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-rw-r--r--src/example/events.cpp98
1 files changed, 51 insertions, 47 deletions
diff --git a/src/example/events.cpp b/src/example/events.cpp
index af6f294..210c42c 100644
--- a/src/example/events.cpp
+++ b/src/example/events.cpp
@@ -4,103 +4,107 @@
#include <crepe/system/ScriptSystem.h>
#include <crepe/util/log.h>
+#include <crepe/api/Event.h>
+#include <crepe/api/EventManager.h>
+#include <crepe/api/IKeyListener.h>
+#include <crepe/api/IMouseListener.h>
#include <crepe/api/BehaviorScript.h>
#include <crepe/api/Config.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Script.h>
#include <crepe/api/Transform.h>
-#include "crepe/api/Event.h"
-#include "crepe/api/EventManager.h"
-#include "crepe/api/IKeyListener.h"
-#include "crepe/api/IMouseListener.h"
+#include <crepe/api/KeyCodes.h>
using namespace crepe;
using namespace std;
-class MyScript : public Script, public IKeyListener,public IMouseListener{
+class MyScript : public Script, public IKeyListener, public IMouseListener {
void update() {
// Retrieve component from the same GameObject this script is on
Transform & test = get_component<Transform>();
dbg_logf("Transform(%.2f, %.2f)", test.position.x, test.position.y);
}
- bool on_key_pressed(const KeyPressEvent & event) override{
+ bool on_key_pressed(const KeyPressEvent & event) override {
std::cout << "KeyPressed function" << std::endl;
this->deactivate_keys();
return false;
}
- bool on_key_released(const KeyReleaseEvent & event) override{
+ bool on_key_released(const KeyReleaseEvent & event) override {
std::cout << "KeyRelease function" << std::endl;
return false;
}
- bool on_mouse_clicked(const MouseClickEvent & event) override{
+ bool on_mouse_clicked(const MouseClickEvent & event) override {
std::cout << "MouseClick function" << std::endl;
return false;
}
- bool on_mouse_pressed(const MousePressEvent & event) override {
+ bool on_mouse_pressed(const MousePressEvent & event) override {
std::cout << "MousePress function" << std::endl;
return false;
}
- bool on_mouse_released(const MouseReleaseEvent & event) override {
+ bool on_mouse_released(const MouseReleaseEvent & event) override {
std::cout << "MouseRelease function" << std::endl;
return false;
}
- bool on_mouse_moved(const MouseMoveEvent & event) override {
+ bool on_mouse_moved(const MouseMoveEvent & event) override {
std::cout << "MouseMove function" << std::endl;
return false;
}
-
};
class TestKeyListener : public IKeyListener {
public:
- bool on_key_pressed(const KeyPressEvent &event) override {
- std::cout << "TestKeyListener: Key Pressed - Code: " << event.key << std::endl;
- return true; // Return true if the listener should remain active
- }
- bool on_key_released(const KeyReleaseEvent &event) override {
- std::cout << "TestKeyListener: Key Released - Code: " << event.key << std::endl;
- return true;
- }
+ bool on_key_pressed(const KeyPressEvent & event) override {
+ std::cout << "TestKeyListener: Key Pressed - Code: " << static_cast<int>(event.key)
+ << std::endl;
+ return true; // Return true if the listener should remain active
+ }
+ bool on_key_released(const KeyReleaseEvent & event) override {
+ std::cout << "TestKeyListener: Key Released - Code: " << static_cast<int>(event.key)
+ << std::endl;
+ return true;
+ }
};
int main() {
// two events to trigger
KeyPressEvent key_press;
- key_press.key = 1;
- key_press.repeat = 0;
+ key_press.key = Keycode::A;
+ key_press.repeat = 0;
MouseClickEvent click_event;
- click_event.button = MouseButton::LEFT_MOUSE;
- click_event.mouse_x = 100;
- click_event.mouse_y = 200;
+ click_event.button = MouseButton::Left_Mouse;
+ click_event.mouse_x = 100;
+ click_event.mouse_y = 200;
// queue events to test queue
- EventManager::get_instance().queue_event<KeyPressEvent>(std::move(key_press), 0);
- EventManager::get_instance().queue_event<MouseClickEvent>(std::move(click_event), 0);
- {
- TestKeyListener testListener;
- testListener.set_channel(1);
- auto obj = GameObject(0, "name", "tag", Vector2{1.2, 3.4}, 0, 1);
- obj.add_component<BehaviorScript>().set_script<MyScript>();
+ EventManager::get_instance().queue_event<KeyPressEvent>(
+ std::move(key_press), 0);
+ EventManager::get_instance().queue_event<MouseClickEvent>(
+ std::move(click_event), 0);
+ {
+ TestKeyListener test_listener;
+ test_listener.set_channel(1);
+ auto obj = GameObject(0, "name", "tag", Vector2{1.2, 3.4}, 0, 1);
+ obj.add_component<BehaviorScript>().set_script<MyScript>();
- ScriptSystem sys;
- sys.update();
+ ScriptSystem sys;
+ sys.update();
- // Trigger the events while `testListener` is in scope
- EventManager::get_instance().trigger_event<KeyPressEvent>(key_press, 1);
- EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, 1);
- }
+ // Trigger the events while `testListener` is in scope
+ EventManager::get_instance().trigger_event<KeyPressEvent>(key_press, 1);
+ EventManager::get_instance().trigger_event<MouseClickEvent>(click_event,
+ 1);
+ }
// custom lambda event handler
- EventHandler<KeyPressEvent> event_handler = [](const KeyPressEvent& e) {
- std::cout << "lambda test" << std::endl;
+ EventHandler<KeyPressEvent> event_handler = [](const KeyPressEvent & e) {
+ std::cout << "lambda test" << std::endl;
return false;
};
- EventManager::get_instance().subscribe<KeyPressEvent>(std::move(event_handler),0);
+ EventManager::get_instance().subscribe<KeyPressEvent>(
+ std::move(event_handler), 0);
// testing trigger with testListener not in scope (unsubscribed)
- EventManager::get_instance().trigger_event<KeyPressEvent>(key_press, 0);
- EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, 0);
+ EventManager::get_instance().trigger_event<KeyPressEvent>(key_press, 0);
+ EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, 0);
// dispatching queued events
EventManager::get_instance().dispatch_events();
- EventManager::get_instance().unsubscribe<KeyPressEvent>(event_handler,0);
- return EXIT_SUCCESS;
+ EventManager::get_instance().unsubscribe<KeyPressEvent>(event_handler, 0);
+ return EXIT_SUCCESS;
}
-
-