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-rw-r--r--src/example/game.cpp55
-rw-r--r--src/example/rendering_particle.cpp22
2 files changed, 37 insertions, 40 deletions
diff --git a/src/example/game.cpp b/src/example/game.cpp
index 8ea50ea..22effd2 100644
--- a/src/example/game.cpp
+++ b/src/example/game.cpp
@@ -1,4 +1,5 @@
#include "api/CircleCollider.h"
+#include "api/ParticleEmitter.h"
#include "api/Scene.h"
#include "manager/ComponentManager.h"
#include "manager/Mediator.h"
@@ -35,7 +36,8 @@ class MyScript1 : public Script {
}
case Keycode::W: {
Rigidbody & tf = this->get_component<Rigidbody>();
- tf.data.linear_velocity.y -= 1;
+ // tf.data.linear_velocity.y -= 1;
+ tf.add_force_linear({0, -1});
break;
}
case Keycode::S: {
@@ -176,19 +178,19 @@ public:
.gravity_scale = 0,
.body_type = Rigidbody::BodyType::STATIC,
.offset = {0, 0},
- .collision_layers = {0},
});
world.add_component<BoxCollider>(
- vec2{0, 0 - (screen_size_height / 2 + world_collider / 2)},
- vec2{world_collider, world_collider});
- ; // Top
- world.add_component<BoxCollider>(vec2{0, screen_size_height / 2 + world_collider / 2},
- vec2{world_collider, world_collider}); // Bottom
+ vec2{world_collider, world_collider},
+ vec2{0, 0 - (screen_size_height / 2 + world_collider / 2)}); // Top
world.add_component<BoxCollider>(
- vec2{0 - (screen_size_width / 2 + world_collider / 2), 0},
- vec2{world_collider, world_collider}); // Left
- world.add_component<BoxCollider>(vec2{screen_size_width / 2 + world_collider / 2, 0},
- vec2{world_collider, world_collider}); // right
+ vec2{world_collider, world_collider},
+ vec2{0, screen_size_height / 2 + world_collider / 2}); // Bottom
+ world.add_component<BoxCollider>(
+ vec2{world_collider, world_collider},
+ vec2{0 - (screen_size_width / 2 + world_collider / 2), 0}); // Left
+ world.add_component<BoxCollider>(
+ vec2{world_collider, world_collider},
+ vec2{screen_size_width / 2 + world_collider / 2, 0}); // right
world.add_component<Camera>(
ivec2{static_cast<int>(screen_size_width), static_cast<int>(screen_size_height)},
vec2{screen_size_width, screen_size_height},
@@ -205,12 +207,11 @@ public:
.body_type = Rigidbody::BodyType::DYNAMIC,
.linear_velocity = {0, 1},
.constraints = {0, 0, 0},
- .elastisity_coefficient = 1,
+ .elastisity_coefficient = 0,
.offset = {0, 0},
- .collision_layers = {0},
});
// add box with boxcollider
- game_object1.add_component<BoxCollider>(vec2{0, 0}, vec2{20, 20});
+ game_object1.add_component<BoxCollider>(vec2{20, 20});
game_object1.add_component<BehaviorScript>().set_script<MyScript1>();
Asset img1{"asset/texture/square.png"};
@@ -219,7 +220,7 @@ public:
});
//add circle with cirlcecollider deactiveated
- game_object1.add_component<CircleCollider>(vec2{0, 0}, 10).active = false;
+ game_object1.add_component<CircleCollider>(10).active = false;
Asset img2{"asset/texture/circle.png"};
game_object1
.add_component<Sprite>(img2,
@@ -239,10 +240,9 @@ public:
.constraints = {0, 0, 0},
.elastisity_coefficient = 1,
.offset = {0, 0},
- .collision_layers = {0},
});
// add box with boxcollider
- game_object2.add_component<BoxCollider>(vec2{0, 0}, vec2{20, 20});
+ game_object2.add_component<BoxCollider>(vec2{20, 20});
game_object2.add_component<BehaviorScript>().set_script<MyScript2>();
game_object2.add_component<Sprite>(img1, Sprite::Data{
@@ -250,7 +250,7 @@ public:
});
//add circle with cirlcecollider deactiveated
- game_object2.add_component<CircleCollider>(vec2{0, 0}, 10).active = false;
+ game_object2.add_component<CircleCollider>(10).active = false;
game_object2
.add_component<Sprite>(img2,
@@ -259,6 +259,25 @@ public:
})
.active
= false;
+ Asset img5{"asset/texture/square.png"};
+
+ GameObject particle = new_object(
+ "Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2}, 0, 1);
+ auto & particle_image = particle.add_component<Sprite>(img5, Sprite::Data{
+ .size = {5, 5},
+ });
+ auto & test
+ = particle.add_component<ParticleEmitter>(particle_image, ParticleEmitter::Data{
+ .offset = {0, 0},
+ .max_particles = 256,
+ .emission_rate = 1,
+ .min_speed = 10,
+ .max_speed = 20,
+ .min_angle = -20,
+ .max_angle = 20,
+ .begin_lifespan = 0,
+ .end_lifespan = 5,
+ });
}
string get_name() const { return "scene1"; }
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index aa71dd0..e8b3775 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -20,28 +20,6 @@
using namespace crepe;
using namespace std;
-/*
- auto & test = game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{
- .position = {0, 0},
- .max_particles = 10,
- .emission_rate = 0.1,
- .min_speed = 6,
- .max_speed = 20,
- .min_angle = -20,
- .max_angle = 20,
- .begin_lifespan = 0,
- .end_lifespan = 60,
- .force_over_time = vec2{0, 0},
- .boundary{
- .width = 1000,
- .height = 1000,
- .offset = vec2{0, 0},
- .reset_on_exit = false,
- },
- .sprite = test_sprite,
- });
- */
-
class TestScene : public Scene {
public:
void load_scene() {