diff options
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/CMakeLists.txt | 7 | ||||
-rw-r--r-- | src/example/rendering.cpp | 17 |
2 files changed, 11 insertions, 13 deletions
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index 475d31c..4295d19 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -19,10 +19,7 @@ endfunction() add_example(audio_internal) add_example(components_internal) add_example(script) -add_example(particle) -add_example(Physics) -target_link_libraries(particle PUBLIC SDL2) -target_link_libraries(Physics PUBLIC SDL2) add_example(rendering) add_example(asset_manager) - +add_example(particle) +add_example(Physics) diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp index 34d9f66..1d83004 100644 --- a/src/example/rendering.cpp +++ b/src/example/rendering.cpp @@ -1,7 +1,7 @@ #include <crepe/ComponentManager.h> -#include <crepe/GameObject.h> +#include <crepe/api/GameObject.h> #include <crepe/RenderSystem.h> #include <crepe/util/log.h> @@ -24,8 +24,8 @@ int main() { dbg_trace(); auto obj = GameObject(0, "name", "tag", 0); - auto obj1= GameObject(0, "name", "tag", 0); - auto obj2 = GameObject(0, "name", "tag", 0); + auto obj1= GameObject(1, "name", "tag", 0); + auto obj2 = GameObject(2, "name", "tag", 0); auto& mgr = AssetManager::get_instance(); // Normal adding components @@ -40,17 +40,20 @@ int main() { make_shared<Texture>("../asset/texture/img.png"), color, flip_settings{true, true}); } + + { Color color(0, 0, 0, 0); Point point = { .x = 500, .y = 0, }; - obj.add_component<Transform>(point, 0, 0.1); + obj1.add_component<Transform>(point, 0, 0.1); auto img = mgr.cache<Texture>("../asset/texture/second.png"); - obj.add_component<Sprite>(img, color, + obj1.add_component<Sprite>(img, color, flip_settings{true, true}); } + { Color color(0, 0, 0, 0); Point point = { @@ -59,13 +62,11 @@ int main() { }; //obj.add_component<Transform>(point, 0, 0.1); auto img = mgr.cache<Texture>("../asset/texture/second.png"); - obj.add_component<Sprite>(img, color, + obj2.add_component<Sprite>(img, color, flip_settings{true, true}); } - - auto & sys = crepe::RenderSystem::get_instance(); auto start = std::chrono::steady_clock::now(); while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { |