diff options
Diffstat (limited to 'src/crepe/system/InputSystem.h')
-rw-r--r-- | src/crepe/system/InputSystem.h | 57 |
1 files changed, 50 insertions, 7 deletions
diff --git a/src/crepe/system/InputSystem.h b/src/crepe/system/InputSystem.h index eefd9fe..37311cc 100644 --- a/src/crepe/system/InputSystem.h +++ b/src/crepe/system/InputSystem.h @@ -3,6 +3,8 @@ #include "../api/Config.h" #include "../facade/EventData.h" +#include "../api/Event.h" +#include "../api/Metadata.h" #include "../types.h" #include "../util/OptionalRef.h" @@ -13,6 +15,37 @@ namespace crepe { class Camera; class Button; class Transform; +//! Event triggered when a button is clicked +class ButtonPressEvent : public Event { +public: + //! Metadata of the button. + const Metadata & metadata; + /** + * \param metadata Metadata of the button pressed + */ + ButtonPressEvent(const Metadata & metadata) : metadata(metadata) {}; +}; +//! Event triggered when the mouse enters a button +class ButtonEnterEvent : public Event { +public: + //! Metadata of the button. + const Metadata & metadata; + /** + * \param metadata Metadata of the button pressed + */ + ButtonEnterEvent(const Metadata & metadata) : metadata(metadata) {}; +}; +//! Event triggered when the mouse leaves a button +class ButtonExitEvent : public Event { +public: + //! Metadata of the button. + const Metadata & metadata; + /** + * \param metadata Metadata of the button pressed + */ + ButtonExitEvent(const Metadata & metadata) : metadata(metadata) {}; +}; + /** * \brief Handles the processing of input events created by SDLContext * @@ -28,7 +61,7 @@ public: * \brief Updates the system, processing all input events. * This method processes all events and triggers corresponding actions. */ - void update() override; + void fixed_update() override; private: //! Stores the last position of the mouse when the button was pressed. @@ -46,8 +79,9 @@ private: * This method processes mouse events, adjusts the mouse position to world coordinates, * and triggers the appropriate mouse-specific event handling logic. */ - void handle_mouse_event(const EventData & event, const vec2 & camera_origin, - const Camera & current_cam); + void handle_mouse_event( + const EventData & event, const vec2 & camera_origin, const Camera & current_cam + ); /** * \brief Handles non-mouse-related events. * \param event The event data for the non-mouse event. @@ -61,20 +95,26 @@ private: * \param mouse_button The mouse button involved in the click. * \param world_mouse_x The X coordinate of the mouse in world space. * \param world_mouse_y The Y coordinate of the mouse in world space. + * \param current_cam The current active camera. * * This method processes the mouse click event and triggers the corresponding button action. */ - void handle_click(const MouseButton & mouse_button, const vec2 & mouse_pos); + void handle_click( + const MouseButton & mouse_button, const vec2 & mouse_pos, const Camera & current_cam + ); /** * \brief Handles the mouse movement event. * \param event_data The event data containing information about the mouse movement. * \param world_mouse_x The X coordinate of the mouse in world space. * \param world_mouse_y The Y coordinate of the mouse in world space. + * \param current_cam The current active camera. * * This method processes the mouse movement event and updates the button hover state. */ - void handle_move(const EventData & event_data, const vec2 & mouse_pos); + void handle_move( + const EventData & event_data, const vec2 & mouse_pos, const Camera & current_cam + ); /** * \brief Checks if the mouse position is inside the bounds of the button. @@ -82,10 +122,13 @@ private: * \param world_mouse_y The Y coordinate of the mouse in world space. * \param button The button to check. * \param transform The transform component of the button. + * \param cam_transform the transform of the current active camera * \return True if the mouse is inside the button, false otherwise. */ - bool is_mouse_inside_button(const vec2 & mouse_pos, const Button & button, - const Transform & transform); + bool is_mouse_inside_button( + const vec2 & mouse_pos, const Button & button, const Transform & transform, + const Transform & cam_transform + ); /** * \brief Handles the button press event, calling the on_click callback if necessary. |