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-rw-r--r--src/example/GameScene.cpp86
1 files changed, 2 insertions, 84 deletions
diff --git a/src/example/GameScene.cpp b/src/example/GameScene.cpp
index 50b61d8..c280474 100644
--- a/src/example/GameScene.cpp
+++ b/src/example/GameScene.cpp
@@ -1,6 +1,8 @@
#include "GameScene.h"
#include "BackgroundSubScene.h"
+#include "MoveCameraManualyScript.h"
#include "PlayerSubScene.h"
+#include "StartGameScript.h"
#include <cmath>
#include <crepe/api/Animator.h>
@@ -22,90 +24,6 @@
using namespace crepe;
using namespace std;
-class MoveCameraManualyScript : public Script {
-public:
- void init() {
- subscribe<KeyPressEvent>(
- [this](const KeyPressEvent & ev) -> bool { return this->keypressed(ev); });
- }
-
-private:
- bool keypressed(const KeyPressEvent & event) {
- if (event.key == Keycode::RIGHT) {
- Transform & cam = this->get_components_by_name<Transform>("camera").front();
- cam.position.x += 100;
- return true;
- } else if (event.key == Keycode::LEFT) {
- Transform & cam = this->get_components_by_name<Transform>("camera").front();
- cam.position.x -= 100;
- return true;
- }
- return false;
- }
-};
-
-class StartGameScript : public Script {
-public:
- void update() {
- Transform & player_transform
- = this->get_components_by_name<Transform>("player").front();
-
- // Create hole in wall and activate panic lamp
- if (player_transform.position.x > 75 && !this->created_hole) {
- Sprite & lamp_sprite = this->get_components_by_name<Sprite>("start_end").back();
- lamp_sprite.active = true;
- Sprite & hole_sprite = this->get_components_by_name<Sprite>("start_hole").front();
- hole_sprite.active = true;
-
- RefVector<Rigidbody> frags_rg
- = this->get_components_by_tag<Rigidbody>("wall_fragment");
- RefVector<Sprite> frags_sprite
- = this->get_components_by_tag<Sprite>("wall_fragment");
- for (Rigidbody & frag_rg : frags_rg) {
- frag_rg.active = true;
- }
- for (Sprite & frag_sprite : frags_sprite) {
- frag_sprite.active = true;
- }
-
- RefVector<ParticleEmitter> smoke_emitters
- = this->get_components_by_name<ParticleEmitter>("smoke_particles");
- for (ParticleEmitter & emitter : smoke_emitters) {
- emitter.active = true;
- }
-
- this->created_hole = true;
- }
-
- // Take jetpack from jetpack stand
- if (player_transform.position.x > 275 && !this->took_jetpack) {
- Animator & jetpack_stand_anim
- = this->get_components_by_name<Animator>("start_begin").back();
- jetpack_stand_anim.next_anim();
- Sprite & jetpack_sprite = this->get_components_by_name<Sprite>("player").back();
- jetpack_sprite.active = true;
-
- this->took_jetpack = true;
- }
-
- // Start camera movement, enable player jumping and disable this script
- if (player_transform.position.x > 500) {
- Rigidbody & rb = this->get_components_by_name<Rigidbody>("camera").front();
- rb.data.linear_velocity = vec2(100, 0);
- BehaviorScript & player_script
- = this->get_components_by_name<BehaviorScript>("player").front();
- player_script.active = true;
- BehaviorScript & this_script
- = this->get_components_by_name<BehaviorScript>("start_game_script").front();
- this_script.active = false;
- }
- }
-
-private:
- bool created_hole = false;
- bool took_jetpack = false;
-};
-
void GameScene::load_scene() {
BackgroundSubScene background(*this);