diff options
Diffstat (limited to 'src/crepe/system/RenderSystem.h')
-rw-r--r-- | src/crepe/system/RenderSystem.h | 28 |
1 files changed, 11 insertions, 17 deletions
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index fc7b46e..627a743 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -10,7 +10,7 @@ namespace crepe { class Camera; class Sprite; class Transform; - +class Text; /** * \brief Manages rendering operations for all game objects. * @@ -24,7 +24,7 @@ public: * \brief Updates the RenderSystem for the current frame. * This method is called to perform all rendering operations for the current game frame. */ - void update() override; + void frame_update() override; private: //! Clears the screen in preparation for rendering. @@ -36,28 +36,28 @@ private: //! Updates the active camera used for rendering. void update_camera(); - //! Renders the whole screen + //! Renders all the sprites and particles void render(); + //! Renders all Text components + void render_text(); + +private: /** * \brief Renders all the particles on the screen from a given sprite. * * \param sprite renders the particles with given texture - * \param tm the Transform component for scale. This is not a const reference because each - * particle has a position and rotation that needs to overwrite the transform position and - * rotation without overwriting the current transform. and because the transform - * constructor is now protected i cannot make tmp inside + * \param transform the component that holds the position, rotation, and scale. * \return true if particles have been rendered */ - bool render_particle(const Sprite & sprite, const double & scale); - + bool render_particle(const Sprite & sprite, const Transform & transform); /** * \brief renders a sprite with a Transform component on the screen * * \param sprite the sprite component that holds all the data - * \param tm the Transform component that holds the position,rotation and scale + * \param transform the Transform component that holds the position,rotation and scale */ - void render_normal(const Sprite & sprite, const Transform & tm); + void render_normal(const Sprite & sprite, const Transform & transform); /** * \brief sort a vector sprite objects with @@ -66,12 +66,6 @@ private: * \return returns a sorted reference vector */ RefVector<Sprite> sort(RefVector<Sprite> & objs) const; - - /** - * \todo Add text rendering using SDL_ttf for text components. - * \todo Implement a text component and a button component. - * \todo Consider adding text input functionality. - */ }; } // namespace crepe |