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-rw-r--r--src/example/CMakeLists.txt2
-rw-r--r--src/example/FontExample.cpp55
-rw-r--r--src/example/button.cpp39
-rw-r--r--src/example/loadfont.cpp49
4 files changed, 119 insertions, 26 deletions
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt
index 187ed46..f62414e 100644
--- a/src/example/CMakeLists.txt
+++ b/src/example/CMakeLists.txt
@@ -19,4 +19,6 @@ endfunction()
add_example(rendering_particle)
add_example(game)
add_example(button)
+add_example(loadfont)
+add_example(FontExample)
add_example(AITest)
diff --git a/src/example/FontExample.cpp b/src/example/FontExample.cpp
new file mode 100644
index 0000000..6a334b1
--- /dev/null
+++ b/src/example/FontExample.cpp
@@ -0,0 +1,55 @@
+#include <SDL2/SDL_ttf.h>
+#include <chrono>
+#include <crepe/api/Camera.h>
+#include <crepe/api/Config.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/LoopManager.h>
+#include <crepe/api/Scene.h>
+#include <crepe/api/Script.h>
+#include <crepe/api/Text.h>
+#include <crepe/facade/Font.h>
+#include <crepe/facade/SDLContext.h>
+#include <crepe/manager/EventManager.h>
+#include <crepe/manager/Mediator.h>
+#include <crepe/manager/ResourceManager.h>
+#include <exception>
+#include <iostream>
+#include <memory>
+using namespace crepe;
+using namespace std;
+using namespace std::chrono;
+class TestScript : public Script {
+public:
+ steady_clock::time_point start_time;
+ virtual void init() override { start_time = steady_clock::now(); }
+ virtual void update() override {
+ auto now = steady_clock::now();
+ auto elapsed = duration_cast<seconds>(now - start_time).count();
+
+ if (elapsed >= 5) {
+ Mediator & med = mediator;
+ EventManager & event_mgr = med.event_manager;
+ event_mgr.trigger_event<ShutDownEvent>();
+ }
+ }
+};
+class TestScene : public Scene {
+public:
+ void load_scene() override {
+ GameObject text_object = this->new_object("test", "test", vec2{0, 0}, 0, 1);
+ text_object.add_component<Text>(vec2(100, 100), vec2(0, 0), "OpenSymbol",
+ Text::Data{});
+ text_object.add_component<BehaviorScript>().set_script<TestScript>();
+ text_object.add_component<Camera>(ivec2{300, 300}, vec2{100, 100}, Camera::Data{});
+ }
+ std::string get_name() const override { return "hey"; }
+};
+int main() {
+ // Config& config = Config::get_instance();
+ // config.log.level = Log::Level::TRACE;
+ LoopManager engine;
+ engine.add_scene<TestScene>();
+ engine.start();
+
+ return 0;
+}
diff --git a/src/example/button.cpp b/src/example/button.cpp
index 00bdc28..4220588 100644
--- a/src/example/button.cpp
+++ b/src/example/button.cpp
@@ -1,52 +1,39 @@
#include <SDL2/SDL_timer.h>
#include <chrono>
#include <crepe/Component.h>
-#include <crepe/ComponentManager.h>
#include <crepe/api/Animator.h>
#include <crepe/api/Button.h>
#include <crepe/api/Camera.h>
#include <crepe/api/Color.h>
-#include <crepe/api/EventManager.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Sprite.h>
#include <crepe/api/Texture.h>
#include <crepe/api/Transform.h>
+#include <crepe/facade/SDLContext.h>
+#include <crepe/manager/ComponentManager.h>
+#include <crepe/manager/EventManager.h>
#include <crepe/system/AnimatorSystem.h>
#include <crepe/system/InputSystem.h>
#include <crepe/system/RenderSystem.h>
#include <crepe/types.h>
-#include <iostream>
using namespace crepe;
using namespace std;
int main(int argc, char * argv[]) {
- ComponentManager mgr;
- RenderSystem sys{mgr};
- EventManager & event_mgr = EventManager::get_instance();
- InputSystem input_sys{mgr};
- AnimatorSystem asys{mgr};
- GameObject camera_obj = mgr.new_object("", "", vec2{1000, 1000}, 0, 1);
- camera_obj.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, vec2{2000, 2000}, 1.0f);
-
- GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
- auto s2 = Texture("asset/texture/test_ap43.png");
- bool button_clicked = false;
- auto & sprite2 = button_obj.add_component<Sprite>(
- s2, Color::GREEN, Sprite::FlipSettings{false, false}, 2, 1, 100);
- std::function<void()> on_click = [&]() { std::cout << "button clicked" << std::endl; };
- std::function<void()> on_enter = [&]() { std::cout << "enter" << std::endl; };
- std::function<void()> on_exit = [&]() { std::cout << "exit" << std::endl; };
- auto & button
- = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click, false);
- button.on_mouse_enter = on_enter;
- button.on_mouse_exit = on_exit;
- button.is_toggle = true;
- button.active = true;
+ Mediator mediator;
+ ComponentManager mgr{mediator};
+ RenderSystem sys{mediator};
+ EventManager event_mgr{mediator};
+ InputSystem input_sys{mediator};
+ SDLContext sdl_context{mediator};
+ GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
+ auto & camera = obj.add_component<Camera>(
+ ivec2{500, 500}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
auto start = std::chrono::steady_clock::now();
while (true) {
+ const keyboard_state_t & keyboard_state = sdl_context.get_keyboard_state();
input_sys.update();
sys.update();
- asys.update();
event_mgr.dispatch_events();
SDL_Delay(30);
}
diff --git a/src/example/loadfont.cpp b/src/example/loadfont.cpp
new file mode 100644
index 0000000..e459332
--- /dev/null
+++ b/src/example/loadfont.cpp
@@ -0,0 +1,49 @@
+#include <SDL2/SDL_ttf.h>
+#include <crepe/api/Asset.h>
+#include <crepe/api/Text.h>
+#include <crepe/facade/Font.h>
+#include <crepe/facade/FontFacade.h>
+#include <crepe/facade/SDLContext.h>
+#include <crepe/manager/Mediator.h>
+#include <crepe/manager/ResourceManager.h>
+#include <exception>
+#include <iostream>
+#include <memory>
+#include <optional>
+using namespace crepe;
+int main() {
+
+ // SDLFontContext font_facade;
+ Mediator mediator;
+ FontFacade font_facade{};
+ SDLContext sdl_context{mediator};
+ // ComponentManager component_manager{mediator};
+ ResourceManager resource_manager{mediator};
+ try {
+ // Correct way to create a unique pointer for Text
+ std::unique_ptr<Text> label = std::make_unique<Text>(
+ 1, vec2(100, 100), vec2(0, 0), "OpenSymbol", Text::Data{}, "test text");
+ // std::cout << "Path: " << label->font.get_path() << std::endl;
+ Asset asset1 = font_facade.get_font_asset("OpenSymbol");
+ std::cout << asset1.get_path() << std::endl;
+ std::unique_ptr<Text> label2 = std::make_unique<Text>(
+ 1, vec2(100, 100), vec2(0, 0), "fsaafdafsdafsdafsdasfdds", Text::Data{});
+ Asset asset = Asset("test test");
+ label->font.emplace(asset);
+ std::cout << label->font.value().get_path() << std::endl;
+ // label2->font = std::make_optional(asset);
+ // std::cout << "Path: " << label2->font.get_path() << std::endl;
+ ResourceManager & resource_mgr = mediator.resource_manager;
+ const Font & res = resource_manager.get<Font>(label->font.value());
+ // TTF_Font * test_font = res.get_font();
+ // if (test_font == NULL) {
+ // std::cout << "error with font" << std::endl;
+ // } else {
+ // std::cout << "correct font retrieved" << std::endl;
+ // }
+ } catch (const std::exception & e) {
+ std::cout << "Standard exception thrown: " << e.what() << std::endl;
+ }
+
+ return 0;
+}