Data{
+ .sorting_in_layer = 0,
+ .order_in_layer = 0,
+ .size = vec2(0, 800),
+ });
+
+ GameObject forest_background_3
+ = mgr.new_object("forest_background", "background", vec2(4200, 0));
+ Asset forest_background_3_asset{
+ "asset/jetpack_joyride/background/forest/forestBG1_1_TVOS.png"};
+ forest_background_3.add_component<Sprite>(forest_background_3_asset,
+ Sprite::Data{
+ .sorting_in_layer = 0,
+ .order_in_layer = 0,
+ .size = vec2(0, 800),
+ });
+
GameObject camera = mgr.new_object("camera", "camera", vec2(600, 0));
camera.add_component<Camera>(ivec2(1700, 720), vec2(2000, 800),
Camera::Data{
.bg_color = Color::RED,
});
camera.add_component<Rigidbody>(Rigidbody::Data{
- .linear_velocity = vec2(1, 0),
+ .linear_velocity = vec2(1.5, 0),
});
}