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-rw-r--r--src/crepe/system/ParticleSystem.cpp38
-rw-r--r--src/crepe/system/ParticleSystem.h6
2 files changed, 22 insertions, 22 deletions
diff --git a/src/crepe/system/ParticleSystem.cpp b/src/crepe/system/ParticleSystem.cpp
index b14c52f..596b4b0 100644
--- a/src/crepe/system/ParticleSystem.cpp
+++ b/src/crepe/system/ParticleSystem.cpp
@@ -21,9 +21,9 @@ void ParticleSystem::update() {
= mgr.get_components_by_id<Transform>(emitter.game_object_id).front().get();
// Emit particles based on emission_rate
- int updates = calculate_update(this->update_count, emitter.data.emission_rate);
+ int updates = this->calculate_update(this->update_count, emitter.data.emission_rate);
for (size_t i = 0; i < updates; i++) {
- emit_particle(emitter, transform);
+ this->emit_particle(emitter, transform);
}
// Update all particles
@@ -34,7 +34,7 @@ void ParticleSystem::update() {
}
// Check if within boundary
- check_bounds(emitter, transform);
+ this->check_bounds(emitter, transform);
}
this->update_count = (this->update_count + 1) % this->MAX_UPDATE_COUNT;
@@ -61,9 +61,9 @@ void ParticleSystem::emit_particle(ParticleEmitter & emitter, const Transform &
}
}
-int ParticleSystem::calculate_update(int count, double emission) const {
- double integer_part = std::floor(emission);
- double fractional_part = emission - integer_part;
+int ParticleSystem::calculate_update(int count, float emission) const {
+ float integer_part = std::floor(emission);
+ float fractional_part = emission - integer_part;
if (fractional_part > 0) {
int denominator = static_cast<int>(1.0 / fractional_part);
@@ -75,13 +75,13 @@ int ParticleSystem::calculate_update(int count, double emission) const {
void ParticleSystem::check_bounds(ParticleEmitter & emitter, const Transform & transform) {
vec2 offset = emitter.data.boundary.offset + transform.position + emitter.data.position;
- double half_width = emitter.data.boundary.width / 2.0;
- double half_height = emitter.data.boundary.height / 2.0;
+ float half_width = emitter.data.boundary.width / 2.0;
+ float half_height = emitter.data.boundary.height / 2.0;
- const double LEFT = offset.x - half_width;
- const double RIGHT = offset.x + half_width;
- const double TOP = offset.y - half_height;
- const double BOTTOM = offset.y + half_height;
+ const float LEFT = offset.x - half_width;
+ const float RIGHT = offset.x + half_width;
+ const float TOP = offset.y - half_height;
+ const float BOTTOM = offset.y + half_height;
for (Particle & particle : emitter.data.particles) {
const vec2 & position = particle.position;
@@ -102,25 +102,25 @@ void ParticleSystem::check_bounds(ParticleEmitter & emitter, const Transform & t
}
}
-double ParticleSystem::generate_random_angle(double min_angle, double max_angle) const {
+float ParticleSystem::generate_random_angle(float min_angle, float max_angle) const {
if (min_angle == max_angle) {
return min_angle;
} else if (min_angle < max_angle) {
return min_angle
- + static_cast<double>(std::rand() % static_cast<int>(max_angle - min_angle));
+ + static_cast<float>(std::rand() % static_cast<int>(max_angle - min_angle));
} else {
- double angle_offset = (360 - min_angle) + max_angle;
- double random_angle
- = min_angle + static_cast<double>(std::rand() % static_cast<int>(angle_offset));
+ float angle_offset = (360 - min_angle) + max_angle;
+ float random_angle
+ = min_angle + static_cast<float>(std::rand() % static_cast<int>(angle_offset));
return (random_angle >= 360) ? random_angle - 360 : random_angle;
}
}
-double ParticleSystem::generate_random_speed(double min_speed, double max_speed) const {
+float ParticleSystem::generate_random_speed(float min_speed, float max_speed) const {
if (min_speed == max_speed) {
return min_speed;
} else {
return min_speed
- + static_cast<double>(std::rand() % static_cast<int>(max_speed - min_speed));
+ + static_cast<float>(std::rand() % static_cast<int>(max_speed - min_speed));
}
}
diff --git a/src/crepe/system/ParticleSystem.h b/src/crepe/system/ParticleSystem.h
index 068f01c..2adb0f0 100644
--- a/src/crepe/system/ParticleSystem.h
+++ b/src/crepe/system/ParticleSystem.h
@@ -39,7 +39,7 @@ private:
* \param emission Emission rate.
* \return The number of particles to emit.
*/
- int calculate_update(int count, double emission) const;
+ int calculate_update(int count, float emission) const;
/**
* \brief Checks whether particles are within the emitter’s boundary, resets or stops
@@ -57,7 +57,7 @@ private:
* \param max_angle Maximum emission angle in degrees.
* \return Random angle in degrees.
*/
- double generate_random_angle(double min_angle, double max_angle) const;
+ float generate_random_angle(float min_angle, float max_angle) const;
/**
* \brief Generates a random speed for particle emission within the specified range.
@@ -66,7 +66,7 @@ private:
* \param max_speed Maximum emission speed.
* \return Random speed.
*/
- double generate_random_speed(double min_speed, double max_speed) const;
+ float generate_random_speed(float min_speed, float max_speed) const;
private:
//! Counter to count updates to determine how many times emit_particle is