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-rw-r--r--src/example/rendering_particle.cpp104
1 files changed, 53 insertions, 51 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index b38e860..e6b31a7 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -1,72 +1,74 @@
-#include "api/Camera.h"
-#include "system/ParticleSystem.h"
-#include "types.h"
-#include <SDL2/SDL_timer.h>
-#include <crepe/ComponentManager.h>
+
+#include "api/Asset.h"
+#include "api/Text.h"
#include <crepe/Component.h>
+#include <crepe/api/Animator.h>
+#include <crepe/api/Button.h>
+#include <crepe/api/Camera.h>
#include <crepe/api/Color.h>
+#include <crepe/api/Engine.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/ParticleEmitter.h>
#include <crepe/api/Rigidbody.h>
#include <crepe/api/Sprite.h>
-#include <crepe/api/Texture.h>
#include <crepe/api/Transform.h>
-#include <crepe/api/Vector2.h>
-#include <crepe/system/RenderSystem.h>
-
-#include <chrono>
-#include <iostream>
-#include <memory>
+#include <crepe/manager/ComponentManager.h>
+#include <crepe/manager/Mediator.h>
+#include <crepe/types.h>
using namespace crepe;
using namespace std;
-int main(int argc, char * argv[]) {
- ComponentManager mgr;
- GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 0.1);
- RenderSystem sys{mgr};
- ParticleSystem psys{mgr};
+class TestScene : public Scene {
+public:
+ void load_scene() {
+ GameObject game_object = new_object("", "", vec2 {0, 0}, 0, 1);
- Color color(255, 255, 255, 255);
+ Color color(255, 255, 255, 255);
- Sprite & test_sprite = game_object.add_component<Sprite>(
- make_shared<Texture>("asset/texture/img.png"), color, FlipSettings{false, false});
- test_sprite.order_in_layer = 5;
+ Asset img {"asset/spritesheet/pokemon_spritesheet.png"};
- auto & test = game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{
- .position = {0, 0},
- .max_particles = 10,
- .emission_rate = 0.1,
- .min_speed = 6,
- .max_speed = 20,
- .min_angle = -20,
- .max_angle = 20,
- .begin_lifespan = 0,
- .end_lifespan = 60,
- .force_over_time = vec2{0, 0},
- .boundary{
- .width = 1000,
- .height = 1000,
- .offset = vec2{0, 0},
- .reset_on_exit = false,
- },
- .sprite = test_sprite,
- });
- game_object.add_component<Camera>(Color::WHITE);
+ Sprite & test_sprite = game_object.add_component<Sprite>(
+ img,
+ Sprite::Data {
+ .color = color,
+ .flip = Sprite::FlipSettings {false, false},
+ .sorting_in_layer = 2,
+ .order_in_layer = 2,
+ .size = {1, 0},
+ .angle_offset = 0,
+ .position_offset = {0, 1},
+ .world_space = false,
+ }
+ );
- game_object
- .add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), color,
- FlipSettings{false, false})
- .order_in_layer
- = 6;
+ auto & anim = game_object.add_component<Animator>(
+ test_sprite, ivec2 {56, 56}, uvec2 {4, 4},
+ Animator::Data {
+ .looping = 0,
+ }
+ );
- auto start = std::chrono::steady_clock::now();
- while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) {
- psys.update();
- sys.update();
- SDL_Delay(10);
+ anim.set_anim(1);
+ anim.pause();
+ anim.next_anim();
+
+ auto & cam = game_object.add_component<Camera>(
+ ivec2 {1280, 720}, vec2 {5, 5},
+ Camera::Data {
+ .bg_color = Color::WHITE,
+ .postion_offset = {1000, 1000},
+ }
+ );
}
+ string get_name() const { return "TestScene"; };
+};
+
+int main(int argc, char * argv[]) {
+ Engine engine;
+ engine.add_scene<TestScene>();
+ engine.main();
return 0;
}