diff options
Diffstat (limited to 'src/test')
-rw-r--r-- | src/test/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/test/ECSTest.cpp | 3 | ||||
-rw-r--r-- | src/test/SceneManagerTest.cpp | 120 |
3 files changed, 121 insertions, 3 deletions
diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt index 0849b98..d56d80f 100644 --- a/src/test/CMakeLists.txt +++ b/src/test/CMakeLists.txt @@ -4,5 +4,6 @@ target_sources(test_main PUBLIC ScriptTest.cpp ParticleTest.cpp ECSTest.cpp + SceneManagerTest.cpp ) diff --git a/src/test/ECSTest.cpp b/src/test/ECSTest.cpp index a245879..eaa2dbc 100644 --- a/src/test/ECSTest.cpp +++ b/src/test/ECSTest.cpp @@ -1,5 +1,3 @@ -#include <climits> -#include <cstdint> #define protected public #include <crepe/ComponentManager.h> @@ -7,7 +5,6 @@ #include <crepe/api/Metadata.h> #include <crepe/api/Transform.h> #include <crepe/api/Vector2.h> -#include <crepe/api/Rigidbody.h> #include <gtest/gtest.h> using namespace std; diff --git a/src/test/SceneManagerTest.cpp b/src/test/SceneManagerTest.cpp new file mode 100644 index 0000000..98b2a23 --- /dev/null +++ b/src/test/SceneManagerTest.cpp @@ -0,0 +1,120 @@ +#include <crepe/ComponentManager.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/Metadata.h> +#include <crepe/api/Transform.h> +#include <crepe/api/Vector2.h> +#include <crepe/api/Scene.h> +#include <crepe/api/SceneManager.h> +#include <gtest/gtest.h> + +using namespace std; +using namespace crepe; + +class ConcreteScene1 : public Scene { +public: + using Scene::Scene; + + void load_scene() { + auto & mgr = this->component_manager; + GameObject object1 = mgr.new_object("scene_1", "tag_scene_1", Vector2{0, 0}, 0, 1); + GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", Vector2{1, 0}, 0, 1); + GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", Vector2{2, 0}, 0, 1); + } +}; + +class ConcreteScene2 : public Scene { +public: + using Scene::Scene; + + void load_scene() { + auto & mgr = this->component_manager; + GameObject object1 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 0}, 0, 1); + GameObject object2 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 1}, 0, 1); + GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 2}, 0, 1); + GameObject object4 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 3}, 0, 1); + } +}; + +class SceneManagerTest : public ::testing::Test { +public: + ComponentManager component_mgr{}; + SceneManager scene_mgr{component_mgr}; +}; + +TEST_F(SceneManagerTest, loadScene) { + scene_mgr.add_scene<ConcreteScene1>("scene1"); + scene_mgr.add_scene<ConcreteScene2>("scene2"); + + scene_mgr.load_next_scene(); + + vector<reference_wrapper<Metadata>> metadata = component_mgr.get_components_by_type<Metadata>(); + vector<reference_wrapper<Transform>> transform = component_mgr.get_components_by_type<Transform>(); + + EXPECT_EQ(metadata.size(), 3); + EXPECT_EQ(transform.size(), 3); + + EXPECT_EQ(metadata[0].get().game_object_id, 0); + EXPECT_EQ(metadata[0].get().name, "scene_1"); + EXPECT_EQ(metadata[0].get().tag, "tag_scene_1"); + EXPECT_EQ(metadata[0].get().parent, -1); + EXPECT_EQ(metadata[0].get().children.size(), 0); + EXPECT_EQ(transform[0].get().position.x, 0); + EXPECT_EQ(transform[0].get().position.y, 0); + + EXPECT_EQ(metadata[1].get().game_object_id, 1); + EXPECT_EQ(metadata[1].get().name, "scene_1"); + EXPECT_EQ(metadata[1].get().tag, "tag_scene_1"); + EXPECT_EQ(metadata[1].get().parent, -1); + EXPECT_EQ(metadata[1].get().children.size(), 0); + EXPECT_EQ(transform[1].get().position.x, 1); + EXPECT_EQ(transform[1].get().position.y, 0); + + EXPECT_EQ(metadata[2].get().game_object_id, 2); + EXPECT_EQ(metadata[2].get().name, "scene_1"); + EXPECT_EQ(metadata[2].get().tag, "tag_scene_1"); + EXPECT_EQ(metadata[2].get().parent, -1); + EXPECT_EQ(metadata[2].get().children.size(), 0); + EXPECT_EQ(transform[2].get().position.x, 2); + EXPECT_EQ(transform[2].get().position.y, 0); + + scene_mgr.set_next_scene("scene2"); + scene_mgr.load_next_scene(); + + metadata = component_mgr.get_components_by_type<Metadata>(); + transform = component_mgr.get_components_by_type<Transform>(); + + EXPECT_EQ(metadata.size(), 4); + EXPECT_EQ(transform.size(), 4); + + EXPECT_EQ(metadata[0].get().game_object_id, 0); + EXPECT_EQ(metadata[0].get().name, "scene_2"); + EXPECT_EQ(metadata[0].get().tag, "tag_scene_2"); + EXPECT_EQ(metadata[0].get().parent, -1); + EXPECT_EQ(metadata[0].get().children.size(), 0); + EXPECT_EQ(transform[0].get().position.x, 0); + EXPECT_EQ(transform[0].get().position.y, 0); + + EXPECT_EQ(metadata[1].get().game_object_id, 1); + EXPECT_EQ(metadata[1].get().name, "scene_2"); + EXPECT_EQ(metadata[1].get().tag, "tag_scene_2"); + EXPECT_EQ(metadata[1].get().parent, -1); + EXPECT_EQ(metadata[1].get().children.size(), 0); + EXPECT_EQ(transform[1].get().position.x, 0); + EXPECT_EQ(transform[1].get().position.y, 1); + + EXPECT_EQ(metadata[2].get().game_object_id, 2); + EXPECT_EQ(metadata[2].get().name, "scene_2"); + EXPECT_EQ(metadata[2].get().tag, "tag_scene_2"); + EXPECT_EQ(metadata[2].get().parent, -1); + EXPECT_EQ(metadata[2].get().children.size(), 0); + EXPECT_EQ(transform[2].get().position.x, 0); + EXPECT_EQ(transform[2].get().position.y, 2); + + EXPECT_EQ(metadata[3].get().game_object_id, 3); + EXPECT_EQ(metadata[3].get().name, "scene_2"); + EXPECT_EQ(metadata[3].get().tag, "tag_scene_2"); + EXPECT_EQ(metadata[3].get().parent, -1); + EXPECT_EQ(metadata[3].get().children.size(), 0); + EXPECT_EQ(transform[3].get().position.x, 0); + EXPECT_EQ(transform[3].get().position.y, 3); +} |