diff options
Diffstat (limited to 'src/example/Player.cpp')
-rw-r--r-- | src/example/Player.cpp | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/src/example/Player.cpp b/src/example/Player.cpp new file mode 100644 index 0000000..a3126cf --- /dev/null +++ b/src/example/Player.cpp @@ -0,0 +1,78 @@ +#include "Player.h" + +#include <crepe/api/Animator.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/Scene.h> +#include <crepe/api/Script.h> +#include <crepe/api/Sprite.h> + +using namespace crepe; +using namespace std; + +class PlayerScript : public Script { +public: + void init() { + subscribe<KeyPressEvent>( + [this](const KeyPressEvent & ev) -> bool { return this->keypressed(ev); }); + } + +private: + bool keypressed(const KeyPressEvent & event) { + if (event.key == Keycode::SPACE) { + Rigidbody & rb = this->get_components_by_name<Rigidbody>("player").front(); + rb.add_force_linear(vec2(0, -10)); + return true; + } + return false; + } +}; + +Player::Player(Scene & scn) { + GameObject player = scn.new_object("player", "player", vec2(-100, 200)); + Asset player_body_asset{"asset/jetpack_joyride/barry/defaultBody.png"}; + Sprite & player_body_sprite + = player.add_component<Sprite>(player_body_asset, Sprite::Data{ + .sorting_in_layer = 10, + .order_in_layer = 0, + .size = vec2(0, 50), + }); + player.add_component<Animator>(player_body_sprite, ivec2(32, 32), uvec2(4, 8), + Animator::Data{ + .fps = 5, + .looping = true, + }); + Asset player_head_asset{"asset/jetpack_joyride/barry/defaultHead.png"}; + Sprite & player_head_sprite + = player.add_component<Sprite>(player_head_asset, Sprite::Data{ + .sorting_in_layer = 10, + .order_in_layer = 1, + .size = vec2(0, 50), + .position_offset = vec2(0, -20), + }); + player.add_component<Animator>(player_head_sprite, ivec2(32, 32), uvec2(4, 8), + Animator::Data{ + .fps = 5, + .looping = true, + }); + Asset player_jetpack_asset{"asset/jetpack_joyride/barry/jetpackDefault.png"}; + Sprite & player_jetpack_sprite = player.add_component<Sprite>( + player_jetpack_asset, Sprite::Data{ + .sorting_in_layer = 10, + .order_in_layer = 2, + .size = vec2(0, 60), + .position_offset = vec2(-20, 0), + }); + player_jetpack_sprite.active = false; + player.add_component<Animator>(player_jetpack_sprite, ivec2(32, 44), uvec2(4, 4), + Animator::Data{ + .fps = 5, + .looping = true, + }); + player.add_component<Rigidbody>(Rigidbody::Data{ + .gravity_scale = 10, + .body_type = Rigidbody::BodyType::DYNAMIC, + .linear_velocity = vec2(100, 0), + }); + player.add_component<BoxCollider>(vec2(50, 50)); + player.add_component<BehaviorScript>().set_script<PlayerScript>().active = false; +} |