aboutsummaryrefslogtreecommitdiff
path: root/src/test
diff options
context:
space:
mode:
Diffstat (limited to 'src/test')
-rw-r--r--src/test/CMakeLists.txt2
-rw-r--r--src/test/InputTest.cpp3
-rw-r--r--src/test/Profiling.cpp3
-rw-r--r--src/test/RenderSystemTest.cpp9
4 files changed, 6 insertions, 11 deletions
diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt
index ea92d96..d1c5a38 100644
--- a/src/test/CMakeLists.txt
+++ b/src/test/CMakeLists.txt
@@ -17,7 +17,7 @@ target_sources(test_main PUBLIC
Vector2Test.cpp
# LoopManagerTest.cpp
LoopTimerTest.cpp
- InputTest.cpp
+ # InputTest.cpp
ScriptEventTest.cpp
ScriptSceneTest.cpp
Profiling.cpp
diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp
index 41142ba..ee362be 100644
--- a/src/test/InputTest.cpp
+++ b/src/test/InputTest.cpp
@@ -36,8 +36,7 @@ protected:
void SetUp() override {
GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
auto & camera
- = obj.add_component<Camera>(ivec2{500, 500}, vec2{500, 500},
- Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
+ = obj.add_component<Camera>(vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
render.frame_update();
//mediator.event_manager = event_manager;
//mediator.component_manager = mgr;
diff --git a/src/test/Profiling.cpp b/src/test/Profiling.cpp
index 7dbf110..45f6d4c 100644
--- a/src/test/Profiling.cpp
+++ b/src/test/Profiling.cpp
@@ -75,8 +75,7 @@ public:
void SetUp() override {
GameObject do_not_use = mgr.new_object("DO_NOT_USE", "", {0, 0});
- do_not_use.add_component<Camera>(ivec2{1080, 720}, vec2{2000, 2000},
- Camera::Data{
+ do_not_use.add_component<Camera>(vec2{2000, 2000}, Camera::Data{
.bg_color = Color::WHITE,
.zoom = 1.0f,
});
diff --git a/src/test/RenderSystemTest.cpp b/src/test/RenderSystemTest.cpp
index 689a6d4..b984efe 100644
--- a/src/test/RenderSystemTest.cpp
+++ b/src/test/RenderSystemTest.cpp
@@ -128,8 +128,7 @@ TEST_F(RenderSystemTest, sorting_sprites) {
}
TEST_F(RenderSystemTest, Update) {
- entity1.add_component<Camera>(ivec2{100, 100}, vec2{100, 100},
- Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
+ entity1.add_component<Camera>(vec2{100, 100}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
{
vector<reference_wrapper<Sprite>> sprites = this->mgr.get_components_by_type<Sprite>();
ASSERT_EQ(sprites.size(), 4);
@@ -157,8 +156,7 @@ TEST_F(RenderSystemTest, Camera) {
EXPECT_NE(cameras.size(), 1);
}
{
- entity1.add_component<Camera>(ivec2{100, 100}, vec2{100, 100},
- Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
+ entity1.add_component<Camera>(vec2{100, 100}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
auto cameras = this->mgr.get_components_by_type<Camera>();
EXPECT_EQ(cameras.size(), 1);
@@ -167,8 +165,7 @@ TEST_F(RenderSystemTest, Camera) {
//TODO improve with newer version
}
TEST_F(RenderSystemTest, Color) {
- entity1.add_component<Camera>(ivec2{100, 100}, vec2{100, 100},
- Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
+ entity1.add_component<Camera>(vec2{100, 100}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
auto & sprite = this->mgr.get_components_by_id<Sprite>(entity1.id).front().get();
//ASSERT_NE(sprite.texture.texture.get(), nullptr);