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-rw-r--r--src/example/audio_internal.cpp16
1 files changed, 12 insertions, 4 deletions
diff --git a/src/example/audio_internal.cpp b/src/example/audio_internal.cpp
index ff55a59..9b60e6b 100644
--- a/src/example/audio_internal.cpp
+++ b/src/example/audio_internal.cpp
@@ -4,7 +4,9 @@
*/
#include <crepe/api/Config.h>
+#include <crepe/facade/SoundContext.h>
#include <crepe/facade/Sound.h>
+#include <crepe/Asset.h>
#include <crepe/util/Log.h>
#include <thread>
@@ -24,12 +26,18 @@ int _ = []() {
}();
int main() {
+ SoundContext ctx{};
+ Sound sound{ctx};
// Load a background track (Ogg Vorbis)
- auto bgm = Sound("../mwe/audio/bgm.ogg");
+ auto _bgm = sound.clone(Asset{"mwe/audio/bgm.ogg"});
+ Sound & bgm = *dynamic_cast<Sound *>(_bgm.get());
// Load three short samples (WAV)
- auto sfx1 = Sound("../mwe/audio/sfx1.wav");
- auto sfx2 = Sound("../mwe/audio/sfx2.wav");
- auto sfx3 = Sound("../mwe/audio/sfx3.wav");
+ auto _sfx1 = sound.clone(Asset{"mwe/audio/sfx1.wav"});
+ Sound & sfx1 = *dynamic_cast<Sound *>(_sfx1.get());
+ auto _sfx2 = sound.clone(Asset{"mwe/audio/sfx2.wav"});
+ Sound & sfx2 = *dynamic_cast<Sound *>(_sfx2.get());
+ auto _sfx3 = sound.clone(Asset{"mwe/audio/sfx3.wav"});
+ Sound & sfx3 = *dynamic_cast<Sound *>(_sfx3.get());
// Start the background track
bgm.play();