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-rw-r--r--src/example/rendering_particle.cpp32
1 files changed, 21 insertions, 11 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index 29d475d..13e625f 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -1,5 +1,7 @@
+#include "api/Asset.h"
#include <crepe/Component.h>
#include <crepe/api/Animator.h>
+#include <crepe/api/Button.h>
#include <crepe/api/Camera.h>
#include <crepe/api/Color.h>
#include <crepe/api/GameObject.h>
@@ -7,11 +9,11 @@
#include <crepe/api/ParticleEmitter.h>
#include <crepe/api/Rigidbody.h>
#include <crepe/api/Sprite.h>
-#include <crepe/api/Texture.h>
#include <crepe/api/Transform.h>
#include <crepe/manager/ComponentManager.h>
#include <crepe/manager/Mediator.h>
#include <crepe/types.h>
+#include <iostream>
using namespace crepe;
using namespace std;
@@ -41,13 +43,15 @@ using namespace std;
class TestScene : public Scene {
public:
void load_scene() {
+
+ cout << "TestScene" << endl;
Mediator & mediator = this->mediator;
ComponentManager & mgr = mediator.component_manager;
GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 1);
Color color(255, 255, 255, 255);
- auto img = Texture("asset/spritesheet/pokemon_spritesheet.png");
+ Asset img{"asset/spritesheet/spritesheet_test.png"};
Sprite & test_sprite = game_object.add_component<Sprite>(
img, Sprite::Data{
@@ -57,21 +61,27 @@ public:
.order_in_layer = 2,
.size = {0, 100},
.angle_offset = 0,
- .position_offset = {100, 0},
+ .position_offset = {0, 0},
});
- auto & anim = game_object.add_component<Animator>(test_sprite, 4, 4,
- Animator::Data{
- .fps = 1,
- .looping = false,
- });
- anim.set_anim(2);
- anim.active = false;
+ //auto & anim = game_object.add_component<Animator>(test_sprite,ivec2{32, 64}, uvec2{4,1}, Animator::Data{});
+ //anim.set_anim(0);
- auto & cam = game_object.add_component<Camera>(ivec2{1280, 720}, vec2{400, 400},
+ auto & cam = game_object.add_component<Camera>(ivec2{720, 1280}, vec2{400, 400},
Camera::Data{
.bg_color = Color::WHITE,
});
+
+ function<void()> on_click = [&]() { cout << "button clicked" << std::endl; };
+ function<void()> on_enter = [&]() { cout << "enter" << std::endl; };
+ function<void()> on_exit = [&]() { cout << "exit" << std::endl; };
+
+ auto & button
+ = game_object.add_component<Button>(vec2{200, 200}, vec2{0, 0}, on_click, false);
+ button.on_mouse_enter = on_enter;
+ button.on_mouse_exit = on_exit;
+ button.is_toggle = true;
+ button.active = true;
}
string get_name() const { return "TestScene"; };