diff options
Diffstat (limited to 'src/crepe/system/CollisionSystem.h')
| -rw-r--r-- | src/crepe/system/CollisionSystem.h | 19 | 
1 files changed, 19 insertions, 0 deletions
diff --git a/src/crepe/system/CollisionSystem.h b/src/crepe/system/CollisionSystem.h index 056a7f1..39ee83d 100644 --- a/src/crepe/system/CollisionSystem.h +++ b/src/crepe/system/CollisionSystem.h @@ -2,6 +2,7 @@  #include <vector>  #include <variant> +#include <optional>  #include "api/Rigidbody.h"  #include "api/Transform.h" @@ -12,6 +13,7 @@  #include "Collider.h"  #include "System.h" +  namespace crepe { @@ -185,6 +187,23 @@ private:  	bool check_collision(const collider_variant& collider1,std::pair<std::reference_wrapper<Transform>, std::reference_wrapper<Rigidbody>> components1,const collider_variant& collider2,std::pair<std::reference_wrapper<Transform>, std::reference_wrapper<Rigidbody>> components2,CollisionSystem::CollisionInternalType type);  	/** +		* \brief Retrieves the active Transform and Rigidbody components for a given game object. +		*  +		* This function looks up the Transform and Rigidbody components associated with the specified  +		* game object ID. It checks if both components are present and active. If both are found  +		* to be active, they are returned wrapped in reference wrappers; otherwise, an empty  +		* optional is returned. +		* +		* \param game_object_id The ID of the game object for which to retrieve the components. +		*  +		* \return A std::optional containing a pair of reference wrappers to the active Transform  +		*         and Rigidbody components, or std::nullopt if either component is not found  +		*         or not active. +		*/ +	std::optional<std::pair<std::reference_wrapper<Transform>, std::reference_wrapper<Rigidbody>>> get_active_transform_and_rigidbody(game_object_id_t game_object_id); + + +	/**  		* \brief Detects collisions between two BoxColliders.  		*   		* \param box1 The first BoxCollider.  |