diff options
Diffstat (limited to 'src/example/rendering_particle.cpp')
-rw-r--r-- | src/example/rendering_particle.cpp | 68 |
1 files changed, 33 insertions, 35 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 5440fdd..e6b31a7 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -7,8 +7,8 @@ #include <crepe/api/Button.h> #include <crepe/api/Camera.h> #include <crepe/api/Color.h> +#include <crepe/api/Engine.h> #include <crepe/api/GameObject.h> -#include <crepe/api/LoopManager.hpp> #include <crepe/api/ParticleEmitter.h> #include <crepe/api/Rigidbody.h> #include <crepe/api/Sprite.h> @@ -23,54 +23,52 @@ using namespace std; class TestScene : public Scene { public: void load_scene() { - GameObject game_object = new_object("", "", vec2{0, 0}, 0, 1); + GameObject game_object = new_object("", "", vec2 {0, 0}, 0, 1); Color color(255, 255, 255, 255); - Asset img{"asset/texture/square.png"}; + Asset img {"asset/spritesheet/pokemon_spritesheet.png"}; Sprite & test_sprite = game_object.add_component<Sprite>( - img, Sprite::Data{ - .color = color, - .flip = Sprite::FlipSettings{false, false}, - .sorting_in_layer = 2, - .order_in_layer = 2, - .size = {1, 1}, - .angle_offset = 0, - .position_offset = {0, 1}, - .world_space = false, - }); - //auto & emitter = game_object.add_component<ParticleEmitter>(test_sprite, ParticleEmitter::Data{}); + img, + Sprite::Data { + .color = color, + .flip = Sprite::FlipSettings {false, false}, + .sorting_in_layer = 2, + .order_in_layer = 2, + .size = {1, 0}, + .angle_offset = 0, + .position_offset = {0, 1}, + .world_space = false, + } + ); - Sprite & test_sprite1 - = game_object.add_component<Sprite>(img, Sprite::Data{ - .color = color, - .size = {1, 1}, - .position_offset = {0, -1}, - .world_space = false, - }); + auto & anim = game_object.add_component<Animator>( + test_sprite, ivec2 {56, 56}, uvec2 {4, 4}, + Animator::Data { + .looping = 0, + } + ); - auto & cam = game_object.add_component<Camera>(ivec2{1280, 720}, vec2{5, 5}, - Camera::Data{ - .bg_color = Color::WHITE, - .postion_offset = {1000, 1000}, - }); + anim.set_anim(1); + anim.pause(); + anim.next_anim(); - /* - game_object.add_component<Text>(vec2{1, 1}, vec2{0, -0.5}, "ComicSansMS", - Text::Data{.text_color = Color::RED}, "test TEST"); - - game_object.add_component<Text>(vec2{1, 1}, vec2{0, 0.5}, "ComicSansMS", - Text::Data{.text_color = Color::BLACK}, "TEST test"); - */ + auto & cam = game_object.add_component<Camera>( + ivec2 {1280, 720}, vec2 {5, 5}, + Camera::Data { + .bg_color = Color::WHITE, + .postion_offset = {1000, 1000}, + } + ); } string get_name() const { return "TestScene"; }; }; int main(int argc, char * argv[]) { - LoopManager engine; + Engine engine; engine.add_scene<TestScene>(); - engine.start(); + engine.main(); return 0; } |