diff options
Diffstat (limited to 'src/example')
| -rw-r--r-- | src/example/rendering.cpp | 2 | ||||
| -rw-r--r-- | src/example/rendering_particle.cpp | 4 | 
2 files changed, 3 insertions, 3 deletions
| diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp index a7cb5d6..f481f03 100644 --- a/src/example/rendering.cpp +++ b/src/example/rendering.cpp @@ -33,7 +33,7 @@ int main() {  		obj.add_component<Camera>(Color::get_red());  	}  	{ -		Color color(0, 0, 0, 0); +		Color color(255, 0, 0, 0);  		obj1.add_component<Sprite>(make_shared<Texture>("../asset/texture/second.png"), color, FlipSettings{true, true});  		obj1.add_component<Sprite>(make_shared<Texture>("../asset/texture/second.png"), color, FlipSettings{true, true});  	} diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index dd08354..cb95ede 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -22,9 +22,9 @@ using namespace std;  int main(int argc, char * argv[]) {  	GameObject game_object(0, "", "", Vector2{100, 100}, 0, 0.1); -	Color color(0, 0, 0, 0); +	Color color(255, 255, 255, 0);  	Sprite test_sprite = game_object.add_component<Sprite>( -		make_shared<Texture>("../asset/texture/img.png"), color, +		make_shared<Texture>("../asset/texture/img.png"), Color::get_red(),  		FlipSettings{false, false});  	game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{  		.position = {0, 0}, |