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Diffstat (limited to 'src/test/EventTest.cpp')
-rw-r--r-- | src/test/EventTest.cpp | 470 |
1 files changed, 470 insertions, 0 deletions
diff --git a/src/test/EventTest.cpp b/src/test/EventTest.cpp new file mode 100644 index 0000000..19f6d2e --- /dev/null +++ b/src/test/EventTest.cpp @@ -0,0 +1,470 @@ + +#include "api/EventManager.h" +#include "api/Event.h" +#include "api/IKeyListener.h" +#include "api/IMouseListener.h" +#include <gtest/gtest.h> +#include <gtest/gtest.h> +#include <gmock/gmock.h> +using namespace std; +using namespace std::chrono_literals; +using namespace crepe; + + +class EventManagerTest : public ::testing::Test { +protected: + void SetUp() override { + // Clear any existing subscriptions or events before each test + EventManager::get_instance().clear(); + } + + void TearDown() override { + // Ensure cleanup after each test + EventManager::get_instance().clear(); + } +}; +class MockKeyListener : public IKeyListener { +public: + MOCK_METHOD(bool, on_key_pressed, (const KeyPressEvent& event), (override)); + MOCK_METHOD(bool, on_key_released, (const KeyReleaseEvent& event), (override)); +}; + +class MockMouseListener : public IMouseListener { +public: + MOCK_METHOD(bool, on_mouse_clicked, (const MouseClickEvent& event), (override)); + MOCK_METHOD(bool, on_mouse_pressed, (const MousePressEvent& event), (override)); + MOCK_METHOD(bool, on_mouse_released, (const MouseReleaseEvent& event), (override)); + MOCK_METHOD(bool, on_mouse_moved, (const MouseMoveEvent& event), (override)); +}; +TEST_F(EventManagerTest, EventSubscription) { + EventHandler<KeyPressEvent> key_handler = [](const KeyPressEvent& e) { + std::cout << "Key Event Triggered" << std::endl; + return true; + }; + + // Subscribe to KeyPressEvent + EventManager::get_instance().subscribe<KeyPressEvent>(key_handler, 1); + + // Verify subscription (not directly verifiable; test by triggering event) + + EventManager::get_instance().trigger_event<KeyPressEvent>(KeyPressEvent{ + .repeat = true, + .key = Keycode::A, + }, 1); + EventManager::get_instance().trigger_event<KeyPressEvent>(KeyPressEvent{ + .repeat = true, + .key = Keycode::A, + + }, CHANNEL_ALL); + +} +TEST_F(EventManagerTest, EventManagerTest_trigger_all_channels) { + bool triggered = false; + + EventHandler<MouseClickEvent> mouse_handler = [&](const MouseClickEvent& e) { + triggered = true; + std::cout << "mouse handled" <<std::endl; + EXPECT_EQ(e.mouse_x, 100); + EXPECT_EQ(e.mouse_y, 200); + EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); + return false; + }; + EventManager::get_instance().subscribe<MouseClickEvent>(mouse_handler, CHANNEL_ALL); + + MouseClickEvent click_event{ + .mouse_x = 100, + .mouse_y = 200, + .button = MouseButton::LEFT_MOUSE + }; + EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, CHANNEL_ALL); + + EXPECT_TRUE(triggered); +} + +TEST_F(EventManagerTest, EventManagerTest_priority_order) { + EventManager& event_manager = EventManager::get_instance(); + + // Vector to track call order + std::vector<int> call_order; + + // Handlers with different priorities + EventHandler<MouseClickEvent> handler_priority_3 = [&](const MouseClickEvent& e) { + call_order.push_back(3); + return false; // Allow propagation + }; + + EventHandler<MouseClickEvent> handler_priority_1 = [&](const MouseClickEvent& e) { + call_order.push_back(1); + return false; // Allow propagation + }; + + EventHandler<MouseClickEvent> handler_priority_2 = [&](const MouseClickEvent& e) { + call_order.push_back(2); + return false; // Allow propagation + }; + + // Subscribe handlers with different priorities + event_manager.subscribe<MouseClickEvent>(handler_priority_1, CHANNEL_ALL, 1); + event_manager.subscribe<MouseClickEvent>(handler_priority_2, CHANNEL_ALL, 2); + event_manager.subscribe<MouseClickEvent>(handler_priority_3, CHANNEL_ALL, 3); + + // Trigger the event + event_manager.trigger_event<MouseClickEvent>(MouseClickEvent{ + .mouse_x = 100, + .mouse_y = 200, + .button = MouseButton::LEFT_MOUSE + }, CHANNEL_ALL); + + // Check the call order matches the expected priority order + std::vector<int> expected_order = {3, 2, 1}; + EXPECT_EQ(call_order, expected_order); + +} + +TEST_F(EventManagerTest, EventManagerTest_callback_propagation) { + EventManager& event_manager = EventManager::get_instance(); + + // Flags to track handler calls + bool triggered_true = false; + bool triggered_false = false; + + // Handlers + EventHandler<MouseClickEvent> mouse_handler_true = [&](const MouseClickEvent& e) { + triggered_true = true; + EXPECT_EQ(e.mouse_x, 100); + EXPECT_EQ(e.mouse_y, 200); + EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); + return true; // Stops propagation + }; + + EventHandler<MouseClickEvent> mouse_handler_false = [&](const MouseClickEvent& e) { + triggered_false = true; + EXPECT_EQ(e.mouse_x, 100); + EXPECT_EQ(e.mouse_y, 200); + EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); + return false; // Allows propagation + }; + + // Test event + MouseClickEvent click_event{ + .mouse_x = 100, + .mouse_y = 200, + .button = MouseButton::LEFT_MOUSE + }; + + // First Scenario: True handler has higher priority + event_manager.subscribe<MouseClickEvent>(mouse_handler_true, CHANNEL_ALL, 1); + event_manager.subscribe<MouseClickEvent>(mouse_handler_false, CHANNEL_ALL, 0); + + // Trigger event + event_manager.trigger_event<MouseClickEvent>(click_event, CHANNEL_ALL); + + // Check that only the true handler was triggered + EXPECT_TRUE(triggered_true); + EXPECT_FALSE(triggered_false); + + // Reset and clear + triggered_true = false; + triggered_false = false; + event_manager.clear(); + + // Second Scenario: False handler has higher priority + event_manager.subscribe<MouseClickEvent>(mouse_handler_true, CHANNEL_ALL, 0); + event_manager.subscribe<MouseClickEvent>(mouse_handler_false, CHANNEL_ALL, 1); + + // Trigger event again + event_manager.trigger_event<MouseClickEvent>(click_event, CHANNEL_ALL); + + // Check that both handlers were triggered + EXPECT_TRUE(triggered_true); + EXPECT_TRUE(triggered_false); +} + +TEST_F(EventManagerTest, EventManagerTest_queue_dispatch) { + EventManager& event_manager = EventManager::get_instance(); + bool triggered1 = false; + bool triggered2 = false; + int test_channel = 1; + EventHandler<MouseClickEvent> mouse_handler1 = [&](const MouseClickEvent& e) { + triggered1 = true; + EXPECT_EQ(e.mouse_x, 100); + EXPECT_EQ(e.mouse_y, 200); + EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); + return false; // Allows propagation + }; + EventHandler<MouseClickEvent> mouse_handler2 = [&](const MouseClickEvent& e) { + triggered2 = true; + EXPECT_EQ(e.mouse_x, 100); + EXPECT_EQ(e.mouse_y, 200); + EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); + return false; // Allows propagation + }; + event_manager.subscribe<MouseClickEvent>(mouse_handler1); + event_manager.subscribe<MouseClickEvent>(mouse_handler2,test_channel); + + event_manager.queue_event<MouseClickEvent>(MouseClickEvent{ + .mouse_x = 100, + .mouse_y = 200, + .button = MouseButton::LEFT_MOUSE + }); + event_manager.queue_event<MouseClickEvent>(MouseClickEvent{ + .mouse_x = 100, + .mouse_y = 200, + .button = MouseButton::LEFT_MOUSE + },test_channel); + event_manager.dispatch_events(); + EXPECT_TRUE(triggered1); + EXPECT_TRUE(triggered2); +} + +TEST_F(EventManagerTest, EventManagerTest_dispatch_priority) { + EventManager& event_manager = EventManager::get_instance(); + std::vector<int> call_order; + int test_channel = 1; + EventHandler<MouseClickEvent> mouse_handler1 = [&](const MouseClickEvent& e) { + call_order.push_back(1); + EXPECT_EQ(e.mouse_x, 100); + EXPECT_EQ(e.mouse_y, 200); + EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); + return false; // Allows propagation + }; + EventHandler<MouseClickEvent> mouse_handler2 = [&](const MouseClickEvent& e) { + call_order.push_back(2); + EXPECT_EQ(e.mouse_x, 100); + EXPECT_EQ(e.mouse_y, 200); + EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); + return false; // Allows propagation + }; + EventHandler<MouseClickEvent> mouse_handler3 = [&](const MouseClickEvent& e) { + call_order.push_back(3); + EXPECT_EQ(e.mouse_x, 100); + EXPECT_EQ(e.mouse_y, 200); + EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); + return false; // Allows propagation + }; + event_manager.subscribe<MouseClickEvent>(mouse_handler1,CHANNEL_ALL,1); + event_manager.subscribe<MouseClickEvent>(mouse_handler2,CHANNEL_ALL,2); + event_manager.subscribe<MouseClickEvent>(mouse_handler2,CHANNEL_ALL,3); + event_manager.queue_event<MouseClickEvent>(MouseClickEvent{ + .mouse_x = 100, + .mouse_y = 200, + .button = MouseButton::LEFT_MOUSE + }); + event_manager.dispatch_events(); + std::vector<int> expected_order = {3, 2, 1}; + EXPECT_EQ(call_order, expected_order); +} + +TEST_F(EventManagerTest, EventManagerTest_unsubscribe) { + EventManager& event_manager = EventManager::get_instance(); + + // Flags to track if handlers are triggered + bool triggered1 = false; + bool triggered2 = false; + + // Define EventHandlers + EventHandler<MouseClickEvent> mouse_handler1 = [&](const MouseClickEvent& e) { + triggered1 = true; + EXPECT_EQ(e.mouse_x, 100); + EXPECT_EQ(e.mouse_y, 200); + EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); + return false; // Allows propagation + }; + + EventHandler<MouseClickEvent> mouse_handler2 = [&](const MouseClickEvent& e) { + triggered2 = true; + EXPECT_EQ(e.mouse_x, 100); + EXPECT_EQ(e.mouse_y, 200); + EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); + return false; // Allows propagation + }; + + // Subscribe handlers + event_manager.subscribe<MouseClickEvent>(mouse_handler1); + event_manager.subscribe<MouseClickEvent>(mouse_handler2); + + // Queue events + event_manager.queue_event<MouseClickEvent>(MouseClickEvent{ + .mouse_x = 100, + .mouse_y = 200, + .button = MouseButton::LEFT_MOUSE + }); + + // Dispatch events - both handlers should be triggered + event_manager.dispatch_events(); + EXPECT_TRUE(triggered1); // Handler 1 should be triggered + EXPECT_TRUE(triggered2); // Handler 2 should be triggered + + // Reset flags + triggered1 = false; + triggered2 = false; + + // Unsubscribe handler1 + event_manager.unsubscribe<MouseClickEvent>(mouse_handler1); + + // Queue the same event again + event_manager.queue_event<MouseClickEvent>(MouseClickEvent{ + .mouse_x = 100, + .mouse_y = 200, + .button = MouseButton::LEFT_MOUSE + }); + + // Dispatch events - only handler 2 should be triggered, handler 1 should NOT + event_manager.dispatch_events(); + EXPECT_FALSE(triggered1); // Handler 1 should NOT be triggered + EXPECT_TRUE(triggered2); // Handler 2 should be triggered + + // Reset flags + triggered2 = false; + + // Unsubscribe handler2 + event_manager.unsubscribe<MouseClickEvent>(mouse_handler2); + + // Queue the event again + event_manager.queue_event<MouseClickEvent>(MouseClickEvent{ + .mouse_x = 100, + .mouse_y = 200, + .button = MouseButton::LEFT_MOUSE + }); + + // Dispatch events - no handler should be triggered + event_manager.dispatch_events(); + EXPECT_FALSE(triggered1); // Handler 1 should NOT be triggered + EXPECT_FALSE(triggered2); // Handler 2 should NOT be triggered +} + +// TEST_F(EventManagerTest, OnKeyPressedTest) { +// MockKeyListener mock_key_listener; +// EventManager& event_manager = EventManager::get_instance(); + +// // Create the KeyPressEvent object +// KeyPressEvent key_event = KeyPressEvent{ +// .key = Keycode::A, +// .repeat = false +// }; + +// // Set up the mock expectation with direct object passing +// EXPECT_CALL(mock_key_listener, on_key_pressed(key_event)) +// .Times(1) // Expect it to be called exactly once +// .WillOnce(::testing::Return(true)); // Return value (can be true/false) + + +// // Queue the event +// event_manager.queue_event<KeyPressEvent>(key_event); + +// // Dispatch the event to trigger the mock +// event_manager.dispatch_events(); // Trigger event dispatch + +// // The mock will ensure the on_key_pressed method is called +// } + + + +// TEST_F(EventManagerTest, OnKeyReleaseTest) { +// MockKeyListener mock_key_listener; +// EventManager& event_manager = EventManager::get_instance(); + +// // Create the KeyPressEvent object +// KeyReleaseEvent key_event = KeyReleaseEvent{ +// .key = Keycode::A, +// }; + +// // Set up the mock expectation with direct object passing +// EXPECT_CALL(mock_key_listener, on_key_released(key_event)) +// .Times(1) // Expect it to be called exactly once +// .WillOnce(::testing::Return(true)); // Return value (can be true/false) + + +// // Queue the event +// event_manager.queue_event<KeyReleaseEvent>(key_event); + +// // Dispatch the event to trigger the mock +// event_manager.dispatch_events(); // Trigger event dispatch + +// // The mock will ensure the on_key_pressed method is called +// } + +// TEST_F(EventManagerTest, UnsubscribeEventsTest) { +// EventManager& event_manager = EventManager::get_instance(); +// KeyPressEvent key_event{ +// .key = Keycode::A, +// .repeat = false +// }; + +// // Create the mock listener +// MockKeyListener mock_key_listener; + +// // Set up the mock expectation that on_key_pressed will be called once initially +// EXPECT_CALL(mock_key_listener, on_key_pressed(key_event)) +// .Times(1) // Expect it to be called exactly once +// .WillOnce(::testing::Return(true)); // Return value (can be true/false) + +// event_manager.queue_event<KeyPressEvent>(key_event); +// event_manager.dispatch_events(); // Should trigger on_key_pressed once + +// // Now unsubscribe the listener +// event_manager.unsubscribe<KeyPressEvent>(std::bind(&MockKeyListener::on_key_pressed, &mock_key_listener, std::placeholders::_1)); + +// // Set up the expectation that on_key_pressed will NOT be called after unsubscribing +// EXPECT_CALL(mock_key_listener, on_key_pressed(key_event)) +// .Times(0); // Should not be called after unsubscribe + +// // Queue and dispatch the event again (after unsubscribe) +// event_manager.queue_event<KeyPressEvent>(key_event); +// event_manager.dispatch_events(); // Should NOT trigger on_key_pressed after unsubscribe +// } + +// TEST_F(EventManagerTest, OnMouseButtonPressedTest) { +// MockMouseListener mock_mouse_listener; +// EventManager& event_manager = EventManager::get_instance(); + +// // Create the MouseButtonPressEvent object +// MousePressEvent mouse_event{ +// .mouse_x = 100, +// .mouse_y = 150, +// .button = MouseButton::LEFT_MOUSE +// }; + +// // Set up the mock expectation with direct object passing +// EXPECT_CALL(mock_mouse_listener, on_mouse_pressed(mouse_event)) +// .Times(1) // Expect it to be called exactly once +// .WillOnce(::testing::Return(true)); // Return value (can be true/false) + +// // Queue the event +// event_manager.queue_event<MousePressEvent>(mouse_event); + +// // Dispatch the event to trigger the mock +// event_manager.dispatch_events(); // Should trigger on_mouse_button_pressed once +// } + +// TEST_F(EventManagerTest, UnsubscribeMouseEventsTest) { +// EventManager& event_manager = EventManager::get_instance(); +// MousePressEvent mouse_event{ +// .mouse_x = 100, +// .mouse_y = 150, +// .button = MouseButton::LEFT_MOUSE +// }; + +// // Create the mock listener +// MockMouseListener mock_mouse_listener; + +// // Set up the mock expectation that on_mouse_button_pressed will be called once initially +// EXPECT_CALL(mock_mouse_listener, on_mouse_pressed(mouse_event)) +// .Times(1) // Expect it to be called exactly once +// .WillOnce(::testing::Return(true)); // Return value (can be true/false) + +// // Queue and dispatch the event (should trigger on_mouse_button_pressed) +// event_manager.queue_event<MousePressEvent>(mouse_event); +// event_manager.dispatch_events(); // Should trigger on_mouse_button_pressed once + +// // Now unsubscribe the listener +// event_manager.unsubscribe<MousePressEvent>(std::bind(&MockMouseListener::on_mouse_pressed, &mock_mouse_listener, std::placeholders::_1)); + +// // Set up the expectation that on_mouse_button_pressed will NOT be called after unsubscribing +// EXPECT_CALL(mock_mouse_listener, on_mouse_pressed(mouse_event)) +// .Times(0); // Should not be called after unsubscribe + +// // Queue and dispatch the event again (after unsubscribe) +// event_manager.queue_event<MousePressEvent>(mouse_event); +// event_manager.dispatch_events(); // Should NOT trigger on_mouse_button_pressed after unsubscribe +// } |