diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/crepe/system/CollisionSystem.cpp | 2 | ||||
-rw-r--r-- | src/example/AITest.cpp | 17 |
2 files changed, 14 insertions, 5 deletions
diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp index 2a487fd..1282f7a 100644 --- a/src/crepe/system/CollisionSystem.cpp +++ b/src/crepe/system/CollisionSystem.cpp @@ -550,5 +550,3 @@ vec2 CollisionSystem::get_current_position(const vec2 & collider_offset, // Final positions considering scaling and rotation return (transform.position + vec2(rotated_total_offset_x1, rotated_total_offset_y1)); } - - diff --git a/src/example/AITest.cpp b/src/example/AITest.cpp index 2b6a4d6..144aef3 100644 --- a/src/example/AITest.cpp +++ b/src/example/AITest.cpp @@ -12,6 +12,7 @@ #include <crepe/api/Sprite.h> #include <crepe/api/Texture.h> #include <crepe/manager/Mediator.h> +#include <crepe/types.h> using namespace crepe; using namespace std; @@ -23,9 +24,19 @@ class Script1 : public Script { return true; } + bool mousemove(const MouseMoveEvent & event) { + RefVector<AI> aivec = this->get_components<AI>(); + AI & ai = aivec.front().get(); + ai.seek_target + = vec2{static_cast<float>(event.mouse_x), static_cast<float>(event.mouse_y)}; + return true; + } + void init() { subscribe<ShutDownEvent>( [this](const ShutDownEvent & ev) -> bool { return this->shutdown(ev); }); + subscribe<MouseMoveEvent>( + [this](const MouseMoveEvent & ev) -> bool { return this->mousemove(ev); }); } }; @@ -41,14 +52,14 @@ public: Texture img = Texture("asset/texture/test_ap43.png"); game_object1.add_component<Sprite>(img, Color::MAGENTA, Sprite::FlipSettings{false, false}, 1, 1, 195); - game_object1.add_component<AI>(200).seek_on(); + game_object1.add_component<AI>(30).seek_on(); game_object1.add_component<Rigidbody>(Rigidbody::Data{ - .mass = 1.0f, .max_linear_velocity = {21, 21}, // sqrt(21^2 + 21^2) = 30 + .mass = 0.5f, .max_linear_velocity = {21, 21}, // sqrt(21^2 + 21^2) = 30 }); + game_object1.add_component<BehaviorScript>().set_script<Script1>(); game_object2.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, vec2{1036, 780}, 1.0f); - game_object2.add_component<BehaviorScript>().set_script<Script1>(); } string get_name() const override { return "Scene1"; } |