diff options
Diffstat (limited to 'src/example/rendering_particle.cpp')
-rw-r--r-- | src/example/rendering_particle.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 9b4ce83..1a36529 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -23,14 +23,14 @@ using namespace std; int main(int argc, char * argv[]) { ComponentManager mgr; - GameObject game_object = mgr.new_object("", "", Vector2<double>{100, 100}, 0, 0.1); + GameObject game_object = mgr.new_object("", "", vec2{100, 100}, 0, 0.1); RenderSystem sys{mgr}; ParticleSystem psys{mgr}; Color color(255, 255, 255, 255); Sprite & test_sprite = game_object.add_component<Sprite>( - make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{false, false}); + make_shared<Texture>("asset/texture/img.png"), color, FlipSettings{false, false}); test_sprite.order_in_layer = 5; auto & test = game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ @@ -43,11 +43,11 @@ int main(int argc, char * argv[]) { .max_angle = 20, .begin_lifespan = 0, .end_lifespan = 60, - .force_over_time = Vector2<double>{0, 0}, + .force_over_time = vec2{0, 0}, .boundary{ .width = 1000, .height = 1000, - .offset = Vector2<double>{0, 0}, + .offset = vec2{0, 0}, .reset_on_exit = false, }, .sprite = test_sprite, @@ -55,7 +55,7 @@ int main(int argc, char * argv[]) { game_object.add_component<Camera>(Color::WHITE); game_object - .add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"), color, + .add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), color, FlipSettings{false, false}) .order_in_layer = 6; |