diff options
Diffstat (limited to 'src/example/rendering_particle.cpp')
-rw-r--r-- | src/example/rendering_particle.cpp | 54 |
1 files changed, 30 insertions, 24 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 5440fdd..7942fce 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -23,38 +23,44 @@ using namespace std; class TestScene : public Scene { public: void load_scene() { - GameObject game_object = new_object("", "", vec2{0, 0}, 0, 1); + GameObject game_object = new_object("", "", vec2 {0, 0}, 0, 1); Color color(255, 255, 255, 255); - Asset img{"asset/texture/square.png"}; + Asset img {"asset/texture/square.png"}; Sprite & test_sprite = game_object.add_component<Sprite>( - img, Sprite::Data{ - .color = color, - .flip = Sprite::FlipSettings{false, false}, - .sorting_in_layer = 2, - .order_in_layer = 2, - .size = {1, 1}, - .angle_offset = 0, - .position_offset = {0, 1}, - .world_space = false, - }); + img, + Sprite::Data { + .color = color, + .flip = Sprite::FlipSettings {false, false}, + .sorting_in_layer = 2, + .order_in_layer = 2, + .size = {1, 1}, + .angle_offset = 0, + .position_offset = {0, 1}, + .world_space = false, + } + ); //auto & emitter = game_object.add_component<ParticleEmitter>(test_sprite, ParticleEmitter::Data{}); - Sprite & test_sprite1 - = game_object.add_component<Sprite>(img, Sprite::Data{ - .color = color, - .size = {1, 1}, - .position_offset = {0, -1}, - .world_space = false, - }); + Sprite & test_sprite1 = game_object.add_component<Sprite>( + img, + Sprite::Data { + .color = color, + .size = {1, 1}, + .position_offset = {0, -1}, + .world_space = false, + } + ); - auto & cam = game_object.add_component<Camera>(ivec2{1280, 720}, vec2{5, 5}, - Camera::Data{ - .bg_color = Color::WHITE, - .postion_offset = {1000, 1000}, - }); + auto & cam = game_object.add_component<Camera>( + ivec2 {1280, 720}, vec2 {5, 5}, + Camera::Data { + .bg_color = Color::WHITE, + .postion_offset = {1000, 1000}, + } + ); /* game_object.add_component<Text>(vec2{1, 1}, vec2{0, -0.5}, "ComicSansMS", |