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-rw-r--r--src/crepe/system/AnimatorSystem.cpp44
1 files changed, 44 insertions, 0 deletions
diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp
new file mode 100644
index 0000000..143d5d6
--- /dev/null
+++ b/src/crepe/system/AnimatorSystem.cpp
@@ -0,0 +1,44 @@
+#include <chrono>
+
+#include "../api/Animator.h"
+#include "../manager/ComponentManager.h"
+#include "../manager/LoopTimerManager.h"
+
+#include "AnimatorSystem.h"
+
+using namespace crepe;
+using namespace std::chrono;
+
+void AnimatorSystem::frame_update() {
+ ComponentManager & mgr = this->mediator.component_manager;
+ LoopTimerManager & timer = this->mediator.loop_timer;
+ RefVector<Animator> animations = mgr.get_components_by_type<Animator>();
+
+ duration_t elapsed_time = timer.get_delta_time();
+
+ for (Animator & a : animations) {
+ if (!a.active) continue;
+ if (a.data.fps == 0) continue;
+
+ Animator::Data & ctx = a.data;
+
+ a.elapsed_time += elapsed_time;
+ duration_t frame_duration = 1000ms / ctx.fps;
+
+ int cycle_end = (ctx.cycle_end == -1) ? a.grid_size.x : ctx.cycle_end;
+ if (a.elapsed_time >= frame_duration) {
+ a.elapsed_time = 0ms;
+ a.frame++;
+ if (a.frame == cycle_end) {
+ a.frame = ctx.cycle_start;
+ if (!ctx.looping) {
+ a.active = false;
+ continue;
+ }
+ }
+ }
+
+ ctx.row = ctx.cycle_start + a.frame;
+ a.spritesheet.mask.x = ctx.row * a.spritesheet.mask.w;
+ }
+}