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-rw-r--r--src/crepe/Collider.h3
-rw-r--r--src/crepe/api/BehaviorScript.cpp18
-rw-r--r--src/crepe/api/BehaviorScript.h6
-rw-r--r--src/crepe/api/BehaviorScript.hpp1
-rw-r--r--src/crepe/api/Components.h16
-rw-r--r--src/crepe/api/Config.h3
-rw-r--r--src/crepe/api/Engine.cpp27
-rw-r--r--src/crepe/api/Engine.h5
-rw-r--r--src/crepe/api/GameObject.h7
-rw-r--r--src/crepe/facade/CMakeLists.txt2
-rw-r--r--src/crepe/facade/SignalCatch.cpp25
-rw-r--r--src/crepe/facade/SignalCatch.h24
-rw-r--r--src/crepe/manager/SystemManager.cpp24
-rw-r--r--src/crepe/manager/SystemManager.h13
-rw-r--r--src/crepe/manager/SystemManager.hpp5
-rw-r--r--src/crepe/system/ScriptSystem.cpp15
16 files changed, 171 insertions, 23 deletions
diff --git a/src/crepe/Collider.h b/src/crepe/Collider.h
index 42ccfd4..4344f15 100644
--- a/src/crepe/Collider.h
+++ b/src/crepe/Collider.h
@@ -5,6 +5,9 @@
namespace crepe {
+/**
+ * \brief Base collider class
+ */
class Collider : public Component {
public:
Collider(game_object_id_t id, const vec2 & offset);
diff --git a/src/crepe/api/BehaviorScript.cpp b/src/crepe/api/BehaviorScript.cpp
index af7572c..e1c06b0 100644
--- a/src/crepe/api/BehaviorScript.cpp
+++ b/src/crepe/api/BehaviorScript.cpp
@@ -13,3 +13,21 @@ BehaviorScript & GameObject::add_component<BehaviorScript>() {
ComponentManager & mgr = this->mediator.component_manager;
return mgr.add_component<BehaviorScript>(this->id, this->mediator);
}
+
+BehaviorScript::BehaviorScript(const BehaviorScript & other) : mediator(other.mediator), Component(other.game_object_id) {
+ Log::logf("COPY CONSTRUCTOR!!!");
+}
+
+BehaviorScript::BehaviorScript(BehaviorScript && other) : mediator(other.mediator), Component(other.game_object_id) {
+ Log::logf("MOVE CONSTRUCTOR!!!");
+}
+
+BehaviorScript & BehaviorScript::operator = (const BehaviorScript & other) {
+ Log::logf("COPY OPERATOR!!!");
+ return *this;
+}
+
+BehaviorScript & BehaviorScript::operator = (BehaviorScript && other) {
+ Log::logf("MOVE OPERATOR!!!");
+ return *this;
+}
diff --git a/src/crepe/api/BehaviorScript.h b/src/crepe/api/BehaviorScript.h
index 3909b96..52a7cbf 100644
--- a/src/crepe/api/BehaviorScript.h
+++ b/src/crepe/api/BehaviorScript.h
@@ -33,6 +33,11 @@ protected:
//! Only ComponentManager is allowed to instantiate BehaviorScript
friend class ComponentManager;
+ BehaviorScript(const BehaviorScript &);
+ BehaviorScript(BehaviorScript &&);
+ BehaviorScript & operator = (const BehaviorScript &);
+ BehaviorScript & operator = (BehaviorScript &&);
+
public:
/**
* \brief Set the concrete script of this component
@@ -48,6 +53,7 @@ public:
BehaviorScript & set_script(Args &&... args);
protected:
+ std::string name = "unknown script";
//! Script instance
std::unique_ptr<Script> script = nullptr;
//! ScriptSystem needs direct access to the script instance
diff --git a/src/crepe/api/BehaviorScript.hpp b/src/crepe/api/BehaviorScript.hpp
index 353d5e2..218f27c 100644
--- a/src/crepe/api/BehaviorScript.hpp
+++ b/src/crepe/api/BehaviorScript.hpp
@@ -11,6 +11,7 @@ template <class T, typename... Args>
BehaviorScript & BehaviorScript::set_script(Args &&... args) {
static_assert(std::is_base_of<Script, T>::value);
this->script = std::unique_ptr<Script>(new T(std::forward<Args>(args)...));
+ this->name = typeid(T).name();
this->script->game_object_id = this->game_object_id;
this->script->active = this->active;
diff --git a/src/crepe/api/Components.h b/src/crepe/api/Components.h
new file mode 100644
index 0000000..fa0663d
--- /dev/null
+++ b/src/crepe/api/Components.h
@@ -0,0 +1,16 @@
+#pragma once
+
+#include "AI.h"
+#include "Animator.h"
+#include "AudioSource.h"
+#include "BehaviorScript.h"
+#include "BoxCollider.h"
+#include "Button.h"
+#include "Camera.h"
+#include "CircleCollider.h"
+#include "Metadata.h"
+#include "ParticleEmitter.h"
+#include "Rigidbody.h"
+#include "Sprite.h"
+#include "Text.h"
+#include "Transform.h"
diff --git a/src/crepe/api/Config.h b/src/crepe/api/Config.h
index 6b9e3ca..32f1a2e 100644
--- a/src/crepe/api/Config.h
+++ b/src/crepe/api/Config.h
@@ -60,7 +60,8 @@ struct Config final {
struct {
//! default screen size in pixels
ivec2 default_size = {1280, 720};
- std::string window_title = "Jetpack joyride clone";
+ //! default window title
+ std::string window_title = "crepe window";
} window_settings;
//! Asset loading options
diff --git a/src/crepe/api/Engine.cpp b/src/crepe/api/Engine.cpp
index cd9786b..bf3f50c 100644
--- a/src/crepe/api/Engine.cpp
+++ b/src/crepe/api/Engine.cpp
@@ -1,4 +1,7 @@
+#include <segvcatch.h>
+
#include "../util/Log.h"
+#include "../facade/SignalCatch.h"
#include "Engine.h"
@@ -6,6 +9,8 @@ using namespace crepe;
using namespace std;
int Engine::main() noexcept {
+ SignalCatch signal_catch;
+
try {
this->setup();
} catch (const exception & e) {
@@ -37,31 +42,39 @@ void Engine::setup() {
void Engine::loop() {
LoopTimerManager & timer = this->loop_timer;
- SystemManager & systems = this->system_manager;
while (this->game_running) {
timer.update();
while (timer.get_lag() >= timer.get_fixed_delta_time()) {
try {
- systems.fixed_update();
+ this->fixed_update();
} catch (const exception & e) {
Log::logf(
- Log::Level::WARNING, "Uncaught exception in fixed update function: {}\n",
+ Log::Level::WARNING, "Uncaught exception in fixed update function: {}",
e.what()
);
}
- timer.advance_fixed_elapsed_time();
}
try {
- systems.frame_update();
+ this->frame_update();
} catch (const exception & e) {
Log::logf(
- Log::Level::WARNING, "Uncaught exception in frame update function: {}\n",
+ Log::Level::WARNING, "Uncaught exception in frame update function: {}",
e.what()
);
}
- timer.enforce_frame_rate();
}
}
+
+void Engine::fixed_update() {
+ this->system_manager.fixed_update();
+ this->loop_timer.advance_fixed_elapsed_time();
+}
+
+void Engine::frame_update() {
+ this->system_manager.frame_update();
+ this->loop_timer.enforce_frame_rate();
+}
+
diff --git a/src/crepe/api/Engine.h b/src/crepe/api/Engine.h
index 452a856..23acfb4 100644
--- a/src/crepe/api/Engine.h
+++ b/src/crepe/api/Engine.h
@@ -46,6 +46,11 @@ private:
*/
void loop();
+ //! Fixed update function
+ void fixed_update();
+ //! Frame update function
+ void frame_update();
+
//! Game loop condition
bool game_running = true;
diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h
index 043913a..c66da3d 100644
--- a/src/crepe/api/GameObject.h
+++ b/src/crepe/api/GameObject.h
@@ -37,6 +37,13 @@ private:
//! ComponentManager instances GameObject
friend class ComponentManager;
+protected:
+ GameObject(GameObject &&) = default;
+
+ GameObject(const GameObject &) = delete;
+ GameObject & operator=(const GameObject &) = delete;
+ GameObject & operator=(GameObject &&) = delete;
+
public:
//! The id of the GameObject
const game_object_id_t id;
diff --git a/src/crepe/facade/CMakeLists.txt b/src/crepe/facade/CMakeLists.txt
index 243ae46..4873e8d 100644
--- a/src/crepe/facade/CMakeLists.txt
+++ b/src/crepe/facade/CMakeLists.txt
@@ -6,6 +6,7 @@ target_sources(crepe PUBLIC
DB.cpp
FontFacade.cpp
Font.cpp
+ SignalCatch.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
@@ -16,5 +17,6 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
DB.h
FontFacade.h
Font.h
+ SignalCatch.h
)
diff --git a/src/crepe/facade/SignalCatch.cpp b/src/crepe/facade/SignalCatch.cpp
new file mode 100644
index 0000000..ad92d28
--- /dev/null
+++ b/src/crepe/facade/SignalCatch.cpp
@@ -0,0 +1,25 @@
+#include <stdexcept>
+
+#include "SignalCatch.h"
+
+using namespace crepe;
+using namespace std;
+
+SignalCatch::SignalCatch() {
+ segvcatch::init_segv(&SignalCatch::segv);
+ segvcatch::init_fpe(&SignalCatch::fpe);
+}
+
+SignalCatch::~SignalCatch() {
+ segvcatch::init_segv();
+ segvcatch::init_fpe();
+}
+
+void SignalCatch::segv() {
+ throw runtime_error("segmentation fault");
+}
+
+void SignalCatch::fpe() {
+ throw domain_error("floating point exception");
+}
+
diff --git a/src/crepe/facade/SignalCatch.h b/src/crepe/facade/SignalCatch.h
new file mode 100644
index 0000000..4562215
--- /dev/null
+++ b/src/crepe/facade/SignalCatch.h
@@ -0,0 +1,24 @@
+#pragma once
+
+#include <segvcatch.h>
+
+namespace crepe {
+
+class SignalCatch {
+public:
+ SignalCatch();
+ ~SignalCatch();
+
+private:
+ static void segv();
+ static void fpe();
+
+public:
+ SignalCatch(const SignalCatch &) = delete;
+ SignalCatch(SignalCatch &&) = delete;
+ SignalCatch & operator=(const SignalCatch &) = delete;
+ SignalCatch & operator=(SignalCatch &&) = delete;
+};
+
+}
+
diff --git a/src/crepe/manager/SystemManager.cpp b/src/crepe/manager/SystemManager.cpp
index eabc022..c8f4f3d 100644
--- a/src/crepe/manager/SystemManager.cpp
+++ b/src/crepe/manager/SystemManager.cpp
@@ -31,17 +31,25 @@ SystemManager::SystemManager(Mediator & mediator) : Manager(mediator) {
this->mediator.system_manager = *this;
}
-void SystemManager::fixed_update() {
- for (System & system : this->system_order) {
- if (!system.active) continue;
- system.fixed_update();
+void SystemManager::fixed_update() noexcept {
+ for (SystemEntry & entry : this->system_order) {
+ if (!entry.system.active) continue;
+ try {
+ entry.system.fixed_update();
+ } catch (const exception & e) {
+ Log::logf(Log::Level::WARNING, "Uncaught exception in {} fixed update: {}", entry.name, e.what());
+ }
}
}
-void SystemManager::frame_update() {
- for (System & system : this->system_order) {
- if (!system.active) continue;
- system.frame_update();
+void SystemManager::frame_update() noexcept {
+ for (SystemEntry & entry : this->system_order) {
+ if (!entry.system.active) continue;
+ try {
+ entry.system.frame_update();
+ } catch (const exception & e) {
+ Log::logf(Log::Level::WARNING, "Uncaught exception in {} frame update: {}", entry.name, e.what());
+ }
}
}
diff --git a/src/crepe/manager/SystemManager.h b/src/crepe/manager/SystemManager.h
index 614d90c..7b862a3 100644
--- a/src/crepe/manager/SystemManager.h
+++ b/src/crepe/manager/SystemManager.h
@@ -26,14 +26,14 @@ public:
*
* Updates the game state based on the elapsed time since the last frame.
*/
- void frame_update();
+ void frame_update() noexcept;
/**
* \brief Fixed update executed at a fixed rate.
*
* This function updates physics and game logic based on LoopTimer's fixed_delta_time.
*/
- void fixed_update();
+ void fixed_update() noexcept;
private:
/**
@@ -43,13 +43,20 @@ private:
* constructor of \c SystemManager using SystemManager::load_system.
*/
std::unordered_map<std::type_index, std::unique_ptr<System>> systems;
+ //! Internal ordered system list entry
+ struct SystemEntry {
+ //! System instance reference
+ System & system;
+ //! System name
+ std::string name;
+ };
/**
* \brief Collection of System instances
*
* This map holds System instances indexed by the system's class typeid. It is filled in the
* constructor of \c SystemManager using SystemManager::load_system.
*/
- std::vector<std::reference_wrapper<System>> system_order;
+ std::vector<SystemEntry> system_order;
/**
* \brief Initialize a system
* \tparam T System type (must be derivative of \c System)
diff --git a/src/crepe/manager/SystemManager.hpp b/src/crepe/manager/SystemManager.hpp
index addd274..a4c11e3 100644
--- a/src/crepe/manager/SystemManager.hpp
+++ b/src/crepe/manager/SystemManager.hpp
@@ -38,7 +38,10 @@ void SystemManager::load_system() {
throw runtime_error(format("SystemManager: {} is already initialized", type.name()));
System * system = new T(this->mediator);
this->systems[type] = unique_ptr<System>(system);
- this->system_order.push_back(*this->systems[type]);
+ this->system_order.push_back(SystemEntry{
+ .system = *this->systems[type],
+ .name = type.name(),
+ });
}
} // namespace crepe
diff --git a/src/crepe/system/ScriptSystem.cpp b/src/crepe/system/ScriptSystem.cpp
index ed0c7cc..4cce42b 100644
--- a/src/crepe/system/ScriptSystem.cpp
+++ b/src/crepe/system/ScriptSystem.cpp
@@ -32,10 +32,19 @@ void ScriptSystem::update(
if (script == nullptr) continue;
if (!script->initialized) {
- script->init();
- script->initialized = true;
+ try {
+ script->init();
+ script->initialized = true;
+ } catch (const exception & e) {
+ Log::logf(Log::Level::WARNING, "Uncaught exception in {} init: {}", behavior_script.name, e.what());
+ }
}
- (*script.*update_function)(delta_time);
+ try {
+ (*script.*update_function)(delta_time);
+ } catch (const exception & e) {
+ // TODO: print if it is fixed/frame update
+ Log::logf(Log::Level::WARNING, "Uncaught exception in {}: {}", behavior_script.name, e.what());
+ }
}
}