diff options
Diffstat (limited to 'src/example/collisiontest.cpp')
-rw-r--r-- | src/example/collisiontest.cpp | 167 |
1 files changed, 0 insertions, 167 deletions
diff --git a/src/example/collisiontest.cpp b/src/example/collisiontest.cpp deleted file mode 100644 index b0cb92e..0000000 --- a/src/example/collisiontest.cpp +++ /dev/null @@ -1,167 +0,0 @@ -#include "api/CircleCollider.h" -#include "api/ParticleEmitter.h" -#include "api/Scene.h" -#include "manager/ComponentManager.h" -#include "manager/Mediator.h" -#include "types.h" -#include <cmath> -#include <crepe/api/BoxCollider.h> -#include <crepe/api/Camera.h> -#include <crepe/api/Color.h> -#include <crepe/api/Event.h> -#include <crepe/api/GameObject.h> -#include <crepe/api/LoopManager.h> -#include <crepe/api/Rigidbody.h> -#include <crepe/api/Script.h> -#include <crepe/api/Sprite.h> -#include <crepe/api/Transform.h> -#include <crepe/api/Vector2.h> - -using namespace crepe; - -using namespace std; - -class MyScript1 : public Script { - bool flip = false; - bool movement = false; - bool oncollision(const CollisionEvent & test) { - Log::logf("Box {} script on_collision()", test.info.self.metadata.game_object_id); - return true; - } - bool keypressed(const KeyPressEvent & test) { - Log::logf("Box script keypressed()"); - switch (test.key) { - case Keycode::A: { - Rigidbody & tf = this->get_component<Rigidbody>(); - Transform & tr = this->get_component<Transform>(); - if(movement) tf.data.linear_velocity.x -= 1; - else tr.position.x -= 1; - break; - } - case Keycode::W: { - Rigidbody & tf = this->get_component<Rigidbody>(); - Transform & tr = this->get_component<Transform>(); - if(movement) tf.data.linear_velocity.y -= 1; - else tr.position.y -= 1; - break; - } - case Keycode::S: { - Rigidbody & tf = this->get_component<Rigidbody>(); - Transform & tr = this->get_component<Transform>(); - if(movement) tf.data.linear_velocity.y += 1; - else tr.position.y += 1; - break; - } - case Keycode::D: { - Rigidbody & tf = this->get_component<Rigidbody>(); - Transform & tr = this->get_component<Transform>(); - if(movement) tf.data.linear_velocity.x += 1; - else tr.position.x += 1; - break; - } - case Keycode::E: { - if (flip) { - flip = false; - this->get_component<BoxCollider>().active = true; - this->get_components<Sprite>()[0].get().active = true; - this->get_component<CircleCollider>().active = false; - this->get_components<Sprite>()[1].get().active = false; - } else { - flip = true; - this->get_component<BoxCollider>().active = false; - this->get_components<Sprite>()[0].get().active = false; - this->get_component<CircleCollider>().active = true; - this->get_components<Sprite>()[1].get().active = true; - } - - break; - }case Keycode::Q: { - if(movement){ - movement = false; - Rigidbody & tf = this->get_component<Rigidbody>(); - tf.data.linear_velocity = {0,0}; - } - else{ - movement = true; - } - - default: - break; - } - return false; - } - - void init() { - Log::logf("init"); - subscribe<CollisionEvent>( - [this](const CollisionEvent & ev) -> bool { return this->oncollision(ev); }); - subscribe<KeyPressEvent>( - [this](const KeyPressEvent & ev) -> bool { return this->keypressed(ev); }); - } - void update() { - Rigidbody & tf = this->get_component<Rigidbody>(); - Log::logf("linear_velocity.x {}", tf.data.linear_velocity.x); - Log::logf("linear_velocity.y {}", tf.data.linear_velocity.y); - // tf.data.linear_velocity = {0,0}; - } -}; - - - -class ConcreteScene1 : public Scene { -public: - using Scene::Scene; - - void load_scene() { - - Color color(0, 0, 0, 255); - - float screen_size_width = 320; - float screen_size_height = 240; - float world_collider = 1000; - //define playable world - GameObject world = new_object( - "Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2}, 0, 1); - world.add_component<Camera>( - ivec2{static_cast<int>(screen_size_width), static_cast<int>(screen_size_height)}, - vec2{screen_size_width, screen_size_height}, - Camera::Data{ - .bg_color = Color::WHITE, - .zoom = 1, - }); - - GameObject game_object1 = new_object( - "Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2+60}, 0, 1); - game_object1.add_component<Rigidbody>(Rigidbody::Data{ - .gravity_scale = 0, - .body_type = Rigidbody::BodyType::KINEMATIC, - .elasticity_coefficient = 1, - }); - // add box with boxcollider - game_object1.add_component<BoxCollider>(vec2{20, 20}); - game_object1.add_component<BehaviorScript>().set_script<MyScript1>(); - - Asset img1{"asset/texture/test_ap43.png"}; - game_object1.add_component<Sprite>(img1, Sprite::Data{ - .size = {20, 20}, - .position_offset = {0, 0}, - }); - - //add circle with cirlcecollider deactiveated - game_object1.add_component<CircleCollider>(10).active = false; - Asset img2{"asset/texture/circle.png"}; - game_object1.add_component<Sprite>(img2, Sprite::Data{ - .size = {20, 20}, - .position_offset = {0, 0}, }).active = false; - } - - string get_name() const { return "scene1"; } -}; - -int main(int argc, char * argv[]) { - - LoopManager gameloop; - gameloop.add_scene<ConcreteScene1>(); - gameloop.start(); - return 0; -}; |