diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/example/button.cpp | 15 |
1 files changed, 0 insertions, 15 deletions
diff --git a/src/example/button.cpp b/src/example/button.cpp index 6c8b1bc..4220588 100644 --- a/src/example/button.cpp +++ b/src/example/button.cpp @@ -29,21 +29,6 @@ int main(int argc, char * argv[]) { GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); auto & camera = obj.add_component<Camera>( ivec2{500, 500}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); - - // GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); - // auto s2 = Texture("asset/texture/test_ap43.png"); - // bool button_clicked = false; - // auto & sprite2 = button_obj.add_component<Sprite>( - // s2, Color::GREEN, Sprite::FlipSettings{false, false}, 2, 1, 100); - // std::function<void()> on_click = [&]() { std::cout << "button clicked" << std::endl; }; - // std::function<void()> on_enter = [&]() { std::cout << "enter" << std::endl; }; - // std::function<void()> on_exit = [&]() { std::cout << "exit" << std::endl; }; - // auto & button - // = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click, false); - // button.on_mouse_enter = on_enter; - // button.on_mouse_exit = on_exit; - // button.is_toggle = true; - // button.active = true; auto start = std::chrono::steady_clock::now(); while (true) { const keyboard_state_t & keyboard_state = sdl_context.get_keyboard_state(); |