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-rw-r--r--src/crepe/system/CollisionSystem.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp
index e0c6d03..48baaf5 100644
--- a/src/crepe/system/CollisionSystem.cpp
+++ b/src/crepe/system/CollisionSystem.cpp
@@ -148,8 +148,8 @@ vec2 CollisionSystem::box_box_resolution(const BoxCollider& box_collider1,const
float overlap_x = (half_width1 + half_width2) - std::abs(delta.x);
float overlap_y = (half_height1 + half_height2) - std::abs(delta.y);
- // Check if there is a collision
- if (overlap_x > 0 && overlap_y > 0) {//should always be true check if this can be removed
+ // Check if there is a collision should always be true
+ if (overlap_x > 0 && overlap_y > 0) {
// Determine the direction of resolution
if (overlap_x < overlap_y) {
// Resolve along the X-axis (smallest overlap)