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-rw-r--r--src/example/asset_manager.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/example/asset_manager.cpp b/src/example/asset_manager.cpp
index cf64f89..a2ca8c3 100644
--- a/src/example/asset_manager.cpp
+++ b/src/example/asset_manager.cpp
@@ -8,7 +8,7 @@ int main() {
// this needs to be called before the asset manager otherwise the destructor
// of sdl is not in the right order
- { Texture test("../asset/texture/img.png"); }
+ { Texture test("asset/texture/img.png"); }
// FIXME: make it so the issue described by the above comment is not possible
// (i.e. the order in which internal classes are instantiated should not
// impact the way the engine works).
@@ -18,20 +18,20 @@ int main() {
{
// TODO: [design] the Sound class can't be directly included by the user as
// it includes SoLoud headers.
- auto bgm = mgr.cache<Sound>("../mwe/audio/bgm.ogg");
- auto sfx1 = mgr.cache<Sound>("../mwe/audio/sfx1.wav");
- auto sfx2 = mgr.cache<Sound>("../mwe/audio/sfx2.wav");
+ auto bgm = mgr.cache<Sound>("mwe/audio/bgm.ogg");
+ auto sfx1 = mgr.cache<Sound>("mwe/audio/sfx1.wav");
+ auto sfx2 = mgr.cache<Sound>("mwe/audio/sfx2.wav");
- auto img = mgr.cache<Texture>("../asset/texture/img.png");
- auto img1 = mgr.cache<Texture>("../asset/texture/second.png");
+ auto img = mgr.cache<Texture>("asset/texture/img.png");
+ auto img1 = mgr.cache<Texture>("asset/texture/second.png");
}
{
- auto bgm = mgr.cache<Sound>("../mwe/audio/bgm.ogg");
- auto sfx1 = mgr.cache<Sound>("../mwe/audio/sfx1.wav");
- auto sfx2 = mgr.cache<Sound>("../mwe/audio/sfx2.wav");
+ auto bgm = mgr.cache<Sound>("mwe/audio/bgm.ogg");
+ auto sfx1 = mgr.cache<Sound>("mwe/audio/sfx1.wav");
+ auto sfx2 = mgr.cache<Sound>("mwe/audio/sfx2.wav");
- auto img = mgr.cache<Texture>("../asset/texture/img.png");
- auto img1 = mgr.cache<Texture>("../asset/texture/second.png");
+ auto img = mgr.cache<Texture>("asset/texture/img.png");
+ auto img1 = mgr.cache<Texture>("asset/texture/second.png");
}
}