diff options
Diffstat (limited to 'src/crepe/system/CollisionSystem.cpp')
| -rw-r--r-- | src/crepe/system/CollisionSystem.cpp | 38 | 
1 files changed, 24 insertions, 14 deletions
| diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp index c7fbff9..e0c6d03 100644 --- a/src/crepe/system/CollisionSystem.cpp +++ b/src/crepe/system/CollisionSystem.cpp @@ -230,7 +230,17 @@ std::vector<std::pair<CollisionSystem::CollisionInternal,CollisionSystem::Collis  					auto outer_components = get_active_transform_and_rigidbody(outer_collider_ref.get().game_object_id);  					if (!outer_components) return;  					CollisionInternalType type = check_collider_type(colliders[i],colliders[j]); -					if(!check_collision(colliders[i],*inner_components,colliders[j],*outer_components,type)) return; +					if(!check_collision({ +															.collider = colliders[i], +															.transform = inner_components->first, +															.rigidbody = inner_components->second, +															}, +															{ +															.collider = colliders[j], +															.transform = outer_components->first, +															.rigidbody = outer_components->second, +															}, +															type)) return;  					collisions_ret.emplace_back(                          CollisionInternal{colliders[i], inner_components->first.get(), inner_components->second.get()},                          CollisionInternal{colliders[j], outer_components->first.get(), outer_components->second.get()} @@ -282,27 +292,27 @@ CollisionSystem::CollisionInternalType CollisionSystem::check_collider_type(cons  	}  } -bool CollisionSystem::check_collision(const collider_variant& collider1,std::pair<std::reference_wrapper<Transform>, std::reference_wrapper<Rigidbody>> components1,const collider_variant& collider2,std::pair<std::reference_wrapper<Transform>, std::reference_wrapper<Rigidbody>> components2, CollisionInternalType type){ +bool CollisionSystem::check_collision(const CollisionInternal& first_info,const CollisionInternal& second_info, CollisionInternalType type){  	switch (type) {  		case CollisionInternalType::BOX_BOX:	{ -			const BoxCollider & box_collider1 = std::get<std::reference_wrapper<BoxCollider>>(collider1); -			const BoxCollider & box_collider2 = std::get<std::reference_wrapper<BoxCollider>>(collider2); -			return check_box_box_collision(box_collider1,box_collider2,components1.first.get(),components2.first.get(),components1.second.get(),components2.second.get()); +			const BoxCollider & box_collider1 = std::get<std::reference_wrapper<BoxCollider>>(first_info.collider); +			const BoxCollider & box_collider2 = std::get<std::reference_wrapper<BoxCollider>>(second_info.collider); +			return check_box_box_collision(box_collider1,box_collider2,first_info.transform,second_info.transform,second_info.rigidbody,second_info.rigidbody);  		}  		case CollisionInternalType::BOX_CIRCLE: { -			const BoxCollider & box_collider = std::get<std::reference_wrapper<BoxCollider>>(collider1); -			const CircleCollider & circle_collider = std::get<std::reference_wrapper<CircleCollider>>(collider2); -			return check_box_circle_collision(box_collider,circle_collider,components1.first.get(),components2.first.get(),components1.second.get(),components2.second.get()); +			const BoxCollider & box_collider = std::get<std::reference_wrapper<BoxCollider>>(first_info.collider); +			const CircleCollider & circle_collider = std::get<std::reference_wrapper<CircleCollider>>(second_info.collider); +			return check_box_circle_collision(box_collider,circle_collider,first_info.transform,second_info.transform,second_info.rigidbody,second_info.rigidbody);  		}  		case CollisionInternalType::CIRCLE_CIRCLE:	{ -			const CircleCollider & circle_collider1 = std::get<std::reference_wrapper<CircleCollider>>(collider1); -			const CircleCollider & circle_collider2 = std::get<std::reference_wrapper<CircleCollider>>(collider2); -			return check_circle_circle_collision(circle_collider1,circle_collider2,components1.first.get(),components2.first.get(),components1.second.get(),components2.second.get()); +			const CircleCollider & circle_collider1 = std::get<std::reference_wrapper<CircleCollider>>(first_info.collider); +			const CircleCollider & circle_collider2 = std::get<std::reference_wrapper<CircleCollider>>(second_info.collider); +			return check_circle_circle_collision(circle_collider1,circle_collider2,first_info.transform,second_info.transform,second_info.rigidbody,second_info.rigidbody);  		}  		case CollisionInternalType::CIRCLE_BOX:	{ -			const CircleCollider & circle_collider = std::get<std::reference_wrapper<CircleCollider>>(collider1); -			const BoxCollider & box_collider = std::get<std::reference_wrapper<BoxCollider>>(collider2); -			return check_box_circle_collision(box_collider,circle_collider,components1.first.get(),components2.first.get(),components1.second.get(),components2.second.get()); +			const CircleCollider & circle_collider = std::get<std::reference_wrapper<CircleCollider>>(first_info.collider); +			const BoxCollider & box_collider = std::get<std::reference_wrapper<BoxCollider>>(second_info.collider); +			return check_box_circle_collision(box_collider,circle_collider,first_info.transform,second_info.transform,second_info.rigidbody,second_info.rigidbody);  		}  	}  	return false; |