diff options
Diffstat (limited to 'src/crepe/system/CollisionSystem.h')
-rw-r--r-- | src/crepe/system/CollisionSystem.h | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/src/crepe/system/CollisionSystem.h b/src/crepe/system/CollisionSystem.h index 056a7f1..39ee83d 100644 --- a/src/crepe/system/CollisionSystem.h +++ b/src/crepe/system/CollisionSystem.h @@ -2,6 +2,7 @@ #include <vector> #include <variant> +#include <optional> #include "api/Rigidbody.h" #include "api/Transform.h" @@ -12,6 +13,7 @@ #include "Collider.h" #include "System.h" + namespace crepe { @@ -185,6 +187,23 @@ private: bool check_collision(const collider_variant& collider1,std::pair<std::reference_wrapper<Transform>, std::reference_wrapper<Rigidbody>> components1,const collider_variant& collider2,std::pair<std::reference_wrapper<Transform>, std::reference_wrapper<Rigidbody>> components2,CollisionSystem::CollisionInternalType type); /** + * \brief Retrieves the active Transform and Rigidbody components for a given game object. + * + * This function looks up the Transform and Rigidbody components associated with the specified + * game object ID. It checks if both components are present and active. If both are found + * to be active, they are returned wrapped in reference wrappers; otherwise, an empty + * optional is returned. + * + * \param game_object_id The ID of the game object for which to retrieve the components. + * + * \return A std::optional containing a pair of reference wrappers to the active Transform + * and Rigidbody components, or std::nullopt if either component is not found + * or not active. + */ + std::optional<std::pair<std::reference_wrapper<Transform>, std::reference_wrapper<Rigidbody>>> get_active_transform_and_rigidbody(game_object_id_t game_object_id); + + + /** * \brief Detects collisions between two BoxColliders. * * \param box1 The first BoxCollider. |