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-rw-r--r--src/crepe/system/CollisionSystem.h22
1 files changed, 13 insertions, 9 deletions
diff --git a/src/crepe/system/CollisionSystem.h b/src/crepe/system/CollisionSystem.h
index a4c6ecb..4970579 100644
--- a/src/crepe/system/CollisionSystem.h
+++ b/src/crepe/system/CollisionSystem.h
@@ -1,26 +1,30 @@
#pragma once
#include "Collider.h"
+#include "api/Rigidbody.h"
+#include "api/Transform.h"
+#include "api/BoxCollider.h"
+#include "api/CircleCollider.h"
+#include <tuple>
#include <vector>
#include <variant>
namespace crepe {
-class Collider;
-class BoxCollider;
-class CircleCollider;
-class Transform;
-class Rigidbody;
class CollisionSystem {
+private:
+ using collider_stor = std::variant<BoxCollider, CircleCollider>;
+private:
+ struct CollidedInfoStor {
+ std::tuple<collider_stor,Transform,Rigidbody> collider_info;
+};
public:
CollisionSystem();
void update();
private:
- using collider_stor = std::variant<BoxCollider, CircleCollider>;
-private:
- void call_collision_handler(const Rigidbody& rigidbody1,const Rigidbody& rigidbody2);
- std::vector<std::pair<collider_stor, collider_stor>> check_collisions(const std::vector<std::reference_wrapper<BoxCollider>>& boxcolliders, const std::vector<std::reference_wrapper<CircleCollider>>& circlecolliders);
+ void call_collision_handler(const CollidedInfoStor& data1,const CollidedInfoStor& data2);
+ std::vector<std::pair<CollidedInfoStor,CollidedInfoStor>> check_collisions(const std::vector<std::reference_wrapper<BoxCollider>>& boxcolliders, const std::vector<std::reference_wrapper<CircleCollider>>& circlecolliders);
bool check_box_box_collision(const BoxCollider& box1, const BoxCollider& box2, const Transform& transform1, const Transform& transform2, const Rigidbody& rigidbody1, const Rigidbody& rigidbody2);
bool check_box_circle_collision(const BoxCollider& box1, const CircleCollider& circle2, const Transform& transform1, const Transform& transform2, const Rigidbody& rigidbody1, const Rigidbody& rigidbody2);
bool check_circle_circle_collision(const CircleCollider& circle1, const CircleCollider& circle2, const Transform& transform1, const Transform& transform2, const Rigidbody& rigidbody1, const Rigidbody& rigidbody2);