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-rw-r--r--src/example/game.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/example/game.cpp b/src/example/game.cpp
index a8b3d5d..69bfae2 100644
--- a/src/example/game.cpp
+++ b/src/example/game.cpp
@@ -24,7 +24,7 @@ using namespace std;
class MyScript1 : public Script {
bool flip = false;
bool oncollision(const CollisionEvent & test) {
- Log::logf("Box {} script on_collision()", test.info.this_collider.game_object_id);
+ Log::logf("Box {} script on_collision()", test.info.self.metadata.game_object_id);
return true;
}
bool keypressed(const KeyPressEvent & test) {
@@ -93,7 +93,7 @@ class MyScript1 : public Script {
class MyScript2 : public Script {
bool flip = false;
bool oncollision(const CollisionEvent & test) {
- Log::logf("Box {} script on_collision()", test.info.this_collider.game_object_id);
+ Log::logf("Box {} script on_collision()", test.info.self.metadata.game_object_id);
return true;
}
bool keypressed(const KeyPressEvent & test) {
@@ -195,7 +195,7 @@ public:
GameObject world = new_object(
"Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2}, 0, 1);
world.add_component<Rigidbody>(Rigidbody::Data{
- .mass = 0,
+ .mass = 1,
.gravity_scale = 0,
.body_type = Rigidbody::BodyType::STATIC,
});
@@ -220,11 +220,11 @@ public:
});
GameObject game_object1 = new_object(
- "Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2}, 45, 1);
+ "Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2+30}, 0, 1);
game_object1.add_component<Rigidbody>(Rigidbody::Data{
.mass = 1,
.gravity_scale = 0,
- .body_type = Rigidbody::BodyType::KINEMATIC,
+ .body_type = Rigidbody::BodyType::DYNAMIC,
.linear_velocity = {0, 1},
.constraints = {0, 0, 0},
.elastisity_coefficient = 1,
@@ -238,7 +238,7 @@ public:
.sorting_in_layer = 2,
.order_in_layer = 2,
.size = {20, 20},
- .position_offset = {0, -10},
+ .position_offset = {0, 0},
});
//add circle with cirlcecollider deactiveated