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-rw-r--r--src/example/CMakeLists.txt7
-rw-r--r--src/example/rendering.cpp17
2 files changed, 11 insertions, 13 deletions
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt
index 475d31c..4295d19 100644
--- a/src/example/CMakeLists.txt
+++ b/src/example/CMakeLists.txt
@@ -19,10 +19,7 @@ endfunction()
add_example(audio_internal)
add_example(components_internal)
add_example(script)
-add_example(particle)
-add_example(Physics)
-target_link_libraries(particle PUBLIC SDL2)
-target_link_libraries(Physics PUBLIC SDL2)
add_example(rendering)
add_example(asset_manager)
-
+add_example(particle)
+add_example(Physics)
diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp
index 34d9f66..1d83004 100644
--- a/src/example/rendering.cpp
+++ b/src/example/rendering.cpp
@@ -1,7 +1,7 @@
#include <crepe/ComponentManager.h>
-#include <crepe/GameObject.h>
+#include <crepe/api/GameObject.h>
#include <crepe/RenderSystem.h>
#include <crepe/util/log.h>
@@ -24,8 +24,8 @@ int main() {
dbg_trace();
auto obj = GameObject(0, "name", "tag", 0);
- auto obj1= GameObject(0, "name", "tag", 0);
- auto obj2 = GameObject(0, "name", "tag", 0);
+ auto obj1= GameObject(1, "name", "tag", 0);
+ auto obj2 = GameObject(2, "name", "tag", 0);
auto& mgr = AssetManager::get_instance();
// Normal adding components
@@ -40,17 +40,20 @@ int main() {
make_shared<Texture>("../asset/texture/img.png"), color,
flip_settings{true, true});
}
+
+
{
Color color(0, 0, 0, 0);
Point point = {
.x = 500,
.y = 0,
};
- obj.add_component<Transform>(point, 0, 0.1);
+ obj1.add_component<Transform>(point, 0, 0.1);
auto img = mgr.cache<Texture>("../asset/texture/second.png");
- obj.add_component<Sprite>(img, color,
+ obj1.add_component<Sprite>(img, color,
flip_settings{true, true});
}
+
{
Color color(0, 0, 0, 0);
Point point = {
@@ -59,13 +62,11 @@ int main() {
};
//obj.add_component<Transform>(point, 0, 0.1);
auto img = mgr.cache<Texture>("../asset/texture/second.png");
- obj.add_component<Sprite>(img, color,
+ obj2.add_component<Sprite>(img, color,
flip_settings{true, true});
}
-
-
auto & sys = crepe::RenderSystem::get_instance();
auto start = std::chrono::steady_clock::now();
while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) {