diff options
Diffstat (limited to 'src/crepe/system/InputSystem.cpp')
-rw-r--r-- | src/crepe/system/InputSystem.cpp | 88 |
1 files changed, 45 insertions, 43 deletions
diff --git a/src/crepe/system/InputSystem.cpp b/src/crepe/system/InputSystem.cpp index fca540f..858a645 100644 --- a/src/crepe/system/InputSystem.cpp +++ b/src/crepe/system/InputSystem.cpp @@ -8,13 +8,11 @@ using namespace crepe; -void InputSystem::update() { +void InputSystem::fixed_update() { ComponentManager & mgr = this->mediator.component_manager; - SDLContext & context = this->mediator.sdl_context; std::vector<EventData> event_list = context.get_events(); - RefVector<Button> buttons = mgr.get_components_by_type<Button>(); - RefVector<Camera> cameras = mgr.get_components_by_type<Camera>(); + const RefVector<Camera> cameras = mgr.get_components_by_type<Camera>(); OptionalRef<Camera> curr_cam_ref; // Find the active camera @@ -26,9 +24,8 @@ void InputSystem::update() { if (!curr_cam_ref) return; Camera & current_cam = curr_cam_ref; - RefVector<Transform> transform_vec - = mgr.get_components_by_id<Transform>(current_cam.game_object_id); - Transform & cam_transform = transform_vec.front().get(); + const Transform & cam_transform + = mgr.get_components_by_id<Transform>(current_cam.game_object_id).front(); vec2 camera_origin = cam_transform.position + current_cam.data.postion_offset - (current_cam.viewport_size / 2); @@ -52,7 +49,7 @@ void InputSystem::handle_mouse_event(const EventData & event, const vec2 & camer EventManager & event_mgr = this->mediator.event_manager; vec2 adjusted_mouse; adjusted_mouse.x = event.data.mouse_data.mouse_position.x + camera_origin.x; - adjusted_mouse.x = event.data.mouse_data.mouse_position.y + camera_origin.y; + adjusted_mouse.y = event.data.mouse_data.mouse_position.y + camera_origin.y; // Check if the mouse is within the viewport if ((adjusted_mouse.x < camera_origin.x || adjusted_mouse.x > camera_origin.x + current_cam.viewport_size.x @@ -85,7 +82,8 @@ void InputSystem::handle_mouse_event(const EventData & event, const vec2 & camer .mouse_pos = adjusted_mouse, .button = event.data.mouse_data.mouse_button, }); - this->handle_click(event.data.mouse_data.mouse_button, adjusted_mouse); + this->handle_click(event.data.mouse_data.mouse_button, adjusted_mouse, + current_cam); } break; } @@ -95,7 +93,7 @@ void InputSystem::handle_mouse_event(const EventData & event, const vec2 & camer .mouse_pos = adjusted_mouse, .mouse_delta = event.data.mouse_data.rel_mouse_move, }); - this->handle_move(event, adjusted_mouse); + this->handle_move(event, adjusted_mouse, current_cam); break; case EventType::MOUSE_WHEEL: @@ -153,63 +151,67 @@ void InputSystem::handle_non_mouse_event(const EventData & event) { } } -void InputSystem::handle_move(const EventData & event_data, const vec2 & mouse_pos) { +void InputSystem::handle_move(const EventData & event_data, const vec2 & mouse_pos, + const Camera & current_cam) { ComponentManager & mgr = this->mediator.component_manager; - - RefVector<Button> buttons = mgr.get_components_by_type<Button>(); + EventManager & event_mgr = this->mediator.event_manager; + const RefVector<Button> buttons = mgr.get_components_by_type<Button>(); for (Button & button : buttons) { if (!button.active) continue; - RefVector<Transform> transform_vec - = mgr.get_components_by_id<Transform>(button.game_object_id); - Transform & transform(transform_vec.front().get()); + const Transform & transform + = mgr.get_components_by_id<Transform>(button.game_object_id).front(); + const Transform & cam_transform + = mgr.get_components_by_id<Transform>(current_cam.game_object_id).front(); + const Metadata & metadata + = mgr.get_components_by_id<Metadata>(button.game_object_id).front(); bool was_hovering = button.hover; - if (this->is_mouse_inside_button(mouse_pos, button, transform)) { + + if (this->is_mouse_inside_button(mouse_pos, button, transform, cam_transform)) { button.hover = true; - if (!button.on_mouse_enter) continue; if (!was_hovering) { - button.on_mouse_enter(); + event_mgr.trigger_event<ButtonEnterEvent>(metadata); } } else { button.hover = false; - // Trigger the on_exit callback if the hover state just changed to false - if (!button.on_mouse_exit) continue; if (was_hovering) { - button.on_mouse_exit(); + event_mgr.trigger_event<ButtonExitEvent>(metadata); } } } } -void InputSystem::handle_click(const MouseButton & mouse_button, const vec2 & mouse_pos) { +void InputSystem::handle_click(const MouseButton & mouse_button, const vec2 & mouse_pos, + const Camera & current_cam) { ComponentManager & mgr = this->mediator.component_manager; - - RefVector<Button> buttons = mgr.get_components_by_type<Button>(); - + EventManager & event_mgr = this->mediator.event_manager; + const RefVector<Button> buttons = mgr.get_components_by_type<Button>(); + const Transform & cam_transform + = mgr.get_components_by_id<Transform>(current_cam.game_object_id).front(); for (Button & button : buttons) { if (!button.active) continue; - if (!button.on_click) continue; - RefVector<Transform> transform_vec - = mgr.get_components_by_id<Transform>(button.game_object_id); - Transform & transform = transform_vec.front().get(); - - if (this->is_mouse_inside_button(mouse_pos, button, transform)) { - - button.on_click(); + const Metadata & metadata + = mgr.get_components_by_id<Metadata>(button.game_object_id).front(); + const Transform & transform + = mgr.get_components_by_id<Transform>(button.game_object_id).front(); + if (this->is_mouse_inside_button(mouse_pos, button, transform, cam_transform)) { + event_mgr.trigger_event<ButtonPressEvent>(metadata); } } } bool InputSystem::is_mouse_inside_button(const vec2 & mouse_pos, const Button & button, - const Transform & transform) { - int actual_x = transform.position.x + button.offset.x; - int actual_y = transform.position.y + button.offset.y; - - int half_width = button.dimensions.x / 2; - int half_height = button.dimensions.y / 2; + const Transform & transform, + const Transform & cam_transform) { + vec2 actual_pos = transform.position + button.offset; + if (!button.world_space) { + actual_pos += cam_transform.position; + } + vec2 half_dimensions = button.dimensions / 2; - // Check if the mouse is within the button's boundaries - return mouse_pos.x >= actual_x - half_width && mouse_pos.x <= actual_x + half_width - && mouse_pos.y >= actual_y - half_height && mouse_pos.y <= actual_y + half_height; + return mouse_pos.x >= actual_pos.x - half_dimensions.x + && mouse_pos.x <= actual_pos.x + half_dimensions.x + && mouse_pos.y >= actual_pos.y - half_dimensions.y + && mouse_pos.y <= actual_pos.y + half_dimensions.y; } |