diff options
Diffstat (limited to 'src/crepe/system')
-rw-r--r-- | src/crepe/system/AnimatorSystem.cpp | 5 | ||||
-rw-r--r-- | src/crepe/system/ParticleSystem.cpp | 3 | ||||
-rw-r--r-- | src/crepe/system/PhysicsSystem.cpp | 6 | ||||
-rw-r--r-- | src/crepe/system/RenderSystem.cpp | 73 | ||||
-rw-r--r-- | src/crepe/system/RenderSystem.h | 26 | ||||
-rw-r--r-- | src/crepe/system/ScriptSystem.cpp | 13 | ||||
-rw-r--r-- | src/crepe/system/ScriptSystem.h | 6 |
7 files changed, 89 insertions, 43 deletions
diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp index 9d18873..676e485 100644 --- a/src/crepe/system/AnimatorSystem.cpp +++ b/src/crepe/system/AnimatorSystem.cpp @@ -1,6 +1,4 @@ #include <cstdint> -#include <functional> -#include <vector> #include "api/Animator.h" #include "facade/SDLContext.h" @@ -13,8 +11,7 @@ using namespace crepe; void AnimatorSystem::update() { ComponentManager & mgr = this->component_manager; - std::vector<std::reference_wrapper<Animator>> animations - = mgr.get_components_by_type<Animator>(); + RefVector<Animator> animations = mgr.get_components_by_type<Animator>(); uint64_t tick = SDLContext::get_instance().get_ticks(); for (Animator & a : animations) { diff --git a/src/crepe/system/ParticleSystem.cpp b/src/crepe/system/ParticleSystem.cpp index 7316309..fcf7522 100644 --- a/src/crepe/system/ParticleSystem.cpp +++ b/src/crepe/system/ParticleSystem.cpp @@ -14,8 +14,7 @@ using namespace crepe; void ParticleSystem::update() { // Get all emitters ComponentManager & mgr = this->component_manager; - std::vector<std::reference_wrapper<ParticleEmitter>> emitters - = mgr.get_components_by_type<ParticleEmitter>(); + RefVector<ParticleEmitter> emitters = mgr.get_components_by_type<ParticleEmitter>(); for (ParticleEmitter & emitter : emitters) { // Get transform linked to emitter diff --git a/src/crepe/system/PhysicsSystem.cpp b/src/crepe/system/PhysicsSystem.cpp index 4a7dbfb..bcde431 100644 --- a/src/crepe/system/PhysicsSystem.cpp +++ b/src/crepe/system/PhysicsSystem.cpp @@ -12,10 +12,8 @@ using namespace crepe; void PhysicsSystem::update() { ComponentManager & mgr = this->component_manager; - std::vector<std::reference_wrapper<Rigidbody>> rigidbodies - = mgr.get_components_by_type<Rigidbody>(); - std::vector<std::reference_wrapper<Transform>> transforms - = mgr.get_components_by_type<Transform>(); + RefVector<Rigidbody> rigidbodies = mgr.get_components_by_type<Rigidbody>(); + RefVector<Transform> transforms = mgr.get_components_by_type<Transform>(); double gravity = Config::get_instance().physics.gravity; for (Rigidbody & rigidbody : rigidbodies) { diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index 96c5f27..8f9467e 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -1,12 +1,16 @@ #include <algorithm> #include <cassert> +#include <cmath> #include <functional> +#include <iostream> #include <stdexcept> #include <vector> #include "../ComponentManager.h" +#include "../api/ParticleEmitter.h" #include "../api/Sprite.h" #include "../api/Transform.h" +#include "../api/Vector2.h" #include "../facade/SDLContext.h" #include "RenderSystem.h" @@ -20,12 +24,15 @@ void RenderSystem::present_screen() { this->context.present_screen(); } void RenderSystem::update_camera() { ComponentManager & mgr = this->component_manager; - std::vector<std::reference_wrapper<Camera>> cameras = mgr.get_components_by_type<Camera>(); + RefVector<Camera> cameras = mgr.get_components_by_type<Camera>(); + + if (cameras.size() == 0) throw std::runtime_error("No cameras in current scene"); if (cameras.size() == 0) throw std::runtime_error("No cameras in current scene"); for (Camera & cam : cameras) { - this->context.camera(cam); + if (!cam.active) continue; + this->context.set_camera(cam); this->curr_cam_ref = &cam; } } @@ -37,29 +44,61 @@ bool sorting_comparison(const Sprite & a, const Sprite & b) { return false; } -std::vector<std::reference_wrapper<Sprite>> -RenderSystem::sort(std::vector<std::reference_wrapper<Sprite>> & objs) { - - std::vector<std::reference_wrapper<Sprite>> sorted_objs(objs); +RefVector<Sprite> RenderSystem::sort(RefVector<Sprite> & objs) const { + RefVector<Sprite> sorted_objs(objs); std::sort(sorted_objs.begin(), sorted_objs.end(), sorting_comparison); return sorted_objs; } -void RenderSystem::render_sprites() { +void RenderSystem::update() { + this->clear_screen(); + this->update_camera(); + this->render(); + this->present_screen(); +} + +bool RenderSystem::render_particle(const Sprite & sprite, const double & scale) { + ComponentManager & mgr = this->component_manager; - vector<reference_wrapper<Sprite>> sprites = mgr.get_components_by_type<Sprite>(); - vector<reference_wrapper<Sprite>> sorted_sprites = this->sort(sprites); - for (const Sprite & sprite : sorted_sprites) { - auto transforms = mgr.get_components_by_id<Transform>(sprite.game_object_id); - this->context.draw(sprite, transforms[0], *this->curr_cam_ref); + vector<reference_wrapper<ParticleEmitter>> emitters + = mgr.get_components_by_id<ParticleEmitter>(sprite.game_object_id); + + bool rendering_particles = false; + + for (const ParticleEmitter & em : emitters) { + if (!(&em.data.sprite == &sprite)) continue; + rendering_particles = true; + if (!em.active) continue; + + for (const Particle & p : em.data.particles) { + if (!p.active) continue; + this->context.draw_particle(sprite, p.position, p.angle, scale, + *this->curr_cam_ref); + } } + return rendering_particles; +} +void RenderSystem::render_normal(const Sprite & sprite, const Transform & tm) { + this->context.draw(sprite, tm, *this->curr_cam_ref); } -void RenderSystem::update() { - this->clear_screen(); - this->update_camera(); - this->render_sprites(); - this->present_screen(); +void RenderSystem::render() { + + ComponentManager & mgr = this->component_manager; + RefVector<Sprite> sprites = mgr.get_components_by_type<Sprite>(); + RefVector<Sprite> sorted_sprites = this->sort(sprites); + + for (const Sprite & sprite : sorted_sprites) { + if (!sprite.active) continue; + const Transform & transform + = mgr.get_components_by_id<Transform>(sprite.game_object_id).front().get(); + + bool rendered_particles = this->render_particle(sprite, transform.scale); + + if (rendered_particles) continue; + + this->render_normal(sprite, transform); + } } diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index 57b9c73..30b41cf 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -6,6 +6,7 @@ #include "facade/SDLContext.h" #include "System.h" +#include <cmath> namespace crepe { @@ -38,8 +39,25 @@ private: //! Updates the active camera used for rendering. void update_camera(); - //! Renders all active sprites to the screen. - void render_sprites(); + //! Renders the whole screen + void render(); + + /** + * \brief Renders all the particles on the screen from a given sprite. + * + * \param sprite renders the particles with given texture + * \param tm the Transform component for scale + * \return true if particles have been rendered + */ + bool render_particle(const Sprite & sprite, const double & scale); + + /** + * \brief renders a sprite with a Transform component on the screen + * + * \param sprite the sprite component that holds all the data + * \param tm the Transform component that holds the position,rotation and scale + */ + void render_normal(const Sprite & sprite, const Transform & tm); /** * \brief sort a vector sprite objects with @@ -47,12 +65,10 @@ private: * \param objs the vector that will do a sorting algorithm on * \return returns a sorted reference vector */ - std::vector<std::reference_wrapper<Sprite>> - sort(std::vector<std::reference_wrapper<Sprite>> & objs); + RefVector<Sprite> sort(RefVector<Sprite> & objs) const; /** * \todo Include color handling for sprites. - * \todo Implement particle emitter rendering with sprites. * \todo Add text rendering using SDL_ttf for text components. * \todo Implement a text component and a button component. * \todo Ensure each sprite is checked for active status before rendering. diff --git a/src/crepe/system/ScriptSystem.cpp b/src/crepe/system/ScriptSystem.cpp index c4d724c..c33309c 100644 --- a/src/crepe/system/ScriptSystem.cpp +++ b/src/crepe/system/ScriptSystem.cpp @@ -1,6 +1,4 @@ -#include <forward_list> #include <functional> -#include <vector> #include "../ComponentManager.h" #include "../api/BehaviorScript.h" @@ -14,7 +12,7 @@ using namespace crepe; void ScriptSystem::update() { dbg_trace(); - forward_list<reference_wrapper<Script>> scripts = this->get_scripts(); + RefVector<Script> scripts = this->get_scripts(); for (auto & script_ref : scripts) { Script & script = script_ref.get(); @@ -26,18 +24,17 @@ void ScriptSystem::update() { } } -forward_list<reference_wrapper<Script>> ScriptSystem::get_scripts() const { - forward_list<reference_wrapper<Script>> scripts = {}; +RefVector<Script> ScriptSystem::get_scripts() const { + RefVector<Script> scripts = {}; ComponentManager & mgr = this->component_manager; - vector<reference_wrapper<BehaviorScript>> behavior_scripts - = mgr.get_components_by_type<BehaviorScript>(); + RefVector<BehaviorScript> behavior_scripts = mgr.get_components_by_type<BehaviorScript>(); for (auto behavior_script_ref : behavior_scripts) { BehaviorScript & behavior_script = behavior_script_ref.get(); if (!behavior_script.active) continue; Script * script = behavior_script.script.get(); if (script == nullptr) continue; - scripts.push_front(*script); + scripts.push_back(*script); } return scripts; diff --git a/src/crepe/system/ScriptSystem.h b/src/crepe/system/ScriptSystem.h index deb89cb..32e1fcd 100644 --- a/src/crepe/system/ScriptSystem.h +++ b/src/crepe/system/ScriptSystem.h @@ -1,9 +1,9 @@ #pragma once -#include <forward_list> - #include "System.h" +#include "../types.h" + namespace crepe { class Script; @@ -33,7 +33,7 @@ private: * * \returns List of active \c Script instances */ - std::forward_list<std::reference_wrapper<Script>> get_scripts() const; + RefVector<Script> get_scripts() const; }; } // namespace crepe |