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-rw-r--r--src/test/ParticleTest.cpp39
1 files changed, 29 insertions, 10 deletions
diff --git a/src/test/ParticleTest.cpp b/src/test/ParticleTest.cpp
index aa63ccf..368a1f6 100644
--- a/src/test/ParticleTest.cpp
+++ b/src/test/ParticleTest.cpp
@@ -24,7 +24,7 @@ protected:
game_object = new GameObject(0, "", "", Vector2{0, 0}, 0, 0);
game_object->add_component<ParticleEmitter>(ParticleEmitter::Data{
.position = {0,0},
- .max_particles = 1,
+ .max_particles = 100,
.emission_rate = 0,
.min_speed = 0,
.max_speed = 0,
@@ -47,12 +47,23 @@ protected:
transform.position.x = 0.0;
transform.position.y = 0.0;
transform.rotation = 0.0;
- std::vector<std::reference_wrapper<Rigidbody>> rigidbodies
- = mgr.get_components_by_id<Rigidbody>(0);
- Rigidbody & rigidbody = rigidbodies.front().get();
- rigidbody.data.angular_velocity = 0;
- rigidbody.data.linear_velocity.x = 0;
- rigidbody.data.linear_velocity.y = 0;
+ std::vector<std::reference_wrapper<ParticleEmitter>> rigidbodies
+ = mgr.get_components_by_id<ParticleEmitter>(0);
+ ParticleEmitter & emitter = rigidbodies.front().get();
+ emitter.data.position = {0, 0};
+ emitter.data.emission_rate = 0;
+ emitter.data.min_speed = 0;
+ emitter.data.max_speed = 0;
+ emitter.data.min_angle = 0;
+ emitter.data.max_angle = 0;
+ emitter.data.begin_lifespan = 0;
+ emitter.data.end_lifespan = 0;
+ emitter.data.force_over_time = Vector2{0, 0};
+ emitter.data.boundary = {0, 0, Vector2{0, 0}, false};
+ emitter.data.sprite = nullptr;
+ for (auto& particle : emitter.data.particles) {
+ particle.active = false;
+ }
}
};
@@ -67,11 +78,18 @@ TEST_F(ParticlesTest, spawnParticle) {
emitter.data.max_angle = 1;
particle_system.update();
//check if nothing happend
- EXPECT_EQ(emitter.data.particles.size(), 0);
+ EXPECT_EQ(emitter.data.particles[0].active, 0);
emitter.data.emission_rate = 1;
+ //check particle spawnes
+ particle_system.update();
+ EXPECT_EQ(emitter.data.particles[0].active, 1);
+ particle_system.update();
+ EXPECT_EQ(emitter.data.particles[1].active, 1);
particle_system.update();
- //check if particle spawned
- EXPECT_EQ(emitter.data.particles.size(), 1);
+ EXPECT_EQ(emitter.data.particles[2].active, 1);
+ particle_system.update();
+ EXPECT_EQ(emitter.data.particles[3].active, 1);
+
for (auto& particle : emitter.data.particles) {
// Check velocity range
EXPECT_GE(particle.velocity.x, emitter.data.min_speed); // Speed should be greater than or equal to min_speed
@@ -83,4 +101,5 @@ TEST_F(ParticlesTest, spawnParticle) {
EXPECT_GE(particle.angle, emitter.data.min_angle); // Angle should be greater than or equal to min_angle
EXPECT_LE(particle.angle, emitter.data.max_angle); // Angle should be less than or equal to max_angle
}
+
}