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-rw-r--r--src/example/Player.cpp78
1 files changed, 78 insertions, 0 deletions
diff --git a/src/example/Player.cpp b/src/example/Player.cpp
new file mode 100644
index 0000000..a3126cf
--- /dev/null
+++ b/src/example/Player.cpp
@@ -0,0 +1,78 @@
+#include "Player.h"
+
+#include <crepe/api/Animator.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Scene.h>
+#include <crepe/api/Script.h>
+#include <crepe/api/Sprite.h>
+
+using namespace crepe;
+using namespace std;
+
+class PlayerScript : public Script {
+public:
+ void init() {
+ subscribe<KeyPressEvent>(
+ [this](const KeyPressEvent & ev) -> bool { return this->keypressed(ev); });
+ }
+
+private:
+ bool keypressed(const KeyPressEvent & event) {
+ if (event.key == Keycode::SPACE) {
+ Rigidbody & rb = this->get_components_by_name<Rigidbody>("player").front();
+ rb.add_force_linear(vec2(0, -10));
+ return true;
+ }
+ return false;
+ }
+};
+
+Player::Player(Scene & scn) {
+ GameObject player = scn.new_object("player", "player", vec2(-100, 200));
+ Asset player_body_asset{"asset/jetpack_joyride/barry/defaultBody.png"};
+ Sprite & player_body_sprite
+ = player.add_component<Sprite>(player_body_asset, Sprite::Data{
+ .sorting_in_layer = 10,
+ .order_in_layer = 0,
+ .size = vec2(0, 50),
+ });
+ player.add_component<Animator>(player_body_sprite, ivec2(32, 32), uvec2(4, 8),
+ Animator::Data{
+ .fps = 5,
+ .looping = true,
+ });
+ Asset player_head_asset{"asset/jetpack_joyride/barry/defaultHead.png"};
+ Sprite & player_head_sprite
+ = player.add_component<Sprite>(player_head_asset, Sprite::Data{
+ .sorting_in_layer = 10,
+ .order_in_layer = 1,
+ .size = vec2(0, 50),
+ .position_offset = vec2(0, -20),
+ });
+ player.add_component<Animator>(player_head_sprite, ivec2(32, 32), uvec2(4, 8),
+ Animator::Data{
+ .fps = 5,
+ .looping = true,
+ });
+ Asset player_jetpack_asset{"asset/jetpack_joyride/barry/jetpackDefault.png"};
+ Sprite & player_jetpack_sprite = player.add_component<Sprite>(
+ player_jetpack_asset, Sprite::Data{
+ .sorting_in_layer = 10,
+ .order_in_layer = 2,
+ .size = vec2(0, 60),
+ .position_offset = vec2(-20, 0),
+ });
+ player_jetpack_sprite.active = false;
+ player.add_component<Animator>(player_jetpack_sprite, ivec2(32, 44), uvec2(4, 4),
+ Animator::Data{
+ .fps = 5,
+ .looping = true,
+ });
+ player.add_component<Rigidbody>(Rigidbody::Data{
+ .gravity_scale = 10,
+ .body_type = Rigidbody::BodyType::DYNAMIC,
+ .linear_velocity = vec2(100, 0),
+ });
+ player.add_component<BoxCollider>(vec2(50, 50));
+ player.add_component<BehaviorScript>().set_script<PlayerScript>().active = false;
+}