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-rw-r--r--src/test/Profiling.cpp16
1 files changed, 6 insertions, 10 deletions
diff --git a/src/test/Profiling.cpp b/src/test/Profiling.cpp
index 46da378..c753bca 100644
--- a/src/test/Profiling.cpp
+++ b/src/test/Profiling.cpp
@@ -1,6 +1,4 @@
-#include "facade/SDLContext.h"
#include "manager/Mediator.h"
-#include "manager/ResourceManager.h"
#include "system/ParticleSystem.h"
#include "system/PhysicsSystem.h"
#include "system/RenderSystem.h"
@@ -43,7 +41,7 @@ class TestScript : public Script {
}
};
-class ProfilingTest : public Test {
+class DISABLED_ProfilingTest : public Test {
public:
// Config for test
// Minimum amount to let test pass
@@ -63,8 +61,6 @@ public:
ParticleSystem particle_sys{m};
RenderSystem render_sys{m};
ScriptSystem script_sys{m};
- SDLContext ctx{m};
- ResourceManager resource_manager{m};
// Test data
std::map<std::string, std::chrono::microseconds> timings;
@@ -134,7 +130,7 @@ public:
}
};
-TEST_F(ProfilingTest, Profiling_1) {
+TEST_F(DISABLED_ProfilingTest, Profiling_1) {
while (this->total_time / this->average < this->duration) {
{
@@ -157,7 +153,7 @@ TEST_F(ProfilingTest, Profiling_1) {
EXPECT_GE(this->game_object_count, this->min_gameobject_count);
}
-TEST_F(ProfilingTest, Profiling_2) {
+TEST_F(DISABLED_ProfilingTest, Profiling_2) {
while (this->total_time / this->average < this->duration) {
{
@@ -171,7 +167,7 @@ TEST_F(ProfilingTest, Profiling_2) {
gameobject.add_component<BoxCollider>(vec2{0, 0}, vec2{1, 1});
gameobject.add_component<BehaviorScript>().set_script<TestScript>();
- auto img = Asset("asset/texture/square.png");
+ auto img = Texture("asset/texture/square.png");
Sprite & test_sprite = gameobject.add_component<Sprite>(
img, Sprite::Data{
.color = {0, 0, 0, 0},
@@ -196,7 +192,7 @@ TEST_F(ProfilingTest, Profiling_2) {
EXPECT_GE(this->game_object_count, this->min_gameobject_count);
}
-TEST_F(ProfilingTest, Profiling_3) {
+TEST_F(DISABLED_ProfilingTest, Profiling_3) {
while (this->total_time / this->average < this->duration) {
{
@@ -209,7 +205,7 @@ TEST_F(ProfilingTest, Profiling_3) {
});
gameobject.add_component<BoxCollider>(vec2{0, 0}, vec2{1, 1});
gameobject.add_component<BehaviorScript>().set_script<TestScript>();
- auto img = Asset("asset/texture/square.png");
+ auto img = Texture("asset/texture/square.png");
Sprite & test_sprite = gameobject.add_component<Sprite>(
img, Sprite::Data{
.color = {0, 0, 0, 0},